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本帖最后由 fengzixiaoli 于 2016-3-19 23:41 编辑
http://www.eurogamer.net/article ... -with-quantum-break
Uncharted 4 may be PlayStation 4's showstopper, but it's Quantum Break leading the charge for Xbox One.
In fact, nailing down resolution proves rather diffi***, due in part to how various elements on screen are rendered. Based on Remedy's own Siggraph 2015 white paper, we understand screen-space lighting, ambient occlusion, and global illumination pipelines are all handled at 1280x720 on Xbox One in order to budget for a 33.3ms render-time.
Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand.
神秘海域4可能是PS4的精彩表演,对于XBOXONE 量子破碎领头。
事实上,游戏几乎全程是1280x720分辨率,33.3毫秒的渲染时间。
奇怪的是,REMEDY曾经宣称最终输出是1920x1080分辨率,这也是最疑惑的地方-因为我们没有在最近的分析中看到这个游戏是FULL HD的证据。在目前游戏里每一个场景试验中,几乎都是720p的分辨率-所以尽管首日补丁也许能够提供更高的分辨率,我们也仅仅只能揭露事实:这个游戏是720p。
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