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[技术搬运贴]达拉斯单人冠军海姐使用者的个人blog

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 楼主| 发表于 2012-11-20 05:12  ·  美国 | 显示全部楼层 |阅读模式
还记得那个达拉斯单人决赛海姐使用的那个黑人吗? 我发现他的blog上有一些非常有用的东西:

http://blackmambamoan.blogspot.c ... force-wake-ups.html

有些东西说的和之前的帖子有区别。 具体来说就是33P4P, BT 4PPP, BKO 6P4PP 后必须跟6P打一下才能强制让对手起身,  如果不打那一下6P, 对手依然可以起身踢。 所以原理上这属于伪force tech up. 但是帧数上海姐有利, 所以可以跟任意后续。对手背墙时, 推荐使用BKO 6P4PP, 每打完一套对手还会躺在墙角同一个位置, 所以可以一直把对手关厕所里。对手防, 就6T, 效果一样。

征服者

好想再看看...

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发表于 2012-11-20 08:58  ·  江苏 来自手机 | 显示全部楼层
好帖纸,进来学习下

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发表于 2012-11-20 09:22  ·  海南 | 显示全部楼层
07年WCG的DOA4冠军嘛  很强大的胖子

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发表于 2012-11-20 11:16  ·  广东 | 显示全部楼层
很有喜感的黑胖,海姐彻底翻身了

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发表于 2012-11-20 11:28  ·  上海 | 显示全部楼层
原来关厕所是这么个关法啊,以后看见海姐也要小心了
不过话说回来我看见谁都要小心...

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发表于 2012-11-20 12:29  ·  四川 | 显示全部楼层
我不早说了么

圣骑士

休息一下

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发表于 2012-11-21 01:29  ·  北京 | 显示全部楼层
***看了,英文苦手

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发表于 2012-11-21 01:42  ·  广西 | 显示全部楼层
想看,但是FAN不过去,有谁能介绍个FAN墙工具。

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 楼主| 发表于 2012-11-21 10:07  ·  美国 | 显示全部楼层
不能***的同学, 我就直接把原文贴下面了:


FRIDAY, OCTOBER 19, 2012

Pseudo Force Wake Ups
Pseudo
adjective [soo-doh]
1. not actually but having the appearance of; pretended; false or spurious; sham.


When Helena's old DOA4 force wake ups were taken out the game, Helena players had to start getting real creative in DOA5 when it came to coming up with tactics to get rid of your opponents wake up kick and forcing them to get up off the ground right away. Now this is something that I personally found towards the beginning stages of DOA5 and something I play around with, but I also see a couple other Helena players have discovered this as well when I see them using it online. So I'm going to explain this new piece of Helena technology that I personally feel that every Helena player should start adding to their arsenal.

Every juggle Helena has, on any weight class, can end with almost any string variation that ends in her Handslaps. The following three strings are the Handslap strings I'm talking about to use at the end of her juggles:

33p4p
BT 4ppp
BKO 6p4pp

This will leave you in BKO Stance. Once the Handslaps slam the opponent to the ground, you can force tech them with BKO 6P. Here's the twist though... BKO 6P does NOT force wake ups. The opponent can actually tech up before the BKO 6P hits them grounded. The thing is though, whether they get hit with BKO 6P or they tech themselves up, Helena is still pretty much in the same advantageous situation as if she force tech'd the opponent herself. Replacing her typical Bread and Butter combos with either one of those three strings only do a tiny bit less damage, but puts you in better Oki position. Problem in DOA games is that when you knock someone down, there is always that fear of wake up kicks. So most of the time, you can't pressure a grounded opponent. Using Handslap strings at the end of the juggles takes away the wake up kick and you can continue to pressure the opponent with your attacks. (as it should be in a fighting game)


33p4p:
This is gonna be your most common juggle ending string considering this is out of Helena's normal stance. Whenever you launch the opponent with a launcher that doesn't leave you in a stance, use 33p4p to end the juggle and then go into BKO 6P. You can also use this string in BKO Throw combos. (BKO Throw -> 4ppk -> 33p4p -> BKO 6P)

BT 4ppp:
You use this string from BT launchers or front-facing launchers that leave you BT.

BKO 6p4pp:
This is where things get real scummy. You use this string on the opponent when their back is against the wall. The difference with this particular string on the wall and the other two Handslap strings is that the other two will kinda push the opponent back when you force tech them or they tech up themselves. With BKO 6p4pp against a wall, it leave them RIGHT IN FRONT OF YOU AGAINST THE WALL. Pretty much resetting the whole situation. So when you slam the opponent against the wall, (cause it grants you a free combo) combo right into BKO 6p4pp. Once they are up again, that is where the real mind games begin. You can do 2f+k, or something that slams them into the wall to do it all over again, or 6f+p to get a wall throw where they can't wake up kick, or you can do BKO Throw -> P -> BKO 6p4pp -> BKO 6P, etc. The possibilities are incredible. All these options put them back in the same F***** up situation against the wall.


CONCLUSION:
End your juggles with Handslap strings. It only does a little less damage than the combos you are using now and lets you keep up the pressure. After handslap juggle enders, use BKO 6P to either force their wake up or they tech themselves and the BKO 6P whiffs, but still puts you in a similar situation as if you hit them with BKO 6P. If the BKO 6P whiffs, I believe you are at a little less advantage, but still enough to pressure and mix up the opponent. Keep in mind that when they do tech up though, the opponent is not gonna be right in front of you. (they will be pushed back a little bit) So be sure to dash in a little or use ranged attacks. Take this to Training Mode, play around with it, find some post-tech setups that you are comfortable with, etc. You'll also start to notice that the juggles with 33p4p and BT 4ppp can kinda carry the opponent to the wall... Get the opponent to the wall...

SLAPS ALL DAY!

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发表于 2012-11-21 12:11  ·  上海 | 显示全部楼层
其实关于正身以及背身的那两套,配合他的比赛视频,还是可以理解的,就是把敌人浮空之后追击...
但是关于仆步中运用的6P4PP,一直没搞懂,比如夏亚同学你说的对手背墙时使用这套,究竟是应该什么时机使用啊,是像其他两套一样,把敌人浮空之后进行追击还是怎样,求解答...
英文苦手,只看懂了第一句...
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