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发表于 2006-5-15 14:04 · 浙江
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人类的失败
最新试玩视频下载:
http://www.ps3portal.com/downloa ... stance-Gameplay.wmv
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采访手记:
MS: Well I think the coolest thing about ths game, and the thing that sets it apart from other first person shooters-- actually I think the three coolest things-- the first would be the weapons. Insomniac games is known for very imaginative, very fun, very cool weapons, and this, Resistance: Fall of Man, is no exception. We got-- my favorite weapon of the demo is the bullseye. You shoot out a tag onto an enemy, and every shot that you shoot afterwards will then go onto that enemy. Shoot it out onto a wall, it creates a little trap, and then you can move that trap around the environment, you can nail people with it, it's really cool.
Second of all will be what we're calling hero moments. In this game, we're able to have enemies and your allies dynamically interact with each other. One of the cool things that you can see in this demo, is where we have this little spider like enemy called a Leeper, which jumps onto the back of one of your allies, and if you're not quick and you don't shoot him off his back, he's gonna stab him, and you're not gonna have that ally anymore for the rest of the thing. On previous generations you might have seen this, but it would have taken place in a cinematic, or scripted sequence, but in Resistance: Fall of Man, because of our technology and because of the Playstation 3, we can do this anywhere. We can do this real time, and we can do this, just-- whenever the A.I. deems it's appropriate.
The third coolest thing about this game is the universe. It's set in an alternate history. The histories diverge in the early 20th century when the Chimera, a species of unknown origin emerges from Russia and starts spreading across Europe, destroying everything in their path. The game takes place in 1951 when the United States and Europe-- or England, are coming together to save England; the last bastion of humanity.
AH: Great. Great to hear. Now, also for our viewers at home, this game is formerly known as I-8, and was shown off previously, or talked about at E3 2005. So, Michael, how long has this game been in development for?
MS: We've been in full development for the last several months.
AH: Great, and how has that been going for you guys? I noticed your about 70% complete right now, what does that mean to everybody at home?
MS: Well it means that what you're seeing here, while still and unfinished product, is very polished. We spent a lot of time just going over and making sure that the game-- the visuals are great, the sound is great, that what we're presenting to you here on the floor is the best possible expression of what this game's gonna be capable of on this hardware.
AH: That's great to hear. So, what would you say is the greatest advantage to developing on the Playstation 3 today?
MS: I think the biggest advantage is-- since we're developing proprietary technology to use on the Playstation 3, we can just take advantage of every little thing that the Playstation has to offer. All of the Cells for example; we're able to-- because we're not using any generic technology, we're able to maximize our systems to really get the most out of the Playstation 3. And what you'll get, what you're gonna see in these demos, is you're gonna see a bunch of things that never could have been done together before.
You're going to see really high end physics. You're gonna see guys animating just better than you've ever seen. The feet locking to the floor like you saw in the NBA demo. People smoothly going between their animations, you're gonna see really cool weapons, lots of effects, smoke rolling across battlefields. In the Lab-- the Northern Command level, you're gonna see things scattering all over the place, glass the breaks as you shoot it; not just, you know, into shards, but actually realistically cracks the way that glass would. It's just, all of that's gonna be tied into a package that we think's going to make Resistance: Fall of Man one of the most immersive and entertaining first person shooters that's been released to date.
AH: Impressive to say the least. What I'm seeing behind you right now is astounding, but, this is just a first gen game. Where do you see Insomniacs Games going in the future?
MS: Well I think one of the cool things about this is that, generally speaking you have to wait a year to see what the Playstation is gonna be capable of, but because we're working on our proprietary technology that can take best advantage of this, and we're a studio that's had experience with Sony's hardware... we've done nine games in twelve years, we sold over 21 million units, we know how to make console games. I think that the consumers are gonna see a second generation experience, right out of the gate at launch. |
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