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发表于 2016-4-3 14:40 · 云南
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Image quality: While we are impressed with the filmic appearance, that doesn't mean the image is as sharp and or clean as we'd like. As rendering budgets and visual complexity increases, the need for creative approaches to image quality arises. We've been impressed with techniques such as the temporal re-projection used by Killzone ShadowFall in multiplayer as well as the MSAA 'trick' employed in Rainbow Six Siege. Quantum Break's approach renders the game at 1280x720 with 4x MSAA while using four previous frames to reconstruct the image in such a way that resolution appears higher. It's different from the re-projection seen in Killzone in that the image must be re-constructed every time the camera moves - it also varies from Rainbow Six Siege which used MSAA samples rather than past frames, as we see in Quantum Break. The issue here is that while the effect looks very nice in stills, things break down somewhat in motion. Obvious stair-steps become evident whenever the camera is touched and gameplay appears chunkier as the action heats up. In addition, texture filtering is hit or miss with a number of surfaces appearing rather blurry from the gameplay camera angle. All in all, this is one area we expect to see improve on the PC.
然而PC版我也不感冒![](https://file1.a9vg.com/static/image/smiley/emoji/doge.gif) |
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