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《格兰蒂亚2周年版》PC平台正式配信,真16:9宽屏重制版有可能移植其他平台。

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 楼主| 发表于 2015-8-25 07:05  ·  日本 | 显示全部楼层 |阅读模式
本帖最后由 funny-boy 于 2015-8-26 10:31 编辑



支持手柄,英文字幕,不包含日文字幕,但有英文和日文音轨可以切换,包含成就系统,新增高难度。
客观评测:DC版完全移植,支持dc版存档,魔法动画没有缩水,过场动画没有重制高清化,游戏分辨率最高可设置为1080p,可设置全屏和窗口化,可开8倍抗锯齿,贴图若干清晰化,光影系统强化变动很大,建模不变,没有16:9化,中文补丁还需等三大妈。。

官方已经发出公告内容如下:
Grandia II: Anniversary Edition - All the hot topics! (please read before posting)
Greetings everyone, and thanks for showing your overwhelming support for both Grandia and Game Arts. Releasing this game has been a unique and rewarding experience to say the least, but enough of the fluff, let’s get down to business (to defeat the huns?).

We’ve been lurking like crazy here in the Steam forums, in Neogaf, on Twitter, and all over the place. You guys have been really great about sending us helpful feedback. Rather than trying to respond to each and every one, I figured it would be much more efficient to post something like an FAQ.

So here goes:

Widescreen: As some fans have theorized, the FMVs and cutscenes were the most problematic for a widescreen format. On top of that, various elements of the game would have needed to be completely redone. In this case, we were testing the waters with classic Steam ports, but this is something we can consider in our future ports.

宽屏:一些粉丝对过场动画和黑边很有争议。因为考虑到游戏的许多元素薬整改,对于这个情况,官方正在试水,可以考虑在未来其他平台上实现。

60 FPS: Some fans have reported that the original PC port was 60 FPS. This isn't entirely true. The game was actually 30 FPS for everything but the battle scenes -- which were indeed 60 FPS. We've had a lot of fans propose some ideas that could potentially unlock the 30 FPS, and we'll definitely look into it to see if we can ensure this level of performance while maintaining the game's stability.

60帧:有些粉丝报告说原版pc是60帧。其实那个并不准确。这个游戏除战斗以外,大部分都按照30帧制作的。我们应粉丝要求也许会解开30帧,在保持游戏稳定的前提下。

UI/2D Assets: The 2D elements were left largely untouched from their original Dreamcast counterparts (aside from the character portraits). This is another case where we were assessing the task at hand alongside the value of maintaining the original experience. Once again, something to revisit in future ports.

图形界面/2D素材:游戏中的2D元素都直接从DC版提取,并未加工。这也是出于考虑原汁原味的游戏体验,当然未来其他平台有可能重制。

Xbox Controller Issues: This one is a bit tricky, because some fans are having no trouble at all. It’s been theorized that updating the drivers for your controller/wireless adapter should help fix this, but if you still encounter issues, please contact support@gunghoonline.com and let them know the exact controller you are using (Xbox 360/Xbox ONE -- wired/wireless) and submit a dxdiag.

Xbox手柄的问题:主要是驱动问题。

Hard Mode: Some fans are concerned that our Hard Mode is just a minor bump in enemy HP. Here is a simple breakdown of the changes:

World Enemies (small adjustments):
- Increase in attack frequency
- Increased HP
- Increased defense (for some)

Boss Monsters:
- Increased frequency of attacks and spells
- Large boost to HP, defense, and (for some) base damage values
- Vulnerabilities to specific attacks has been decreased, but not to the point that they no longer have a “weakness”

游戏的困难模式:一些粉丝关心,游戏的困难模式是否只是让敌方的HP轻微减血。以下是困难模式的主要变化。

世界地图上的地方(小怪):
- 增加攻击频率
- 增加HP
- 增加防御力(某些)

BOSS怪:
- 增加攻击和魔法技能的频率
- 大幅提升HP,和某些基础伤害值。
- 被袭击的大漏洞已经减少,但不至于到没有弱点的地步。


Dreamcast Port? Dreamcast SAVES?!: Some fans are convinced that our port was either based on the PS2 or PC version, but as we’ve said before, this is a port based on the Dreamcast code. A fun little side effect of this is that if you have any VMS save files lying around (via means we can’t officially endorse or discuss), they can actually be imported to this game! If you want more info about how to obtain files like this, you may want to discuss among yourselves or check out the Dreamcast homebrew community scene.

To find your Steam save:
C:\Program Files (x86)\Steam\SteamApps\common\Grandia II Anniversary Edition\data\saves

In this folder you'll see a list with all your save files. All you need to do is rename your downloaded or personal VMS files to match the format used by the game which looks like:
GRANDIA2_000.VMS

DC存档文件:因为这是基于DC版本制作的,所以DC原版存档完全通用。(部分模拟器的存档都可以)

“What about (insert Game Arts title/release on other platforms)?!?”: We admit it was a pretty big tease to our fans when we dangled that survey, but we got some incredible feedback and support for our classic library of games. Rest assured, we will make any and all announcements regarding future titles or availability on other platforms just as soon as we can. If we haven’t posted it already, assume we don’t have official plans set in motion just yet (or we do and aren’t ready to chat about it publicly because reasons!)

那么其他平台呢?:通过粉丝的反馈,我们承认这个是巨大的诱惑。首先我们得进行调查,如果有计划,我们会立马通知。


Other/Technical Bugs?: Please don’t post them here. It’s way easier for us if you can keep an organized thread like this one: http://steamcommunity.com/app/33 ... 521643320369988504/

That’s all I’ve got for now, and I can update this post as needed.

Thanks again for your support and happy RPG-ing everyone!

系统需求
MINIMUM:
OS: Windows 7
Processor: Dual Core, 2.5Ghz
Memory: 4 GB RAM
Graphics: AMD Radeon HD 4000 Series / Nvidia GTX 200 Series / Intel HD 3000 Series
DirectX: Version 10
Hard Drive: 2 GB available space

RECOMMENDED:
OS: Windows 8
Processor: Quad Core, 2.5Ghz+
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 260, AMD Radeon HD 4850 / Intel HD 4000 Series
DirectX: Version 10
Hard Drive: 2 GB available space

http://store.steampowered.com/app/330390/
http://www.gog.com/game/grandia_ii_anniversary_edition

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发表于 2015-8-25 07:18  ·  广东 | 显示全部楼层
这游戏现在的版权在那个日厂手里?

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发表于 2015-8-25 07:30  ·  广东 | 显示全部楼层
冰激凌元宵 发表于 2015-8-25 07:18
这游戏现在的版权在那个日厂手里?

应该是SE

16.exe

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发表于 2015-8-25 08:12  ·  浙江 | 显示全部楼层
没有日文版吗 这是我DC上唯一通关的游戏

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发表于 2015-8-25 08:20  ·  湖北 | 显示全部楼层
这游戏很早就玩通关了,以前PS2的时候记得是两盘装,玩到红月那块主角麒麟臂发作换碟,记忆深刻呢。

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发表于 2015-8-25 08:23  ·  四川 来自手机 | 显示全部楼层
s***1003 发表于 2015-8-25 08:12
没有日文版吗 这是我DC上唯一通关的游戏

只有日语语音

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 楼主| 发表于 2015-8-25 08:24  ·  广东 | 显示全部楼层
坐等民间高手出16:9画质强化和汉化补丁。

终结者

舔惹噜 公正的除翔者 骚粉大师 无索不黑

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发表于 2015-8-25 08:26  ·  广东 | 显示全部楼层
R@nCHeNg 发表于 2015-8-25 07:30
应该是SE

16.exe

错 版权在GAME ARTS东家GungHo手里

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发表于 2015-8-25 08:28  ·  上海 | 显示全部楼层
这么老的游戏竟然要4G内存,优化做的好差

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发表于 2015-8-25 08:35  ·  广东 | 显示全部楼层
g5g5g5g5g5ubi 发表于 2015-8-25 08:26
错 版权在GAME ARTS东家GungHo手里

以前的发行商是SE吧
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