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本帖最后由 BurstLimitChris 于 2017-8-26 20:22 编辑
以下翻译了8月26日官网描述与一代塞巴斯蒂安(男主)相关的文字大意(感谢JVC大神提供的翻译参考),其他Seb评估、类似一二代世界相融的内容就不翻了(理解不一定准确,只对环境描述翻译下- -)。
信号指引我们来到一座房子前,房子没有特别的地方,油漆已经部分脱落,和其他的房子没有什么不同。
但是一张医院里的老式病床翻倒在通向前门的路上,这和我们在其他地方看到的不同,所以我们很好奇地前往里边...
房子的内部很普通,这种结构在小镇上随处可见。客厅里有一台电视机,一间温馨的卧室,一间空的厨房,一扇通往其他房间锁住的门。在进入车库之前,真的没有什么特别的地方。在车库,我们同样看到另一张老式病床,其后塞巴斯蒂安收到讯号。然后,我们重新回到房子的内部,这就是事情变得更加有趣的地方。我们马上注意到一些不同之处。客厅是完全黑暗的,除了来自一台开启的电视机里发出的一些光线...我们在电视上看到一幕场景,一个漫长而黑暗的走廊,在尽头,塞巴斯蒂安坐在轮椅上,穿着他最初进入灯塔的1代服装......当塞巴斯蒂安慢慢走向一代曾经的自已面前,“他”依然一动不动,正当要伸手触碰面前的“自己”时,地面冒出了曾经熟悉的身影,将自己拽入了深渊......
把官网这篇图文的动态图做成视频放出来吧,图文搭配理解。
视频链接:http://v.youku.com/v_show/id_XMjk5MTgxNzA4OA==.html
另国外有频道主分享了PS4恶灵附身2的动态主题,获得方式未知
视频链接:http://v.youku.com/v_show/id_XMjk5MTcyMjY1Ng==.html
游戏原名:The Evil Within 2/PsychoBreak 2
游戏平台:PS4/PS4Pro/XBOXONE/XBOXONEX/PC
发售日期:2017年10月13日
By BurstLimitChris/VK明
官网原文
The Evil Within 2 – Echoes from the Past
Scattered throughout the world of The Evil Within 2, you can find whispers from the past – events that Sebastian would prefer to forget. One such whisper can be found in a rather nondescript house we explored during our recent hands-on time with the game. And it was through this whisper that we learned even more about Sebastian’s fractured mind – including new insights into Sebastian’s mental state after the events of the first game. This is just one of the many locations you can visit in Union if you choose to explore, and all of them will provide you with certain benefits, whether they are much-needed resources or (like this one) a deeper dive into the game’s lore.
The demo began with a heart-pounding chase through a strange facility, followed by a not-so-pleasant encounter with the vile photographer Stefano. Then we had a chance run-in with a Mobius agent who’s hiding out in a safe house, after which we’re given the opportunity to step out into Union and do some digging. As we’re doing some light reconnaissance of the area surrounding the safe house, Sebastian’s communicator device alerts us from time to time, directing us to nearby points of interest, whether it’s a location worth investigating or a fallen Mobius agent who might be carrying some useful gear or resources.
We’re creeping slowly down a dimly lit street when our communicator picks up a signal we’ve never heard before. It’s a recording of one of Sebastian’s psychological evaluations from after the events at Beacon Mental Hospital. We follow the signal and it leads us to a house. There’s nothing outwardly special about this house – its paint is peeling and the yard is overgrown, much like the other homes in Union – but there’s an old-fashioned hospital bed tipped over on the path leading to the front door. It’s not something we’ve seen anywhere else in Union, so of course we’re curious enough to enter.
Dueling Realities
The house’s interior is unassuming; the whole structure could be found in any small town. There’s a TV in the living room, a modest bedroom, an empty kitchen, a locked door leading somewhere else in the house… Nothing that really catches our eye until we enter the garage. Here we see another old hospital bed, and on it, the note Sebastian received after Beacon requiring him to undergo an evaluation – the same evaluation we heard a recording of on our way into the house. We then reenter the main part of the house, and that’s where things get even more interesting. We immediately notice something is different. The living room is completely dark, save for some light coming from the TV, which is now on. We then see a flash of a scene on TV – a long, dark hallway, and at the end of it, Sebastian slumped over in a wheelchair, wearing the clothes he had on when he initially entered Beacon.
Suddenly the world around us begins to flicker wildly between this house in Union and Sebastian’s memories of Beacon. We find more files detailing Sebastian’s psychological evaluation – files that use the phrases “paranoid delusions” and “fractured grip on reality” – and the things we learn have us doubting what we see. Is it all real? Or is it Sebastian’s mind playing tricks on him?
Our shaky reality straightens itself out, but not the way we would have liked. Rather than returning to Union, we are now fully in Beacon, staring down the same long hallway we saw on the TV, with Sebastian now sitting motionless in the middle of a pool of blood. There’s still no movement as we get closer. When Sebastian reaches out toward his double, familiar long, sharp hands drag him down into the blood on the ground.
Dazed and Confused
Sebastian awakens back on the floor of the Union house. A dead body wearing the clothes of a Beacon patient is in front of him, and a crudely drawn symbol for the hospital is scrawled on the wall under the words NEVER FORGET. A frantic call from Kidman merits only a dazed response from Sebastian as he tries to determine if what he just experienced was real or all in his head…
Sebastian knows this is a new STEM system, built using Lily’s mind as the Core – a core that has no reason to know of the people, places or events from his first experience in STEM. He knows he’s the only link between the previous STEM system he entered and this one, so when his memories of Beacon start to bleed into Union, it only makes sense that he starts to question the reality of what he sees. It’s a race against time to find Lily before Union completely rips itself apart, but he’ll also have to worry about his own mind destroying itself in the process.
The Evil Within 2 releases on PlayStation 4, Xbox One and PC on Friday the 13th this October. As Sebastian Castellanos, you’ll have to dive into hell once more in the sequel to the hit 2014 survival horror game from the mind of Shinji Mikami. Take on twisted creatures in horrifying domains and face off against your own worst nightmares as you race to save your daughter.
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