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[业界] 战争机器4首周销量约61.7万

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发表于 2016-11-8 21:38  ·  上海 | 显示全部楼层
thetree 发表于 2016-11-8 21:27
windows store的游戏销量本来就没多少?巨大优惠有个屁用啊。以前PS4 和PSV数字版还有优惠呢?所以PS4数 ...

屁用? 问题是购买数字版并不是必须通过win store啊。  psv和ps4支持交叉购买吗?  
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发表于 2016-11-8 21:43  ·  浙江 | 显示全部楼层
fee0423 发表于 2016-11-8 21:38
屁用? 问题是购买数字版并不是必须通过win store啊。  psv和ps4支持交叉购买吗?   ...


问题是win store游戏本来就没多少销量啊 一个没销量的平台你跟我谈因为可以交叉购买数字版比例很高?逻辑在哪?

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发表于 2016-11-8 21:51  ·  上海 | 显示全部楼层
thetree 发表于 2016-11-8 21:43
问题是win store游戏本来就没多少销量啊 一个没销量的平台你跟我谈因为可以交叉购买数字版比例很高?逻辑 ...


可是之前并没有像gear4这样的游戏啊。 甚至就连古墓 破碎也都远远晚于主机发售。 那些游戏既没有同期发售 也不支持交叉,同时也没有战争机器的人气。你用这些游戏类比 逻辑在哪儿?
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发表于 2016-11-8 21:55  ·  浙江 | 显示全部楼层
fee0423 发表于 2016-11-8 21:51
可是之前并没有像gear4这样的游戏啊。 甚至就连古墓 破碎也都远远晚于主机发售。 那些游戏既没有同期发售 ...

那只是你的想象而已,win store本来就没多少用户,会突然因为战争机器4一款游戏销量爆棚吗?YY谁不会啊。

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发表于 2016-11-8 21:59  ·  上海 | 显示全部楼层
thetree 发表于 2016-11-8 21:55
那只是你的想象而已,win store本来就没多少用户,会突然因为战争机器4一款游戏销量爆棚吗?YY谁不会啊。 ...

win store的用户就是win10用户而已  因为是绑定在一起的。 如果没有合适的商品 自然没有人会要在 winstore上购买了。 有的话人数自然会增加。 yy谁也会 你也会。
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 楼主| 发表于 2016-11-8 22:03  ·  广东 | 显示全部楼层
fee0423 发表于 2016-11-8 21:31
问题就是国外也有不少的pc正版用户 从目前的x1占有率来说 国外的x1用户并不比pc用户多。 你可以看看黑魂 ...

shikamaru317 (21 hours ago)
Well, since this is a Play Anywhere title and is therefore also available on PC, it's safe to say that digital sales exceed the usual 30% on consoles, but by how much? We simply won't know until MS/The Coaltion give us official numbers. If I had to guess I'd say digital accounted for roughly 50% of the sales, which comes out to over 900k, which is still down compared to Gears 2 and Gears 3, but higher than Gears 1.
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hunter_alien (21 hours ago)
No, thats not how it works. Games on Windows sell like shit. I am highly doubtful that digital made a huge impact on this one. Maybe add or take 50k from the total, but even so, this game under performed, no other way to put it.
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Normchacho (21 hours ago)
You think the digital take nearly doubled because of Play Anywhere? That seems way too high. I can't imagine Play Anywhere accounting for more than a 5% bump in digital sales.

So if we assume Gears would have a slightly higher than average digital take rate anyways just because I expect digital sales to increase as time goes on and it is a Play Anywhere title, I imagine it's at like 35-40%. But likely not more.
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DirtyP2002 (20 hours ago)
Check your math.
50% digital would put it at 1.24 million.

30% digital means about 1 million first week on Xbox One alone.
+1
Kerotan (20 hours ago)
Yeah there's no way digital was that high. 40% max. And that's being very generous.
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shikamaru317 (20 hours ago)
@Dirty Whoops, you're right, I did 1.5 x 617k instead of doing 50%. That's why you shouldn't do math when you just woke up : /
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Ka-pi96 (10 hours ago)
The usual 30%? Since when have digital sales usually been around 30% on console? I thought it was usually around 10%?
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shikamaru317 (10 hours ago)
@Ka-pi Digital on console has been going up for awhile now, it hasn't been at 10% since last gen afaik. EA recently said that digital console sales for them were 24% this past financial year, and they said they're a few points behind other publishers due to FIFA, which is popular in many countries where buying digitally isn't easy. And they said they're expecting to see 30% by the end of 2016. http://gamingbolt.com/ps4-xbox-one-digital-sales-make-up-29-percent-of-all-ea-games
+2
Normchacho (10 hours ago)
Wait! After doing some digging Ka-pi has a point. EA said that total PS4 and Xbox One sales should be around 30% digital by the end of 2016. There are tons of games that are digital only or are heavily digital skewed. AAA retail games probably aren't anywhere near 30% digital.
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shikamaru317 (9 hours ago)
@Norm Nah, EA were talking about their own sales, and they've only released 1 digital only game on XB1 and PS4 this year, Unravel. Unravel alone couldn't have skewed the figure by more than a few percent, and EA specifically said that they believed digital sales on console were higher for other publishers because FIFA is their most popular franchise and FIFA is popular in countries where buying digitally isn't practical or easy.
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Normchacho (9 hours ago)
@Shika EA did bring up their own sales, but they were talking industry wide.
“We think the industry is going to probably [be], by calendar year end, around 30 percent. And our internal estimates are around 29 percent for ourselves,”
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Kerotan (9 hours ago)
In the west 20% is usually considered the minimum.
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Ka-pi96 (9 hours ago)
Well they said their figures for the previous fiscal year were 24%, so it does seem to be a fair bit higher than I thought.

I wonder how those digital sales add up though. It seems to me like digital sales are typically more popular than physical sales (which are usually retailer specific), except in the lead up to xmas of course. So it could be that first week and such digital sales aren`t all that close to 30% of physical but get there over time thanks to regular digital sales.
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Normchacho (9 hours ago)
That would make sense. Games tend to get rotated out o major retailers fairly quickly unless it's a huge game so it would make sense that later sales would skew digital.

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发表于 2016-11-8 22:05  ·  上海 | 显示全部楼层
伪神 发表于 2016-11-8 22:03
shikamaru317 (21 hours ago)
Well, since this is a Play Anywhere title and is therefore also availa ...

这个和gears的销量有关系么.....................................
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发表于 2016-11-8 22:18  ·  浙江 | 显示全部楼层
fee0423 发表于 2016-11-8 21:59
win store的用户就是win10用户而已  因为是绑定在一起的。 如果没有合适的商品 自然没有人会要在 winstor ...

因为win store游戏销量低迷是事实,win10销量高不代表win store里游戏销量就高。为什么不高,因为win store做的垃圾,而且steam占统治地位,谁会去碰win store里的那些游戏。

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发表于 2016-11-8 22:26  ·  江西 | 显示全部楼层
zhouyulxx 发表于 2016-11-8 16:05
你告诉个理由为何要买实体 ?

因为不会去玩第二遍
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 楼主| 发表于 2016-11-8 22:28  ·  广东 | 显示全部楼层
fee0423 发表于 2016-11-8 22:05
这个和gears的销量有关系么.....................................

这是vg论坛上外国网友们的看法。复制过来的部分是本帖一楼的原文的网友回复。这14段发言集中讨论了战争机器4的数字版占比预计相关的问题。他们的意见更有参考性,相比之下我们这边多半只是想当然。
他们比较一致地认为,40%是战争机器4数字版可能达到的最大比例。也就是说这游戏首周合计最多不过1.1m。
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