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[第三方] 怪物猎人世界的联机模式.更新:还是有**所的,没有小地图切换读取了

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 楼主| 发表于 2017-6-13 13:14  ·  澳大利亚 | 显示全部楼层 |阅读模式
本帖最后由 GentleBilly 于 2017-6-14 20:13 编辑

更新,采访中辻本良三表示玩家还是可以组队进**所再出发的,并不是开放世界,只是无缝地图.14种武器全部可用.

他还表示这一作是在怪物猎人原本的基础上增加而非删减。

原文链接采访视频链接
https://www.***.com/watch?v=DjZ-asj8GzQ
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澳洲EBgames 预购页面的原文, 链接:https://www.ebgames.com.au/ps4-2 ... Price-PlayStation-4

请看红字部分

Welcome to the new World: Taking on the role of a hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world” as they venture on quests to discover more about this mysterious land.  
Living and breathing ecosystem: Utilize the surrounding environment and wildlife to your advantage. For example, pit monsters against one another to lure the main target creature to the right place, but be careful not to become hindered by the hazards they present.
Global simultaneous release: For the first time in the Monster Hunter series the latest title will release within the same launch window and unite hunters across the world with cross-region cooperative play options.
Online drop-in multiplayer: When the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a SOS flare to a worldwide server full of potential teammates.  
Hunt to craft new gear: Defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain. Selecting the right loadout can help exploit enemy weaknesses to gain an advantage in battle.      
Master the beasts: A variety of ferocious creatures inhabit the new world landscape including the series mainstay Rathalos and the all new Anjanath. Players can mount the monsters with the dynamic riding mechanic, allowing them to travel along the monster’s body and deliver locational damage.
Seamless gameplay: Players and monsters can move from one map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.

The latest entry in the critically acclaimed 40 million unit selling action RPG series, Monster Hunter: World introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles. Venture on quests alone or with up to three other hunters in a newly designed online drop-in multiplayer system which allows cross-region cooperative play between Japan and the West, uniting the global player base for the first time ever. Monster Hunter: World will also be the first game in the series with a worldwide simultaneous launch window and is planned for release on PlayStation® 4 computer entertainment system and Xbox One in early 2018. A PC release will follow at a later date.

Monster Hunter: World sees players gear up to venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and technique to survive the intense and evolving fights as they battle to become the ultimate hunter!

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发表于 2017-6-13 13:16  ·  德国 来自手机 | 显示全部楼层
感觉这下白金那个被取消的游戏可以不用找人接盘了

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发表于 2017-6-13 13:23  ·  天津 | 显示全部楼层
总感觉这次MH的联机机制也会有改变
该用户已被禁言

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发表于 2017-6-13 13:28  ·  贵州 | 显示全部楼层
一根穿云箭千军万马来相见?

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发表于 2017-6-13 13:50  ·  广东 | 显示全部楼层
视频中在雌火龙乱入的时候演示了猎人放出了一个类似信号弹的东西,不知道具体是什么样的机制

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发表于 2017-6-13 15:05  ·  广东 | 显示全部楼层

怪物猎人世界的联机模式似乎黑魂"反"入侵?联机全球联网,不知道跨不跨机

官网都写了联机模式最大4人

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发表于 2017-6-13 15:10  ·  广东 | 显示全部楼层
本帖最后由 tlovec 于 2017-6-13 15:15 编辑

看完,应该就是放信号弹后,1到3名玩家加入,有点像魂的机制。

视频最后猎人发信号弹后,画面拉远,有3名猎人抓着翼手龙飞往猎人方向。期待

其他内容提到了无缝地图、怪物之间的猎杀生态、环境互动、打怪剥素材做装备的要素

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发表于 2017-6-13 15:13  ·  云南 | 显示全部楼层
挺带感的,全球服是趋势,或者像魂血源一样,加个就近选项,跨平台就算了。

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发表于 2017-6-13 16:21  ·  浙江 | 显示全部楼层
后面那个信号弹应该有文章的

挂版VIP

绅♂士 闪亮登场

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发表于 2017-6-13 17:03  ·  上海 | 显示全部楼层
我是这么理解的:
1.如果本作有狩猎大厅的话,那就和往常一样(***进),先待机准备,一同出发。

2.如果本作没有联机等候大厅的话,那联机的方式就改为必须是在进入狩猎任务的地图中,装备并使用信号枪(估计信号枪也是用素材做出来的)。但是问题就来了,如何点对点的指定共斗基友伙伴,是像血缘那样 远近区域+暗号,还是使用信号枪后会给玩家选择邀请PSN好友的界面呢!?

3.如果两种都有的话那是最好了,个人觉得信号枪基友乱入共斗这个设想是为了考虑那些没有基友一起共斗的玩家,因为以往的MH没有基友想玩联机的话,要么联机大厅***等人,要么筛选狩猎条目进别人的房间,问题就出在这个等候时间上,自己***等人,进别人房间,主机开始任务,又是等人。这点上信号枪可以弥补“等候”这个问题。

4.最后一个问题,乱入共斗的难度问题。我记得以往联机模式中,单人和多人的难度是不一样的。如果A把某个狩猎讨伐任务杀的差不多了,最后再用信号枪呼唤队友BCD……那岂不是辛苦一人,造福大家嘛~哈哈~
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