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发表于 2016-11-8 22:03 · 广东
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fee0423 发表于 2016-11-8 21:31 
问题就是国外也有不少的pc正版用户 从目前的x1占有率来说 国外的x1用户并不比pc用户多。 你可以看看黑魂 ...
shikamaru317 (21 hours ago)
Well, since this is a Play Anywhere title and is therefore also available on PC, it's safe to say that digital sales exceed the usual 30% on consoles, but by how much? We simply won't know until MS/The Coaltion give us official numbers. If I had to guess I'd say digital accounted for roughly 50% of the sales, which comes out to over 900k, which is still down compared to Gears 2 and Gears 3, but higher than Gears 1.
0 Hide replies (13)
hunter_alien (21 hours ago)
No, thats not how it works. Games on Windows sell like shit. I am highly doubtful that digital made a huge impact on this one. Maybe add or take 50k from the total, but even so, this game under performed, no other way to put it.
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Normchacho (21 hours ago)
You think the digital take nearly doubled because of Play Anywhere? That seems way too high. I can't imagine Play Anywhere accounting for more than a 5% bump in digital sales.
So if we assume Gears would have a slightly higher than average digital take rate anyways just because I expect digital sales to increase as time goes on and it is a Play Anywhere title, I imagine it's at like 35-40%. But likely not more.
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DirtyP2002 (20 hours ago)
Check your math.
50% digital would put it at 1.24 million.
30% digital means about 1 million first week on Xbox One alone.
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Kerotan (20 hours ago)
Yeah there's no way digital was that high. 40% max. And that's being very generous.
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shikamaru317 (20 hours ago)
@Dirty Whoops, you're right, I did 1.5 x 617k instead of doing 50%. That's why you shouldn't do math when you just woke up : /
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Ka-pi96 (10 hours ago)
The usual 30%? Since when have digital sales usually been around 30% on console? I thought it was usually around 10%?
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shikamaru317 (10 hours ago)
@Ka-pi Digital on console has been going up for awhile now, it hasn't been at 10% since last gen afaik. EA recently said that digital console sales for them were 24% this past financial year, and they said they're a few points behind other publishers due to FIFA, which is popular in many countries where buying digitally isn't easy. And they said they're expecting to see 30% by the end of 2016. http://gamingbolt.com/ps4-xbox-one-digital-sales-make-up-29-percent-of-all-ea-games
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Normchacho (10 hours ago)
Wait! After doing some digging Ka-pi has a point. EA said that total PS4 and Xbox One sales should be around 30% digital by the end of 2016. There are tons of games that are digital only or are heavily digital skewed. AAA retail games probably aren't anywhere near 30% digital.
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shikamaru317 (9 hours ago)
@Norm Nah, EA were talking about their own sales, and they've only released 1 digital only game on XB1 and PS4 this year, Unravel. Unravel alone couldn't have skewed the figure by more than a few percent, and EA specifically said that they believed digital sales on console were higher for other publishers because FIFA is their most popular franchise and FIFA is popular in countries where buying digitally isn't practical or easy.
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Normchacho (9 hours ago)
@Shika EA did bring up their own sales, but they were talking industry wide.
“We think the industry is going to probably [be], by calendar year end, around 30 percent. And our internal estimates are around 29 percent for ourselves,”
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Kerotan (9 hours ago)
In the west 20% is usually considered the minimum.
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Ka-pi96 (9 hours ago)
Well they said their figures for the previous fiscal year were 24%, so it does seem to be a fair bit higher than I thought.
I wonder how those digital sales add up though. It seems to me like digital sales are typically more popular than physical sales (which are usually retailer specific), except in the lead up to xmas of course. So it could be that first week and such digital sales aren`t all that close to 30% of physical but get there over time thanks to regular digital sales.
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Normchacho (9 hours ago)
That would make sense. Games tend to get rotated out o major retailers fairly quickly unless it's a huge game so it would make sense that later sales would skew digital. |
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