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http://www.pcgamer.com/microsofts-uwp-will-support-some-mods-but-not-all/
Microsoft's //Build/ 2016 conference earlier today that its Universal Windows Platform will support mods and overlays. Few details were provided at the time, but Spencer later elaborated on how both will work as part of a media Q&A. Basically, overlays—for example FRAPS—are a fairly uncomplicated implementation, only requiring the creator to port their software from a Win32 program to a Universal Windows Application.
Mods, on the other hand, will be more complicated. Spencer referenced Steam Workshop as the model for how it'll work, which appears to suggest only developer-sanctioned mods will function in the environment. Asked whether users can mod software that doesn't come with developer-created tools, Spencer did not rule it out entirely, but his answer also didn't offer any confirmation.
"The mods where we’ll probably have some discussion, is... if I go in and change the executable in a way—if I actually go in and reorder the code or inject code paths the developer didn’t originally intend, [then] the problem is, I don’t know if that modification is to fix a broken game, or to add some kind of phishing tool to the game so that now it’s capturing my passwords as I’m typing them into Chrome.
简单来说 Phil Spencer在今天的ms build上鼓吹UWP即x1+win10 store支持MOD
实际上 只有开发者允许的(developer-approved)的MOD才会运行在UWP上 而实际上 PC上99%的mod根本没有被开发者允许
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