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摘自IGN:http://www.ign.com/articles/2013 ... -revengeance-review
图上传不了 简单翻译一下吧
Metal Gear Rising: Revengeance
8.5 : GREATFew action games are as fast, rewarding, and exciting as the insane and imperfect Metal Gear Rising: Revengeance.
很少有动作游戏能像疯狂而又并非完美的合金反叛一样节奏快速,奖励丰富,激动人心。
+Fast, stylish, and technical swordplay
节奏快、风格独特、充满技巧性的剑术系统
+Outstanding, energetic music
杰出、有力的音乐
+Upgrades and unlocks incentivize replays
升级和解锁奖励使多次有游戏有了动力(流程约4-6H)
+Blade Mode is smarter than expected
切西瓜模式比想象中更好
–Unreliable camera and regular gameplay interruptions
靠不住的视角,经常中断的游戏节奏
The Verdict
总结
Despite its best efforts, developer Platinum Games sometimes gets in the way of its own pace -- especially for those who aren’t into the franchise. However, Rising’s troubles are rarely enough to derail the incredible momentum of an always-entertaining, action-oriented Metal Gear spinoff. Whether or not you have ever enjoyed Metal Gear, this is a must for anyone who appreciates melee-combat. It’s simple, fast, and clean, with enough supporting content like additional weapons and secrets to encourage a campaign replay – or more, if you find yourself obsessed with the idea of a no-kill run.
白金对合金反叛做了最大的努力,有时仍以自己的方式来制作游戏——尤其对那些并非合金系列粉丝的玩家(因为前文中IGN提到了故事紧凑、有些剧情唐突、没玩过MGS的玩家可能会不理解)。但是这些缺点并不影响合金反叛成为一部优秀且毫无冷场的动作合金外传。无论你是否喜欢MGS,这都是一部动作游戏迷的必玩作品。合金反叛简单、快速、干净,有足够丰富的内容来鼓励玩家多次游玩——或者你喜欢0杀过关。
简单来说摘其中一句话评价
THIS IS A MUST FOR ANYONE WHO APPRECIATES MELEE-COMBAT.
动作迷必玩神作
评分不算特别高,文中指出主要问题是剧情、镜头问题,主副武器切换脱节。4-6H流程虽短,但故事紧凑。 |
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