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Horizon: Zero Dawn was delayed because 'it's such a big game'因身为大作,《地平线:期待黎明》被迫推迟
Guerrilla using extra time to "raise the quality on the different areas".Guerrilla开发团队正运用多余的时间:“提升不同领域的品质”
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One of the main factors behind Horizon: Zero Dawn's delay into 2017 was down to the fact that it's "such a big game", director Mathijs de Jonge has said.
游戏导演Mathijs de Jonge说道:《地平线:期待黎明》被推迟到明年发售的原因之一,就是因为“它是一部大作”
Speaking about the setback with GameSpot, de Jonge explained that Guerrilla would be using the extra few months for "polish".de Jonge向Gamespot方面解释,开发团队将利用多出来的几个月对游戏进行打磨(即优化)
"We have this open world," he said. "It's very big. We have a lot of quests; we have a lot of different regions as well. We have a lot of different Machines. Just playtesting this, it's very, very time-consuming. We have so many components. We just want to raise the quality on the different areas."
“我们有开放世界”他讲道“它非常庞大,我们有许多可探索要素,我们有许多不同的区域,有一堆各式各样的机器,测试这些东西非常耗时。我们有如此众多的元素。我们只想提升在不同领域的品质。
He continued: "[The delay was] mainly because it's such a big game. We are a team of 200 people now, but there's just a lot of content we need to look at and evaluate and keep improving."
他接着说道:“发生推迟主要因为这游戏格局如此巨大,我们团队现在200个人,但是还是有很多内容需要检查、评估和改进。
Horizon: Zero Dawn had originally been due to launch later this year, but was pushed back to February 2017 earlier this month. At the time, Guerrilla boss Herman Hulst explained that the delay "wasn't an easy choice" and that the developer wanted to "ensure that Horizon Zero Dawn lives up to the visuals and gameplay quality that our games are known for".
《地平线:期待黎明》原打算今年晚些时候发售,但本月早些时候被推迟到了明年2月。此时,Guerrilla 的大掌柜Herman Hulst解释道:“推迟发售不是个简单的抉择”,开发团队志在“确保《地平线:期待黎明》在视觉体验和游玩品质上达到我们的知名作品的水准。”
Horizon: Zero Dawn launches on PS4 on February 28, 2017.
《地平线:期待黎明》将于2017年2月28日在PS4平台发售。
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