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本帖最后由 WhatYou 于 2016-4-13 17:17 编辑
ps2dev.org/psp/trunk/psptoolchain
ps2dev.org/psp/trunk/zlib
ps2dev.org/psp/trunk/libpng
这是OPENBOR模拟器里面COMPILING.txt文件里的网站 但后期版本PSP上不再更新了 想进去看看但发现上不去 不知道是关闭了还是被墙了国内进不去
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原文
------------------------- Compiling using your own SDK(s) -------------------------
Requirements: Linux (Ubuntu) If you are like me then you like to build your own environments!
PSPSDK: svn://ps2dev.org/psp/trunk/psptoolchain
svn://ps2dev.org/psp/trunk/zlib
svn://ps2dev.org/psp/trunk/libpng
Open2X: http://wiki.open2x.org/open2x/wiki/index.php
Grab Toolchain
Grab Prebuilt Libraries
KOS: http://sourceforge.net/projects/cadcdev/
Linux: Install neccessary SDL Components with Synaptic Package Manager
SDL-devel (Debian/Ubuntu name: libsdl2-dev)
SDL_gfx-devel (Debian/Ubuntu name: libsdl2-gfx-dev)
zlib-devel (Debian/Ubuntu name: zlib1g-dev)
libpng-devel (Debian/Ubuntu name: libpng12-dev)
For 64-bit Ubuntu/Debian, download getlibs
(http://ubuntuforums.org/showthread.php?t=474790) and use it to
install the SDL components listed above instead of Synaptic.
For both 32-bit and 64-bit systems, yasm is also needed.
Windows: http://www.mingw.org/
Install necessary SDL components from http://libsdl.org/download-2.0.php
Execution:
Build.sh - Script file that compiles using various SDK environments (PSP, Dreamcast, Gp2x, Linux, Windows, and Wii)
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------------------------- Compiling using prebuilt SDK(s) -------------------------
Requirements: Windows
SVN repository @ http://svn.code.sf.net/p/openbor/tools/tools/
Execution:
Build.bat - Batch file that compiles all platforms using prebuilt SDK(s)
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------------------------------------- Notes ---------------------------------------
All compilations are moved to Releases folder when using build.sh or build.bat
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Happy Linking.....;p
For questions I can be contacted @ http://www.ChronoCrash.com
Damon V. Caskey (dc@caskeys.com)
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