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本帖最后由 polobak 于 2016-6-15 22:19 编辑
http://www.videogamer.com/news/developers_can_use_scorpios_6_teraflops_however_they_wish_says_spencer.html
Game developers will be able to use Project Scorpio's 6 teraflops of GPU power in any way they wish, and won't be forced to hit a native 4K resolution, head of Xbox Phil Spencer suggested in a video posted earlier this week.
Speaking in the video (below), Spencer explained that Scorpio is a "6 teraflop gaming machine, which will be a great gaming machine for true 4K gaming, giving you a native 4K frame buffer so you can see games in all their beauty.
"Or," he continued, "if developers want to use those 6 teraflops in other ways they're free to do that."
Spencer's comments suggest that developers may be able to use Scorpio's additional power to deliver more visually impressive games at a lower resolution, rather than be forced to render at native 4K. |
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