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http://www.eurogamer.net/article ... city-wii-u-face-off
典型ue3引擎(也是wiiu现在能用的最佳引擎)大作,wiiu版毫无悬念继续被360碾压
有趣的几段摘录
Overall, it's fair to say that performance is the Achilles' heel of this new Armored Edition. Frame-rate varies significantly, resulting in an experience that is nowhere near as smooth or as consistently responsive as the existing versions of the game. We're not quite sure why Warner Bros.' conversion team simply didn't stick to the template laid down by the existing games - there's a reason it's in place, and it's not surprising that a similar scheme is also employed by almost every other Unreal Engine 3 title out there on current-gen console.
帧数,又是帧数,人数一多,wiiu羸弱的cpu就吃不消了,还能想象如果有gta4移植的话会怎么样么...
The overall takeaway is that the Wii U version of this classic title is unpolished and less enjoyable to play than Rocksteady's original. On top of the variable frame-rate, we were also disappointed to see the odd moment of more noticeable LOD popping and jerky FMV sequences suggesting that this version has some streaming issues. Unreal Engine titles background load data concurrently with streaming video, and you can hear the drive head zooming about, almost as if it is struggling to maintain both tasks - the halting playback adds further to the impression that this is a rougher, jerkier, more lacklustre rendition of the original.
没有可靠硬盘缓冲,光头读取表现挣扎,gc读盘以及wii光头读取d9能力会锐减现象重演?
It's Arkham City, and by default a good game, but the basic reality is that we'd take any of the older - and now cheaper - versions of this excellent title ahead of the underwhelming Wii U port.
“次时代”游戏除了帧数比较烂,出得比较晚,价格比较贵(即使算上dlc也比ps360版现价贵)外,好像只有一个平板做救星了... |
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