A9VG电玩部落论坛

 找回密码
 注册
搜索
查看: 6088|回复: 51

(醒目)快打旋风 试玩报告

[复制链接]

征服者

DIE!

精华
1
帖子
4859
威望
1 点
积分
5046 点
种子
10 点
注册时间
2005-10-5
最后登录
2025-1-7
 楼主| 发表于 2006-2-26 23:03  ·  北京 | 显示全部楼层 |阅读模式
转自gamespot

从以下的试玩报道中我们不难看出:

1.经典的“红人”和“白人”依然是本作的主角。。。哈格***就不得而知了。
2.游戏类型应该和“Beat Down: Fists of Vengeance”差不多,连故事背景也是类似的古惑仔题材。以格斗为主,同时隐藏要素多,自由度高,另外还引入了角色培养概念。
3.游戏除了故事模式外还将有一个“街机模式”,即以故事模式中的场景为舞台,以传统街机游戏方式为玩法,见人PK,见车砸车….一路冲到底。
ps:刚刚在gamespot上看到了游戏的美版发售日:2006.2.28


We reacquaint ourselves with an old friend or two as we check out a work-in-progress version of Capcom's upcoming brawler.

Final Fight: Streetwise is a third-person action game that promises to combine the accessible beat-'em-up gameplay for which the Final Fight series is known with a strong narrative and a living, breathing Metro City to explore. You'll assume the role of a young and gifted pit fighter named Kyle, who's the brother of Final Fight lifer Cody. We recently had an opportunity to spend some time with a work-in-progress demo version of the game and, although the code was more than a little rough around the edges, we had some fun with it and are really intrigued to see how the game finishes up.

Moments after stepping into Kyle's shoes, you'll find yourself in the middle of a Fight Club-style pit fight against a mountain of a man named Handsome Bob. Bob isn't nearly as tough as he looks, and we found that, although our demo version of Final Fight: Streetwise didn't feature a tutorial of any description, the encounter afforded us ample opportunity to get a feel for the game's uncomplicated controls. After beating Bob to a pulp, we were treated to a cut scene in which Cody's vague response to one of Kyle's questions suggests that he has gotten himself into some kind of trouble. The brothers part company and arrange to meet up later at a bar at the end of the scene, at which point you'll have your first opportunity to explore and meet the inhabitants of Metro City.



The alleyways of Kyle's hood are a haven for gangs of thugs.
In our demo version of Final Fight: Streetwise, we were only able to explore a relatively small area of the city known as "Kyle's Hood," but we have no doubt that the subway station there will be used to travel to other neighborhoods in the finished game, including Pier District, Japantown, and Little Italy. The area of the city that we were free to roam around boasted plenty of dimly lit alleys for gangs of thugs to jump us in, and a handful of stores and other buildings that we could enter. Some of the buildings, such as the bar (where Cody gets into trouble), the diner (where you can play a ***roach-stomping minigame), and the *** theater, really only serve a purpose when the storyline dictates that you visit them. Others, such as the gym (where you can purchase new moves and stat upgrades), the pawn shop (specializing in weapons), and the electronics store (which sells additional songs for the licensed soundtrack), can be visited anytime that the time of day in-game means they're open.

One of the most interesting features of Metro City is undoubtedly its population, which in the area that we explored appeared to be composed primarily of gang members, businessmen, homeless drunks, and hookers. There were plenty of generic-looking nobodies wandering the streets as well, but since they rarely had anything more interesting than "Wassup, playa?" to say, we tried to ignore them for the most part. The more interesting characters that we encountered--regardless of the fact that their actions were clearly scripted--were those who really appeared to be going about their everyday (illegal) activities when we happened across them. Memorable examples from our time with the game included two guys in the middle of a drug deal, a thug ***ing a woman's purse, and a gang of three thugs beating up a young guy. On each of those occasions we received a modest amount of money for intervening, and subsequently saw Kyle's level of respect in the neighborhood improve.

Quite how large a part respect will play in the finished version of Final Fight: Streetwise isn't clear at this time, but we can report that its effect on many of the Metro City inhabitants in our demo was quite noticeable--almost to the point of being irritating. At the start of the game, most of the non-player characters we encountered were content to go about their business of aimlessly wandering around the city and leave us alone. As their respect for Kyle's fighting skills and demeanor improved, though, they seemed compelled to approach and say hello at almost every opportunity. There's nothing wrong with people being friendly, of course, and it'll make a nice change from every guy in Metro City trying to start a fight, if it happens only occasionally in the finished game. It happens quite frequently in the demo version, though, and the result is that friendly characters can end up getting accidentally clobbered, which has a negative effect on your respect level. Red and green arrows above the heads of potentially dangerous and harmless characters, respectively, make it easy to identify threats as you walk around, but in the heat of a fight it can be a little trickier.



Overly friendly non-player characters need to learn to keep their distance.
To talk much more about Final Fight: Streetwise's main single-player mode would be to risk giving away what we know of its storyline. What we can tell you, though, is that if the very thought of a story-driven Final Fight in a free-roaming environment turns you off for some reason, you might prefer the game's more conventional arcade mode for one or two players. Devoid of conversations, side quests, and such, the arcade mode uses the same environments as the story mode, but forces you to fight your way through them in a linear fashion as Kyle, Cody, or one of two unlockable characters. You'll still get to collect weapons, food, and valuable items dropped by enemies along the way, but the gameplay is more fast-paced and, changing camera angles aside, it's quite reminiscent of the original arcade game.

Final Fight: Streetwise is currently scheduled for release on the PlayStation 2 and the Xbox in February. We'll bring you more information on the game as soon as it becomes available. 
.

精华
0
帖子
406
威望
0 点
积分
466 点
种子
1 点
注册时间
2004-6-23
最后登录
2024-12-17
发表于 2006-2-26 23:06  ·  湖南 | 显示全部楼层

Re:快打旋风 试玩报告

什麽时候有盘买或者有下载呢,有点期待。只希望不要像Beat Down那样死命读盘。

战士

光之子

精华
2
帖子
1143
威望
1 点
积分
1474 点
种子
15 点
注册时间
2004-11-27
最后登录
2025-1-16
发表于 2006-2-26 23:06  ·  黑龙江 | 显示全部楼层
```````````
英文***飘过```
想看也看不明白``````

精华
0
帖子
465
威望
0 点
积分
468 点
种子
0 点
注册时间
2005-8-24
最后登录
2012-5-9
发表于 2006-2-27 00:46  ·  北京 | 显示全部楼层
晕,我以为LZ已经玩上了~~~~~~~~~~~~~~~~~~~~~

悟道者

两人世界!幸福满满!

精华
0
帖子
36035
威望
0 点
积分
39574 点
种子
5 点
注册时间
2005-2-12
最后登录
2019-3-19
发表于 2006-2-27 00:58  ·  上海 | 显示全部楼层
最后一次看到他是在SS上,可是当时SS已经不出D了,遗憾!怀念当年街机,偶只能一币玩到最后关瘸子BOSS!
该用户已被禁言

精华
0
帖子
20747
威望
0 点
积分
21020 点
种子
907 点
注册时间
2005-9-28
最后登录
2025-2-9
发表于 2006-2-27 00:59  ·  黑龙江 | 显示全部楼层
LZ你能把E文翻译过来么?.......先谢谢了
该用户已被禁言

精华
0
帖子
628
威望
0 点
积分
663 点
种子
0 点
注册时间
2005-5-18
最后登录
2020-3-7
发表于 2006-2-27 01:02  ·  福建 | 显示全部楼层
要出来了啊,期待啊

悟道者

两人世界!幸福满满!

精华
0
帖子
36035
威望
0 点
积分
39574 点
种子
5 点
注册时间
2005-2-12
最后登录
2019-3-19
发表于 2006-2-27 01:05  ·  上海 | 显示全部楼层
看了下,这游戏铁定入手,FFXII前的催化剂!

求败者

^~左Tifa右Aya 人生才完美~^

精华
4
帖子
22217
威望
5 点
积分
23631 点
种子
5 点
注册时间
2005-3-14
最后登录
2021-4-9
发表于 2006-2-27 08:37  ·  美国 | 显示全部楼层
看了视频演示....貌似....不太好玩~

精华
0
帖子
1147
威望
0 点
积分
1200 点
种子
0 点
注册时间
2003-11-10
最后登录
2011-7-29
发表于 2006-2-27 08:45  ·  广东 | 显示全部楼层
有街机模式?这么说可以两个人玩了
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|A9VG电玩部落 川公网安备 51019002005286号

GMT+8, 2025-2-11 16:12 , Processed in 0.198511 second(s), 18 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部