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本帖最后由 nsun009 于 2012-12-20 13:24 编辑
By Tim Biggs
ON DECEMBER 19TH, 2012 IN GAMES, NEWS
Nintendo president Satoru Iwata has apologized for some of the technical issues that accompanied Wii U at the system’s launch, and has promised to address them.
从发售之初,那些购买了WiiU玩家就被一些随之而来的技术性问题困扰着,对此聪哥表示最沉重的道歉。
Speaking during a mini Dragon Quest X-focused Nintendo Direct broadcast, Iwata said the company will address the much-maligned day-one update as well as Wii U’s crazy long load times between system applications.
在一场涉及到勇者斗恶龙X的任天堂发布会上,聪哥表示,现阶段,在任天堂公司正在关注的那个被人无数次恶意中伤的WiiU的Day-One 升级问题的同时,任天堂同样在关注WiiU另一个更为离奇的问题,那就是WiiU系统应用的之间的切换时间过长。
Since launch, Wii U users have complained about load screens that can last (in rare cases) up to a minute, even when just switching back and forth between Wii U menu and a system app like Miiverse. Many hoped the problem would be lessened by a recent update that sought to improve OS stability, but it seems Nintendo is still working hard internally to isolate the cause of the issue and possible solutions.
从发售之初,WiiU的用户就饱受读取画面时间过长的问题,哪怕仅仅是在WiiU的主菜单和Miiverse之间切换(有时候甚至可以长达1 分钟),而向任天堂投诉过。很多玩家都寄希望于任天堂最近一次的系统补丁可以缩短应用之间的读取速度,从而使WiiU的系统变得更加稳定,但是,竹篮打水一场空,现在看来,任天堂还仅仅处于把引发问题的原因和解决问题的办法分离开的初级阶段。
Iwata has previously apologized for the huge day-one update that’s required to access Wii U’s features. He also took the opportunity to apologize for the apparent shortage of Wii U Deluxe units on Japan store shelves, although I expect he made this second apology with a little more relish than he did the first.
历史上,聪哥早就为WiiU的Day-One升级做过了道歉。而之后,他同样找机会,向日本的零售商,为WiiU的豪华版缺货断货而致歉过。虽然小编希望聪哥的第二次道歉本应该能比第一次道歉更有意味。
I don’t have an exact translation at hand, but it may have gone something like “sorry our new console is extremely popular. Everyone wants one and it’s totally worth your money. We’ll get more in to stores as soon as we can”.
虽然,现阶段小编还没有拿到那次发布会的准确翻译文本,但是用猜的也知道任天堂能说些什么,“实在对不起,由于我们的游戏主机太受欢迎了,所以每个人都希望拥有一台物超所值的WiiU。鉴于此,我们会用最快的速度补充零售商的存货。”
(新闻原件:http://wiiudaily.com/2012/12/nin ... e-wii-u-load-times/)
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