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本帖最后由 shien 于 2016-1-4 14:51 编辑
当年CGM和YAHOO!给了满分,GAMESPOT评选其为年度游戏
转一个Adventuregamers评选史上最佳AVG时的评论
翻译来自Chinaavg
长久以来,人们经常认为没有游戏可以得到一个完美的分数,因为没有游戏是完美的。有人会吹毛求疵,说Grim Fandango那蹩脚的操作或笨拙的人物模型让它没所认为的那么完美。Tim Schafer的杰作也许不完美,但已经非常非常接近了。游戏发布在AVG黄金时代的末期,这个壮丽的故事讲述了亡灵旅行中介穿越冥界的4年旅程,揉入了墨西哥神话Día de Muertos,黑色电影氛围与原型,比博普和爵士,打击乐,甚至是旧时代的拜物教,所有这些跟LucasArts最棒的标志性智慧与幽默粘合起来。有时候,这样的组合确实听起来很荒谬,但它漂亮地契合了,就好像组合没任何不自然的影响。
游戏让人难忘的人物几乎因为充满鬼点子和狡猾谜题的惊心动魄场景而黯然失色。冥界是令人难忘角色的大家庭,像可爱的齿轮头恶魔Glottis,庸俗的旅行中介/骗子Domino Hurley,还有热情的**者Sal Limones。你会拜访魔幻般的场景,像破旧的卡萨布兰卡风格的Rubacava和在世界尽头的采珊瑚工地。而所有这一切都是包容在Peter McConnell独成一派的一流音乐中,融合了爵士,街头音乐和古典的电影音乐。
虽然当时,销售惨淡,Grim Fandango的星光却随着时间流逝而愈发璀璨,而它现在在AVG玩家心中仍然占有一席之地,让人发自内心静静的敬仰(或禁不住大声称赞)。它也许没有最难以置信的画面,最搞笑的对话或最巧妙的谜题,但它有着奇特的魔力将这些元素**达到一个顶峰。说真的 - 非身死,安得如斯乐哉?
因为有回帖说不喜欢翻译的,这里有原文:
There is a long-standing idea that no game should receive a perfect score because no game is perfect. There are those who might nitpick and say that Grim Fandango's wonky controls or blocky character models should prevent it from being considered perfect. Well, fine. Tim Schafer’s magnum opus may not be perfect, but it's as close as any game in the genre has ever come. Landing at the tail-end of the Golden Age of adventure gaming (by 1998 adventure games were far, far away from the limelight), this epic tale of skeletal travel agent Manny Calavera's four-year journey through the Land of the Dead infuses the mythos of the Mexican Día de Muertos with film noir atmosphere and archetypes, bebop and jazz, beat ***ure, and even hot-rod fetishism, all glued together with the best of the best of LucasArts' trademark wit and humour. It sounds absurd, and it sometimes is, but it works beautifully, as if there were no more natural mash-up of influences.
The game's memorable characters are nearly overshadowed by breathtaking environments full of clever ideas and devious puzzles. The Land of the Dead is home to unforgettable characters like Glottis the lovable gearhead demon, sleazy fellow travel agent/con-man Domino Hurley, and zealous revolutionary Sal Limones. You'll visit magical places like the seedy Casablanca-inspired Rubacava and a coral mining plant at the Edge of the World. And all of this is set to Peter McConnell's classic score that is a masterpiece in its own right, mixing jazz, mariachi, and classical film score influences.
Despite selling poorly at the time, Grim Fandango's star has risen over time, and it now holds a place of hushed reverence (or gushing praise) in the hearts of adventure gamers. It may not have the most incredible graphics, the funniest lines, or the cleverest puzzles, but it has an utterly unique alchemy of those elements that leads to something sublime. Seriously – being dead has never been so enjoyable.
简单说:
《冥界狂想曲》是最能体现游戏是一门艺术的伟大作品(之一),
也我玩过的,很多人认可的,我也觉得是这样的——有史以来最好的AVG,没有之一。 |
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