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本帖最后由 szgb 于 2016-3-24 10:58 编辑
http://www.tudou.com/programs/view/ngIv1F2NP7E/
edit: 900p, unstable 30fps, when it does hit 30fps there are frame-pacing issues.
900p 不稳定30帧 即使达到30帧仍然有问题
文章链接:http://www.eurogamer.net/articles/digitalfoundry-2016-dark-souls-3-bloodborne-engine-on-xbox-one
We were curious about the game's resolution, first and foremost. While Bloodborne and Dark Souls 3 run at a full 1080p on PS4, there were no certainties of the resolution setup on other formats. On a close pixel count, it turns out Xbox One dials its native resolution back to a straight 1600x900 in this case. Essentially, this puts us at 70 per cent of the PS4's overall pixel output.
ps4的血缘和黑魂3均为full HD 1080p,然而X1版为900p,像素为ps4的70%。
Sadly, some of the engine's more notorious quirks also translate to Xbox One. Take for instance the frame-pacing issue; Dark Souls 3 targets a v-synced locked 30fps on console, but once again, we see the engine producing irregular ordering of frames. This means that while we do hit a 30fps line on average, we still get the perception of stutter anyway, with several unique frames running in a row, followed by multiple duplicates.
很可悲,因为引擎的原因 x1版黑魂3即使达到30帧也会存在帧数问题。
However, the bigger concern is the genuine hits in frame-rate on Xbox One. At our very first step, we get a continuous stretch of play at 25fps in the opening section - a drop incurred by the heavy volumetric fog effects around this area's frosty high-rises. Boss battles produce similar issues on Xbox One, and we even reach frame-rates at near 20fps for larger-scale encounters on the High Wall of Lothric.
x1版的最大帧数问题在于,开放空间内长时间的25帧,如果有烟雾等效果,帧数还会大幅度下滑。我们甚至在high wall of lothric这张地图发现降到了20帧 |
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