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I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro, which I found a little confusing. If the PS4 Pro can handle 4K 30, how is Assassin's Creed Origins utilizing the Xbox One X's additional overhead? It isn't, apparently.
How is Assassin's Creed Origins utilizing the Xbox One X's additional overhead? It isn't.
The developer told me that both versions use dynamic resolution scaling to maintain frame rate stability, so more intense scenes might see the 4K resolution drop below momentarily to keep the game running smoothly. He said that the Xbox One X version's resolution would most likely drop below True 4K far less often, and perhaps not at all when compared to the PS4 Pro, but also that the differences would be "imperceptible to the human eye."
If the difference between Assassin's Creed Origins across Xbox One X and PS4 Pro will be imperceptible, and this trend extends to other major third-party AAA games like Call of Duty: WW2 and Destiny 2, what's the point of getting an Xbox One X over a PS4 Pro? |
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