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本帖最后由 funny-boy 于 2015-10-7 21:41 编辑
http://www.eurogamer.net/articles/2015-10-04-i-could-do-with-a-bit-more-money-yu-suzuki-on-the-return-of-shenmue
铃木裕自从宣布莎木3后,生活完全改变。每天早上6点半进办公室,晚上10点离开。周末加班,为此他不得不放弃他的一些爱好,比如台球。但他现在感觉特别好,犹如重返他在世嘉AM2时代的工作状态。很多东西没变,变得是技术,比如开发工具换成了虚幻4。
众筹来的资金会优先投入到游戏故事上,画面再好,也无法做成一款有趣的游戏,所以莎木3将重视剧情。当然如果能得到更多资金的话,画面自然更佳。对铃木裕本人而言,他想把莎木3做成一款大家觉得有趣爱玩的游戏。
谈及莎木4觉得还为时过早。他不认为把剩余11章的内容全部挤在莎木3是件合理的事。莎木不是个走流水账的游戏,还要考虑可玩性。
索尼和涩谷制造都给了工作室开发资金,但是制作组只能按照众筹到的资金做伸展目标里写明的范围。即使本作最终开发资金不如前两作,游戏还是会继续做。
和在世嘉时代相比最大不同之处在于他有自己的开发组,还必须自己去整合开发人员,去问一些以前在世嘉一起工作过的人员,***不愿意一起做。如今莎木3的开发组规模比莎木2小了许多,但是莎木3必须在2017年12月前完成,所以他必须赶紧去工作了。
a recent interview with Eurogamer, Yu Suzuki sat down with Martin Robinson to discuss life after Shenmue III‘s announcement. According to Eurogamer,
Suzuki’s life has changed. Now he gets into his office for 6.30am, leaving at 10pm for the hour and a half journey back home. And now he’s working through weekends, too. He doesn’t have time to indulge in his hobbies, like billiards, but he seems happier, more animated than when I last met him. …Now he’s back in his prime, working the long hours he once revelled in – AM2, his old department at Sega, earned its name as they’d always be working at two in the morning – and enjoying getting stuck into development on this scale again. —Yu Suzuki
Robinson went on to ask Suzuki if he could create the game he wanted with the funds that were collected and the technology at his disposal. Suzuki says that when it comes to Shenmue III, an interesting story is his priority.
“I could do with a bit more money! The game itself doesn’t have to be gorgeous visually – a lot of the money these days goes into the graphics. If we perhaps compromise on the graphics and put more into the story, we can make a good game. The most important thing, to me, is that the game’s interesting, and that it’s something people want to play.” — Yu Suzuki
While it is too early to talk about Shenmue IV, it seems to be inevitable. According to Suzuki, if you fit the rest of the chapters into Shenmue III, it loses its playability.
“Originally, as you know, there was going to be 11 chapters. It was only ever going to be two games. When we began development, the volume of the story was too big for one game. When we decided it was going to be two games, most of the story was already complete. To fit all of the rest of the 11 chapters into Shenmue 3, it could help the story progress, but it’d lose it’s playability. Shenmue’s a game, not a novel – if it loses its playability, it loses its purpose, so it’s not the final part.” — Yu Suzuki
I’m all for more Shenmue, and the fact that Suzuki is dedicated to focus on the story with the budget that was given is great news. With that said, I hope that the Slacker Backer campaign reaches the rest of its stretch goals and Suzuki finds additional sources of funding. It never hurts to add more money to the budget!
You can read the entire interview by clicking here. What do you think of Suzuki’s comments? Sound off below! |
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