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http://m.neogaf.com/showthread.php?t=1183310
The new issue of the German magazine PC Games Hardware features an interview with Chet Faliszek that was done at CES last month. Most of it is already known, but there are some points that are noteworthy I think.
When talking about hardware requirements he said that Valve is working on foveated rendering. (I think that's the first time they have confirmed this.)
Asked if their tracking is more precise than Oculus' he doesn't really answer the question, but mentions how 360 degree tracking is like pure magic.
Chet disagrees with the notion that the Vive needs a AAA killer app and calls the app store the killer app of the iPhone.
When asked about the price, he says "We view Vive as high-end VR, the best of the best. I can't comment on the price but we are trying to not make it too expensive."
He also mentions that they are working with PC manufacturers to create bundles.
Chet says Oculus isn't their enemy, but Steam taught them an important lesson: "Competitors are irrelevant for business, it's a very bad idea to base your own decisions and strategies on their actions. Even if they are brilliant people like Palmer Luckey, who I really appreciate."
在结束的CES上 chet谈到了几点steamVR(vive)的几个特征
1.谈到vive比oc的硬件优势 chet表示360°追踪是他们的绝活
2.谈到价格,chet说我们正努力让vive不要价格过高
而实际 现在价格已经公布 6888国行
3 chet不同意vive需要什么3A大作 killer app ,反而说VR应该像智能手机的appstore看齐
4.chet说oc并不是steamvr的敌人,根据竞争对手制定策略是很愚蠢的 |
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