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本帖最后由 阿爾比昂 于 2017-6-16 17:45 编辑
Phil Spencer提及當初取消了《龍鱗化身》後自己就像粉絲一樣傷心和失望。
另外Spencer認為遊戲公佈得過早,造成的壓力傷害了遊戲的開發週期,以及最終把粉絲的期待值提高到了一個點而工作室卻不能滿足這個期望。最終的決定就是取消了遊戲。
當然Phil Spencer還是非常尊重白金工作室的各位人員和“他的朋友”神谷光頭,他希望在未來能夠再跟神谷光頭一起合作。
Spencer也表示從這次的經驗中感覺到雖然微軟作為一家美國公司,但依然跟日本玩家有重要的聯繫。
Spencer, aside from mentioning that the game's cancellation "hurt him" like it did the fans, states he shared the same disappointment fans felt after the decision was made during an interview with Japanese gaming site GAME Watch (via DualShockers).
Moreover, he believes that the game could have been announced "too early," causing pressure that turned out to be detrimental to the game's development cycle, and eventually raised fan expectations to the point where it wasn't certain that the studio could actually deliver. The decision was then made to shutter the project.
Spencer has a "deep respect" for everyone at PlatinumGames and for "his friend" Hideki Kamiya. He hopes to work with Kamiya-san again in the future. Spencer also states he has learned from the experience and feels that, while Microsoft is an American company, there's still an important connection to Japanese gamers.
https://www.pcgamesn.com/scalebound/why-scalebound-was-cancelled |
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