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发表于 2014-9-18 14:46 · 日本
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“So the games that I have worked on, I’ll give one example with Devil May Cry, that was years ago,” he explained. “I was young too when I made that game and if had a user or fan in front of me that said ‘I really tried, but I guess I suck or I just can't get this enemy’ it was easy for me to say ‘that is your kind of skills, you kind of suck.’ That is not the type of diffi***y that we are going to demand from the players.”
神谷:『对于我们现在做的这款游戏,我拿鬼泣来举个例子,我做那游戏的时候还很年轻,如果那时候有个玩家在我面前说:"哦,太难了,我已经累了,打不过去",我很可能会说:"你就只有这个水平而已,你这个怂货",我们并不打算呈现给玩家这种难度』 |
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