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转自gameres
Junior Game Designer E-Test
Please answer all questions in your best English, being sure to use spelling and grammar checking. You should spend at least one hour, but no more than four hours, on this e-test.
Your Name (Chinese and English): /
Your e-mail address:
1. Game Analysis. What game have you spent the most time playing in 2006?
a) Name of the game?
b) Genre (FPS/RTS/3rd Person Adventure/etc.)?
c) Why is it a good game? Describe at least four (4) aspects of the games that make it superior to other games in the genre.
i. –
ii. –
iii. –
iv. –
d) In what way is it a bad game? Describe at least four (4) things that could be improved in the game, or added to a sequel.
i. –
ii. –
iii. –
iv. –
2. Ubisoft Game Analysis. Pick any one (1) of the following games, and write a critical review: Splinter Cell, Prince of Persia, Rainbow Six, King Kong or Ghost Recon.
3. Game Design Concepts. Most commercial games have both story and gameplay. For example, in Splinter Cell there is the story, where the player helps Sam defeat the terrorists, but also the gameplay where the player uses shadows to keep Sam hidden from his enemies.
a) Name at least three (3) games where story seems to be more important than gameplay:
i. –
ii. –
iii. –
b) Name at least three (3) games where gameplay seems to be more important than story.
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ii. –
iii. –
c) Is story or gameplay more important in a successful MMO? Why?
4. Game Creation. Assume that you were given the opportunity to make your own big budget electronic game, the “game of your dreams.”
a) Your name for the game?
b) Describe the type of game (FPS/RTS/3rd Person Adventure/MMO/etc.)?
c) Write a review of the game, as if it had been published, pointing out all the positive and negative features, including percentage ratings (1-100%):
5. Paper Games. In other to create electronic games, it is often necessary to first build a non-electronic (paper) prototype.
a) List some of your favorite non-electronic games:
i. –
ii. –
iii. –
iv. –
v. –
6. Game Designer Essay Question. What qualifies a person to be a game designer?
另附kd0080同学的译文
1、游戏分析:你在2006年花费了最多时间和精力的游戏是什么?
a)游戏名称
b)游戏类型(第一人称射击/即时战略/第三人称冒险/其他)
c)你觉得这个游戏好在哪里?请描绘出它与其他同类型游戏相比优胜的地方(至少四处)
d)你觉得这个游戏的缺陷在哪些方面?请描绘出它能够改进的地方(至少四处)
2、育碧游戏分析:选择下列游戏之一,书写一篇评论:
分裂细胞,波斯王子,彩虹六号,金刚,幽灵行动
3.游戏设计理念:大多商业游戏都同时拥有剧情玩法和个人玩法(译得真绕口,不就是自由度吗)比如说《分裂细胞》的剧情要求玩家控制山姆来正面击败***,但也有玩家喜欢利用阴影让山姆在敌人面前隐藏起来。
a)列举出适合自由度较低的游戏(至少三个)
b)列举出适合自由度较高的游戏(至少三个)
c)在一个成功的多人在线网络游戏里,自由度应如何控制?为什么?
4、游戏创意:如果你有机会成为一个预算充足的电子游戏的主策,要创造出你自己的“梦之游戏”
a)游戏名称
b)游戏类型(第一人称射击/即时战略/第三人称冒险/其他)
c)如果该游戏已经出版发行,书写一份游戏反馈,分析指正出所有的正面因素和负面因素,并包括百分比
5、(Paper Games???)
a)列举出一些你最喜欢的非电子类游戏
6、游戏设计问答:你认为一个优秀的游戏设计师应具备哪些条件?. |
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