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发表于 2014-8-9 18:10 · 安徽
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这货不是钢弹 发表于 2014-8-9 15:35 
你到底玩过没有?全程60FPS?卡帧的太多太多了,超强AA?你逗我,自己去看看阴影狗牙,窗户狗牙满天飞, ...
全程60FPS 这点不是吹出来的
DF 是有测试的,http://www.eurogamer.net/article ... last-of-us-face-off
自己看吧,偶尔才57帧。极限情况下有46的。。。
However, more GPU-intensive effects may have impacted The Last of Us Remastered's other major enhancement: 60fps gameplay, doubled from the PS3 30fps standard (and based on our analysis videos, a target it frequently had issues sustaining). To answer the question everyone's been asking, frame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll - the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 46fps. |
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