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[业界] 年轻高富帅!!对世嘉新CEO里见治纪谈世嘉游戏想法的圆桌会议。(还没翻译完)

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 楼主| 发表于 2015-11-15 02:46  ·  日本 | 显示全部楼层 |阅读模式
本帖最后由 funny-boy 于 2015-11-15 14:37 编辑

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做世嘉粉丝是条坎坷的道路,虽然我觉得世嘉以前做过许多优秀的游戏,但也能很简单看到他们所做的一些不公平的错误。几周前,世嘉新CEO里见治纪在接受法米通的采访时谈到他对过去十年世嘉游戏的看法,想重新获得被***的世嘉粉丝的信任,以及Atlus将学习如何进军西方。

当然互联网上对此骚动不断,有人甚至直喷世嘉,过去十年世嘉根本没做过一个好游戏。不去理会你如何感受世嘉,不过这对于公司来说直接的反馈是件好事。所以这周我们想谈一下对里见治纪发言的想法。

TimmiT说:
Sega-GO-DANCE-Mobile-Game-Unveil-Party-BjFW9MPRfxyx-750x570.jpg
他觉得里见治纪宣言的主旨在于公司会考虑粉丝的感受,他们想改变负面影响。新任世嘉CEO比任何一届CEO都要开放。他会通过网上去查看网友对世嘉的评论。世嘉需要有这种自我意识才能提高游戏的质量。
Atlas将学习开拓欧美市场,说明会有许多游戏将本地化。我很吃惊初音,电击文库Fighting Climax等已经本地化了,还有其他更多的游戏像如龙,光明系列,甚至噗呦噗呦。当然,也有会梦幻之星在线2,不过我觉得这很难带过来,因为这是个网络游戏。他们已经懂得了让开发组拥有更多的时间来开发他们的游戏,像索尼克小组应该有更多的时间来做下一个大的索尼克游戏。虽然Sanzaru小组只用了一年时间来匆忙推出了索尼克boom:火焰和冰,但是有些地方还是担心,这可能是因为他们是美国世嘉,而不是日本世嘉。

Barry the Nomad 说:
Haruki-Satomi-SEGA-Games.jpg
对世嘉粉丝来说,这是很奇怪的一年。我们看到美国世嘉从圣弗朗西斯搬到洛杉矶,不过反过来一些老世嘉员工也离开了公司。我们看到了世嘉要在电影电视领域复兴世嘉经典ip的承诺。Aaron Webber也回归到了索尼克品牌。但是一些游戏网站却抨击说这只是意味着公司出现了危机的表现,不过我个人觉得这完全是一个通向新方向的积极的步伐。我毫不犹豫地说是正确方向,但是最近里见治纪的发言令我感到充满希望,世嘉正开始认真计划未来,停止做那些不足的决定。

提到Atlus特别令人愉快,因为它已经被世嘉收购,并准备在西方市场发布些适合的日本游戏。如果世嘉也能像Atlus那样做他们的日本游戏的话,这对公司和粉丝都是双赢效果。有件事我也想提到那就是里见治纪的发言可以视为一种坚持以游戏为主的道歉。

Sharky 说:
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我并不是那些会相信世嘉能拿得起放得下,立马转变成第三方游戏公司的人。我也完全不责怪世嘉现在的商业模式。对我来说这好像今天所有人和他们的祖母都要求毁灭世嘉粉丝。“记住老世嘉?”他们感到悲痛。但是作为一个90年代过来的世嘉玩家,我感受到了非常不同的画面。我记得世嘉是个弱者,甚至在Dreamcast时代很难找到一个铁血世嘉粉。我记得经常能听到“世嘉垃圾!”在他们的黄金时代。

skies-of-arcadia-legends-top-ten-image.jpg In the years immediately after SEGA’s transition to a third party company they were still killing it. Game’s like Virtua Fighter 4, Sonic Adventure 2: Battle, Panzer Dragoon Orta, Super Monkey Ball, Shenmue 2, House of the Dead 3, Skies of Arcadia Legends, F-Zero GX, Phantasy Star Online Blue Burst, Otogi, Jet Set Radio Future and many more were released and for me SEGA were still on top form. But I don’t think it will surprise you to hear that almost all of the games mentioned above didn’t sell very well. And history repeated itself last generation… Again SEGA released a lot of great games and again they were met with lukewarm sales and apathetic gamers.

It seems to me that only in retrospect do many gamers see that in fact SEGA do not ‘suck’ but release a lot of great games. I saw a topic on Neogaf recently asking: ‘Which is SEGA’s best game?‘ The thread was full of commenters saying that they cannot choose a single greatest SEGA game as they have released such an amount of great and varied games. But if SEGA’s best game can only find fanfare years after release it’s no surprise to me that they have taken the less ambitious route; eventually something has to give.

ValkyriaChronicles8-300x168.jpg So when Haruki Satomi say’s that he wants SEGA to return to the brand they once was, I’m more than convinced that they could achieve that with relative ease. SEGA, after all are an incredibly talented company who only need to green light from the money men to push out another incredible game like Valkyria Chronicles, Yakuza, Binary Domain, OutRun 2, Alien Isolation, Sonic Colours and yes even Chain Chronicles… I’m more worried that they’ll never beat this ‘SEGA Sucks‘ stigma and yet more instant classic will sit on shelves unsold than anything else. ‘SEGA Sucks‘ is SEGA’s greatest hurdle.
George says:
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I have been a SEGA fan most of my life and written about SEGA for a large portion of my life as a hobby. I would say that this makes me a ‘SEGA fan’ and as a fan I find that the company has been in a sort of loss in recent times. Not just SEGA, but most Japanese gaming companies have a hard time finding their foothold in the industry due to the rise in mobile gaming in Japan and the lack of console sales in that region. I remember their last big restructure happen way back in 2012 when they said they would be focusing on main franchises, at the time I felt that this was a good way for SEGA to gain more exposure for these titles, allow SEGA to carefully create and market them to an audience. Sadly this not what we experience with crappy launch of Total War: Rome 2, the Sonic Boom fiasco and even having Nintendo make Bayonetta 2 (seriously?). What was the point of running fewer games if the people in charge can’t even turn out good products? Much less market them.

Haruki-Satomi-Bella-Thorne-SEGA-185x300.jpg What Haruki Satomi says is reassuring because the man has a proven track record and actually rather young for a CEO of a company (in his 30’s) so he grew up with the same SEGA brand we all know and love. Before getting the job of running all of Sega Games Co (aka SEGA basically) he was CEO and President of SEGA Networks (which now falls under Sega Games Co) where he helped improve SEGA’s mobile games. While SEGA didn’t have the worse games, they tended on making games based around boxed titles and reused assets. It felt like when Satomi came in, SEGA Networks really started finding its pacing with new hit game IPs like Chain Chronicles, made massive successful titles out of older franchises like Puyo Puyo!! Quest and even found new ways to profit in mobile like creating their online store Noah Pass (Allows users to download, play free-to-play titles and get money for trying them).

Now we come back to what he can offer with SEGA. I feel like Haruki Satomi understands that a company has to always continue moving forward and I hope he isn’t afraid of introducing the world to new IPs to add to the SEGA brand. I know a lot of people here want him to talk about resurrecting older IPs, that’s fine but SEGA was always about moving forward every generation. Imagine if all we got every generation was a new Sonic, Streets of Rage, and a few other key IPs? We would never have gotten classics later on like Panzer Dragoon, Jet Set Radio, Skies of Arcadia, and the list goes on.

SonicRunners-300x139.png So basically I like what he said, I think everything you approach in gaming has to have quality. It has become too easy for consumers to figure out which game is ‘shitty’ and its not worth trying to ‘pull a fast one’ on your fans. One thing that still concerns me is what are his thoughts on SEGA’s marketing departments for each region because I have to be honest I always felt like SEGA of America couldn’t sell squat if they tried.

Aki-at says:
HarkuiSatomi-750x402.png Haruki Satomi’s statements come as a bit of a surprise for me. Not often do you find a President admit his company got it wrong, even more so when his father is the CEO of the parent company. Most in his place would often like to clarify where they were successful, so easily could Satomi have said that he presided over the success of SEGA Networks growth, about how he is different. But rather he took a more humble approach, admitted their were problems within SEGA and is looking to rectify them. I think a key part of the interview was when he addressed that SEGA learnt from Atlus how to market Japanese games, it seemed almost a way to down trodden SEGA America/Europe, who both had diffi***ies trying to establish a profitable fanbase for the company’s Japanese products to thrive. Hopefully this admission will further their attitudes in localising Japanese content for a Western userbase.

I’m glad to see the new President is also willing to give the games the development budget and length they need to be as great as possible but I think we’ve already seen this in action. Alien: Isolation had been in development for a significant amount of time and adding to that both Sonic and Warhammer have had 3 years of production. It definitely feels though that the company is looking to add to it’s mobile successes, not circle around it, which was a key point I always spoke of when people derided SEGA’s success in mobile. Now with a young and ambitious CEO it gives me belief he’ll do what he says, unlike CEOs at other Japanese companies who are in their late 50s or so that maybe stuck in the past, Satomi is only 37 and willing to expand his scope more so than others. After the video they posted in early June, this interview provided by Satomi and the Yakuza Team making a non-Yakuza game, signs are indicating SEGA is slowly regaining it’s strength and confidence.

Ben says:
Chris-Olson-Karuki-Satomi-SEGA-Games-CEO.jpg
I definitely view Satomi’s comments as a promising step in the right direction, though I’m still hesitant to fully become excited about them given how strongly SEGA’s expressed and demonstrated their commitment to their new direction by this point. He’s an important figure in the company, but he’s not the only one making the decisions. Given how entrenched Japan has become in the mobile market, it remains to be seen how much control he will even have over them. It’s also important to note that he only recently began serving his position, so any changes that he might deliver (unless of course they’ve already been set in motion) will take some time.

But those are my only reservations, really. I’m eager to see where Satomi takes SEGA in the future, and I hope it’s a future with a little bit more being offered for all their fans, not just certain ones.

http://segabits.com/blog/2015/08 ... utm_campaign=buffer

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发表于 2015-11-15 02:48  ·  香港 | 显示全部楼层
。。。。。。。。。。。。。。。。。。。。。。。。
LZ不想翻全文至少翻翻简要吧

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 楼主| 发表于 2015-11-15 02:55  ·  日本 | 显示全部楼层
阿爾比昂 发表于 2015-11-15 03:48
。。。。。。。。。。。。。。。。。。。。。。。。
LZ不想翻全文至少翻翻简要吧 ...

每次保存草稿箱点击编辑的按键时候,总是会按错点击发布,这个为止应该改一下。

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发表于 2015-11-15 03:03  ·  广东 | 显示全部楼层
首先,我看不懂英文,其次,为毛不是苏博士发的贴

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发表于 2015-11-15 03:14  ·  浙江 | 显示全部楼层
里见治纪说道:
这个三十几岁的年轻世嘉总裁比任何一届总裁都要开放,他很想改变世嘉的负面形象。他会通过网上去查看网友对世嘉的评论。世嘉需要有这种自我意识才能提高游戏的质量。

自己吹自己么

求败者

PSN/XLIVE:aamatrixboy

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发表于 2015-11-15 03:35  ·  福建 | 显示全部楼层
有点像赵又廷。。。。。。。。。。

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发表于 2015-11-15 03:44  ·  上海 | 显示全部楼层
永恒的阿尔卡迪亚 ...DC上当年神作RPG

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发表于 2015-11-15 04:08  ·  上海 | 显示全部楼层
和谢恩伟一样一条缝睁不开的眼睛,哪里帅了→_→

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发表于 2015-11-15 06:04  ·  广东 | 显示全部楼层
名越稔洋攥拳那张。。。
仿佛一尊蜡像

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发表于 2015-11-15 06:55  ·  广东 | 显示全部楼层
世嘉还会再粗硬件吗
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