- 精华
- 0
- 帖子
- 1140
- 威望
- 0 点
- 积分
- 1158 点
- 种子
- 42 点
- 注册时间
- 2005-3-19
- 最后登录
- 2024-12-10
|
微软本周在E3上正式公布了Xbox One X,为改进后的Xbox One提供了一个名字和细节。这款主机比PS4 Pro更强大,但游戏公司现在发现,他们必须决定如何处理Xbox One X上的改进,而不是PS4 Pro。本周我们得知,命运2将在Xbox One X上运行30 FPS,就像PS4 Pro一样。但目前尚不清楚,framerate是硬件限制的结果,还是因为索尼与动视的合作,不允许该游戏在竞争对手的硬件上运行得更好。
今天,Xbox的首席执行官菲尔斯宾塞在我们的E3 live节目中加入了GameSpot,讨论这个问题。考虑到由于这种安排,游戏技术性能可能会被推迟,他指出,他并没有意识到这一点,但他确实表示,他认为这对整个行业都是不利的。
他说:“我要努力不让自己陷入这一困境。”“我只想说:我对其他发展协议一无所知。”你提到了一些关于条款的事情和一些我不知道的东西。但如果有人想要在其他任何地方的视频游戏中阻止技术创新,那对我来说就不太好了。”............- E3 2017: Phil Spencer Talks Xbox One X Potentially Being Held Back By PS4 Deals
- Phil Spencer addresses the possibility of a deal that holds back technical performance.
- Microsoft officially revealed the Xbox One X at E3 this week, providing a name and details for the improved Xbox One formerly known as Project Scorpio. It's more powerful than PS4 Pro, but game companies now find themselves in a position where they have to decide how to approach the improvements that are offered on Xbox One X as compared with PS4 Pro. We learned this week that Destiny 2 will run at 30 FPS on Xbox One X, just as it will on PS4 Pro. But it's unclear if that framerate is the result of hardware restrictions or because Sony, through its partnership with Activision, would not allow the game to run better on rival hardware.
- Head of Xbox Phil Spencer joined GameSpot today on our E3 live show to discuss this and much more. Regarding the potential for games' technical performance to be held back due to such arrangement, he noted that he was not aware of that specifically happening, but he did say he thinks it would be bad for the industry.
- "I'm gonna struggle to not get myself in trouble on this one," he said. "I'll just say: I don't know anything about other development deals. You mentioned some things around clauses and stuff that I don't know anything about. But if anybody was to do a deal to hold back technical innovation on a video game anywhere else, that doesn't feel good for the industry to me."
- Spencer went on to contrast the approach of securing exclusive content with the way Microsoft now operates. "I've said I'm not one who's a fan of going out and doing deals so that a certain skin isn't playable on another platform or a different Strike," he said. "And people will come and say, 'Hey, you guys did that first with Call of Duty way back in the day.' I wasn't in this position when that happened. That's not me ducking responsibility for it, but I didn't make that call.
- "But the deals that we do now--and you saw our third-party relationships on stage with Shadow of War, with Assassin's [Creed], you're not going to hear them say anything about there's a certain character that's not playable. And I never go into a situation where I say, 'You can't do something that's possible on another platform' in order to benefit. I haven't seen those deals. If that started to happen in the industry, I don't think that's a great thing. I don't know that it has happened."
- Spencer also made it clear he views Xbox One X and what it's capable of as being on a different level than the consoles currently on the market. "I know right now, the technical capability on Xbox One X is beyond… I look at [PS4] Pro, [PS4] Slim, [Xbox One] S as kind of in one category, and then you've got a box, as you said, that can natively do a lot more. Whether developers choose to use the horsepower for framerate, resolution, or just techniques within the frame. I'm not going to dictate that. I've heard this: 'Hey, you should force all games to [run at] 60 [frames per second] or something.' I've never thought forcing the creative process is a way to get great games."
- You can watch our full interview with Spencer in the video at the top of this article. He also discussed console wars, Xbox backwards compatibility, and more. For more on what Microsoft had to share this week, check out our roundup of all the Microsoft press conference news.
复制代码 来源:https://www.gamespot.com/article ... ally-/1100-6450916/ |
|