- 精华
- 0
- 帖子
- 1717
- 威望
- 0 点
- 积分
- 2257 点
- 种子
- 886 点
- 注册时间
- 2013-11-12
- 最后登录
- 2024-9-26
|
本帖最后由 andy_seaver 于 2017-11-14 08:58 编辑
many people think that when you’re using powerful engines like Unreal it’s as simple as pressing the button to get different versions, right? It’s not that simple. Especially because, well, the architecture is totally different, the memory is totally different, hard drive is totally different.” – Rubio
很多人有这样的看法,既然你在用类似ue4这样的强力引擎,那么不同平台的移植就跟按个另存为按钮一样简单,是吗?当然不是这样,不同平台的架构完全不同,内存设计完全不同,硬件的驱动也完全不同。
ps : Rime开发时的目标是在dock模式下跑在1080p 30fps,发售时实际在dock模式下跑到720p 30fps |
|