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Today, we wanted to provide some more information regarding the next patch for Bloodborne.
As we confirmed previously, the 1.03 update seeks to reduce certain load times in addition to performance optimisations. The patch also resolves an issue that resulted in abnormal game behavior after many continuous hours of play. Additional fixes will be included as well.
The team is currently working towards a global release of the 1.03 patch before the end of the month. We will try to provide more specific timing as soon as we are able.
We’re continuing to monitor popular communities and forums for feedback, in addition to the comments below, so please share any other issues or questions you may have.
Please note, online play will need to be disabled for a short period of time to facilitate server-side updates. In this case, and in the case of any future server maintenance downtime, it has been determined that starting at 9am GMT on a non-Friday weeknight will disrupt the fewest players globally. We will target this time for any necessary future server maintenance downtime, which will only last a couple hours in each instance. |
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