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貼個英文的技能表(是機器翻譯的)

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 楼主| 发表于 2005-12-31 19:42  ·  上海 | 显示全部楼层 |阅读模式
01:Balazs
02:..switch.. one (same arms)
03:..switch.. two (different kind arms)
04:..double punch.. one (same arms)
05:..double punch.. two (different kind arms)
06:Dablasalt (striker and Asalt)
07:Blast shot (Gannar and fall effect)
08:Ciccdorou (two Gannar arms discharge successivelys)
09:None
0A: Inferno(1.5 missile damage times)
0B: 0C in Wildfire (There is no damage decrease even if leaving the
Grenad ground zero): Calnage 0D(rocket attribute defense disregard):
blast strike 0E(striker and fall effect): weak point 0F(destruction
of parts ..Asalt and HP30% or less..): It is not.
10:Hellfire (flame radiation damage twice)
11:Tackle (It is striker, and it hurls itself and fall effect + inside).
12:None
13:None
14:None
15:..boost.. one (Damage +10% excluding GR and RK).
16:..boost.. two (Damage +20% excluding GR and RK).
17:Charge 1(1.2 grapple attack damage times)
18:Charge 2(1.4 grapple attack damage times)
19:Three (1.6 grapple attack damage times)1 charge A: Speed one (1.2
times of number of launching bullets) oneB: Two (1.5 times of number
of launching bullets)1 speed C: Speed three (2.0 times of number of
launching bullets) oneD:MS burst 1E:GR (1.2 MS damage times) burst 1F:
RK (1.2 GR damage times) burst (1.2 RK damage times)
20:Zoom (GG, RF, and BZ hit rate twice)
21:..AP cost.. 0(Consumption AP becomes 0).
22:Item hit (One item that the enemy has is destroyed excluding GR and RK).
23:..minus shot.. one (Attack damage 10% of the enemy excluding the striker).
24:..minus shot.. two (Attack damage 20% of the enemy excluding the striker).
25:..minus shot.. three (Attack damage 30% of the enemy excluding the striker).
26:..slice shot.. one (Enemy's defense power is adjusted to 1/2 excluding the
striker).
27:..slice shot.. two (Enemy's defense power is adjusted to 1/3 excluding the
striker).
28:..slice shot.. three (Enemy's defense power is adjusted to 1/4 excluding the
striker).
29:One (It is 1/2 excluding the striker as for the evasion rate of
the enemy)2 Terarshot A: Terarshot two (It is 1/3 excluding the
striker as for the evasion rate of the enemy) twoB: three (It is 1/4
excluding the striker as for the evasion rate of the enemy)2
Terarshot C: Panic shot one (It is 1/2 excluding the striker as for
the hit rate of the enemy) twoD:, Panic shot two (It is 1/3 excluding
the striker as for the hit rate of the enemy) twoE: panic shot three
(It is 1/4 excluding the striker as for the hit rate of the enemy)
twoF: The frieze shot (+ skill that cannot evade the enemy is not
allowed to be moved excluding the strike).
30:Anti shot (Enemy's skill is not allowed to be moved excluding the strike).
31:Anti strike (Striker and enemy's skills are not allowed to be moved).
32:Body Blee car (1.5 body damage times and 0.8 damage times different parts)
33:Arm Blee car (1.5 arm damage times and 0.8 damage times different parts)
34:Leg Blee car (1.5 leg damage times and 0.8 damage times different parts)
35:Brim hunt (1.5 damage times when brim is attacked MG, SG, and FT)
36:Tank hunt (1.5 damage times when *** is attacked GG, RF, and BZ)
37:Bottle SARS (The stray bullet doesn't hit the ally).
38:Defense 1(1.5 defense power times)
39:Two (1.7 defense power times)3 defenses A: Defense three (2.0
defense power times) threeB: One (1.5 evasion rate times)3 feints C:
Feint two (1.7 evasion rate times) threeD: Feint three (2.0 evasion
rate times) threeE: Block DMG15 (To 0 when one damage is 15 or less)3
F: Block DMG30 (To 0 when one damage is under-30).
40:Block DMG60 (To 0 when one damage is 60 or less).
41:Fix DMG1 (Make it to 80 when damage 80?120).
42:Fix DMG2 (Make it to 80 when damage 80?160).
43:Fix DMG3 (Make it to 80 when damage 80?200).
44:Difendobodi (The attack to the trunk is received by the arm).
45:Footwork (Even if evasion and Ashicowa are done, move it ..striker and grapple
attack..).
46:Revenge (Counterattack by 1.2 damage times when parts are destroyed).
47:Revenge mirror (Counterattack by the twice to the same parts when parts are
destroyed).
48:Auto machine (When the attack system crashes the system down, counterattack by
consumption AP0).
49:None
4A: Terarshot 1(none)
4B: It is not.
4C: It is not.
4D: All hits(MG, SG, FT, and all bullet hit)
4E: Hard strike
4F(1.5 damage times ..invalid ..striker.. shield..):
Down of the hammer (The damage twice is attacked ..parts that GG, RF,
BZ, and HP are the highest..).
50:Double launcher(Attack it with MS and both at both shoulders MS MS. )
51:Full defense (All attribute defense attaches).
52:Abisshot (The defense power evasion rate hit rate of Asalt and the enemy is
adjusted to 1/4).
53:Ulffang (details and uncertainty)
54:None
55:None
56:None
57:Striker link L
58:Striker link R
59:Asaltorinc L
5A: Asaltorinc R
5B: Gannarrinc L
5C: Gannarrinc R
5D:EMP characteristic 5E (continuation turn number decrease in status
trouble): Repair AP-2(AP consumption when repair command is executed?2)

5F: It is not.
60:Blast damage invalidity (The blast damage of the bazooka is nullified).
61:None
62:AP charge +1 (AP recovery amount +1)
63:AP charge +1 (AP recovery amount +1)
64:AP charge +1 (AP recovery amount +1)
65:AP charge +2 (AP recovery amount +2)
66:AP charge +1 (AP recovery amount +1)
67:Please do not use it.
68:None
69:None
6A: It is not.
6B: It is not.
6C:MaxAP+1 6D:MaxAP+1 (AP maximum value +1)(AP maximum value +1)6E:
MaxAP+1 6F:MaxAP+2 (AP maximum value +1)(AP maximum value +2)
70:Please do not use it.
71:Please do not use it.
72:MaxAP+2 (AP maximum value +2)
73:MaxAP+1 (AP maximum value +1)
74:MaxAP+1 (AP maximum value +1)
75:None
76:None
77:None
78:Item recovery +50% (recovery amount +50% when recovery item is used)
79:None
7A: Hit all 2 hit rate +% of machine of force of % of two of + ..(..
leader.. living..) 7B: Hit +2% (leader 2 hit rate +% of force all
machines ..living..)7C: None 7D: None 7E: Four ..four.. (defense ..
leader.. + of force all machines ..living..) seven defense + F:
Defense +4..four.. (defense ..leader.. + of force all machines ..
living..)
80:None
81:None
82:Evasion +2% (evasion rate +2% of leader ..living.. force all machines)
83:Evasion +2% (evasion rate +2% of leader ..living.. force all machines)
84:None
85:None
86:Skill +2% (skill movement rate +2% of leader ..living.. force all machines)
87:None
88:None
89:None
8A: the chain all 2 rate +% of movement of the chain of the machine
of the force of % of two of + ..(..leader.. living..) 8B: none 8C:
none 8D: none 8E: down of the skill two %(skill movement rate 2% of
the leader of the enemy ..the living..)8F: It is not.
90:None
91:None
92:Down of chain?2% (2% of rate of chain of leader ..living.. enemy)
93:None
94:None
95:None
96:AP damage (One increases consumption AP when the enemy usually attacks the
leader while living).
97:None
98:None
99:None
9A:ST trouble tolerance + three % (status trouble evasion rate +3% of
leader ..living.. force all machines)9B: Striker link 9C: Striker link 9
D: Asaltorinc 9E: Asaltorinc 9F: Gannarrinc
A0: Gannarrinc
A1: Focus Up(Gannar, MS, and the attack are around and ..body.. become it ..
becoming empty... )
A2: Focus Down(Gannar, MS, and the attack are around and ..leg.. become it ..
becoming empty... )
A3: Focus Left(Gannar, MS, and the attack are around and ..left arm.. become it ..
becoming empty... )
A4: Focus Right(Gannar, MS, and the attack are around and ..right arm.. become
it ..becoming empty... )
A5: Snaip(RF, BZ, and the attack parts can be specified. )
A6: Aim(RF, BZ, and the attack are inside. )
A7: Shooting Duel(The link brought in to the one to one is not generated. )
A8: Grapple Duel(The link brought in to the one to one is not generated. )
A9: Spread shot AA (GR, RK, and damage are 20% decreases, and attack
range + 1): AB ..it not is..: AC ..it not is..: AD ..it not is..:
expert AE of the close range battle: AF ..it not is..: Expert of the
approach war..

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 楼主| 发表于 2005-12-31 20:39  ·  上海 | 显示全部楼层
等了這麽久,好歹也給個回復
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发表于 2005-12-31 20:41  ·  上海 | 显示全部楼层
还是看不懂。。

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发表于 2005-12-31 20:42  ·  重庆 | 显示全部楼层
LZ最好翻译成中文!!!!!!!!!!!!

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 楼主| 发表于 2005-12-31 20:43  ·  上海 | 显示全部楼层
巍巍,別走啊。您的頭像是。。。
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发表于 2005-12-31 20:43  ·  上海 | 显示全部楼层
中文估计也看不懂。。太抽象
要有介绍才行

楼主努力~

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 楼主| 发表于 2005-12-31 20:44  ·  上海 | 显示全部楼层
下面是引用leonardxie于2005-12-31 20:42发表的:
LZ最好翻译成中文!!!!!!!!!!!!

這樣還看不懂?結合日文湊或看一下

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狂気の月面兎

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发表于 2005-12-31 21:04  ·  浙江 | 显示全部楼层
用机器翻的,翻得很不准。

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 楼主| 发表于 2005-12-31 21:08  ·  上海 | 显示全部楼层
***說了用機器翻譯的

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 楼主| 发表于 2005-12-31 21:28  ·  上海 | 显示全部楼层
貼一首好歌,為大家助助興

[wmv]http://220.189.255.201/9521139/77ting/120504/6.wma[/wmv]
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