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转自:Nintendo Wii 主题站点 http://www.wiichina.com
转载请注明Wiichina
原文来自IGN
翻译整理:星星
原文:
In a stark white booth in the far hall at the Leipzig Convention Center, Nintendo opened Games Convention 2006 with an exciting press conference. As the launch of Wii is only a few months away now, we were expecting big news to come out of GC, but unfortunately we were somewhat disappointed with the lack of new information.
Doing a quick tour of the booth beforehand yielded little information about the Wii, and with absolutely no Wii presence on the floor, it appeared as if Nintendo was going to focus solely on the DS at this year's show. Even the conference pre-video only focused on the DS, with Germans of various ages in white rooms playing Nintendo DS systems. Although you couldn't see the screen, well recognized tunes from Super Mario, Zelda, Animal Crossing, and Metroid were playing as they laughed, touched the screen, and cheered one another on.
Then the countdown began...7, 6, 5, 4, 3, 2, 1. The conference started with a speech by Bernd Fakesch, General Manager of Nintendo Germany. The catchphrase of the Nintendo conference was "We prove our promise," and as Fakesch said while touting Nintendo's accomplishments over the past year, "we say what we do and we do what we say to extend videogaming." Fakesch said Nintendo was dedicated to reinventing videogames and introducing videogames to all new audiences, just it has been doing for the past 20 years.
Although he didn't give an exact release date early on in the conference, Fakesch said the Wii will be released at the end of this year and "will be the start of a new chapter of videogame history." Fakesch shied away from the Wii for a bit and went on to talk about the success of the DS, saying "with the Nintendo DS, we're extending the borders of gaming," and talked about trying to attract new audiences with the handheld. "We have a new brand label, 'Touch! Generation,'" Fakesch boasted, and said that Nintendo is going to reach all gamers, old and young.
A few days ago Nintendo exceeded the 1 million mark for DS users in Germany since its release in 2005. Fakesch said that 18% of DS users in Germany had never played a game before in their life, and 24% had only played PC games, proving that Nintendo is drawing new audiences into gaming. There have also been 600,000 copies of Nintendogs sold in Germany, which is the most popular title by far, and Fakesch sees this title as bringing more women and girls into gaming.
Fakesch then introduced Dr. Kawashimas' Brain Training (the German name for Brain Age) to the audience, which was just released in Germany, and showed a brief video of some German star playing Brain Training.
Fakesch and the German star then started talking about using the DS as a teaching and learning device, and introduced Learning English for Fun, which will be released in Germany on October 13, 2006. In the demo we saw for Learning English for Fun, the DS says a phrase in English and you have to write the phrase out in English using the stylus. After the demo, Fakesch did stress that Nintendo did not want the DS to become solely a learning console, but to be primarily a gaming machine with some educational software.
It then went on to show a few more of the games under the Touch! Generation brand label, including ActionLoop, which is a Japanese puzzle game (Magnetica in the US), and Phoenix Wright: Ace Attorney, which has not yet been released in Germany.
Next, a model sporting a hot pink DS Lite sauntered onto the stage during a heavy beat breakdown to unveil the European premiere of the pink DS Lite, which will be available in Europe on October 27, 2006.
After a brief sizzle reel showing off a number of DS games, including Hotel Dusk (a film noir game that looks like Aha's music video for "Take on Me"), Tomb Raider, Soduko Master, New Super Mario, and a slew of other games mostly already out in the States, Fakesch introduced an "exclusive presentation" of Zelda: Phantom Hourglass. The video was only a few seconds long, but we saw Link in a dungeon, disarming a fire trap, plotting a route across the sea using the stylus, getting shot by cannons, and attacking an octopus creature. The footage was previously displayed at GDC 2006.
Finally it was time to move on to Wii information. The Wii presentation started with a hip-hop dance troupe swatting away mock mosquitoes with the Wii controller while phat beats were being dropped. Yeah, we didn't really get it, either.
A seven-year-old girl took the stage to show how easy it was to play the Wii. After a brief audio outage during the conference, we were back up and running. Unfortunately, we lost our English feed, so we were on our own trying to translate what was happening. However, if anything comes close to a universal language, it's the simple controls of the Wii.
The young girl took the Wii-mote in her hands and started playing Tennis. To be completely honest, the folks on stage looked rather awkward playing Tennis, and most of the serves were missed completely, with several easy aces served up. Even a few serves were missed completely, with the ball falling at the player's feet. Finally the English language feed kicked back in, and we heard the people on stage saying "I don't know who I am," and asking "Did I win? Who am I?"
Mario Strikers Charged, the Wii sequel to Super Mario Strikes, was shown next, with Donkey Kong, Bowser, and Mario powering up and kicking wild soccer balls across a dry, rocky field. It looked like the goalie controls brought up a pair of hands to block the ball as it sped toward the goal. Someone onstage then challenged one of the audience members to a 1-on-1 game with Mario and Bowser. The same dry, cracked field from the trailer we saw was the live field they were playing on. Huge leaves were blowing overhead, while lightning stuck the field at various times. As we had guessed from the demo trailer, when you make a kick on goal, a pair of gloved goalie hands pop up on-screen and you have to block the incoming balls with the Wii-mote in a mini-game. Depending on your success, you're treated to a cutscene of the action that mimics what happened in the mini-game.
Next they noted that Battalion Wars 2, the Wii sequel to Battalion Wars, was at GC, and although Nintendo didn't show it onstage, it noted it would be playable after the press conference.
重点翻译:
“2006德国游戏展”在莱比锡会议中心拉开帷幕。Nintendo在展会前召开了名为“Wii Prove Our Promise”(Wii将证实我们的承诺)主题的新闻发布会。自E3过后Nintendo便没有公布任何有关Wii的新的相关信息,在铺天盖地的传闻和谣言中,我们迫切的希望在GC2006展上Nintendo能为我们带来进一步有关Wii的新信息,但遗憾的是Nintendo对我们关心的话题仍然守口如瓶,并没有公布令我们为之振奋的消息。
很明显本次GC2006展上Nintendo还是以DS唱主角,在展会中摆放着大量的DS游戏试玩,包括超级马里、赛尔达、动物之森和银河战士等,通过大量的触摸游戏进行宣传造势。
Nintendo新闻发布会开始倒记时、6、5、4、3、2、1、会议正式开始,首先上台演讲的是任天堂德国分部总经理Bernd Fakesch,主题为“我们证实了自己的承诺” Fakesch首先阐述了在过去一年里Nintendo所取得的成绩。“我们说:什么才是我们应该去做的,以及我们该如何去定义电子游戏”。 Fakesch说到Nintendo一直在为广大玩家致力和改造电子游戏娱乐,至今已走过二十多个年头了。
Fakesch并没有公布Wii确切的发售日期,但其表示今年年底Wii将会全面登陆欧洲市场。
“这将是电子游戏业历史上一个崭新的篇章,Wii将彻底打破业内今后的发展趋势”。接着Fakesch开始谈论DS所取得的成功,“由于DS的诞生扩大了整个游戏市场,我们设法吸引更多人投入到游戏娱乐中来,现在我们拥有了一个新的名词,那就是‘触摸一代’”Nintendo想进一步扩大游戏人群,不仅仅是年轻人当然还包括老年人在内。
目前DS在德国国内已经有超过一百万的用户,其中有18%的人群之前从未接触过游戏,有24%的人群之前接触PC游戏,因此证明了Nintendo正在不断扩大非玩家人群。同时德国国内有着600,000份“任天狗”的销售量,成为目前最为流行的DS游戏软件。Fakesch认为我们能够吸引更多的女性玩家和小孩加入进来。
Fakesch同时介绍了德国版的“脑力锻炼”,这款游戏刚刚在德国发售不久,有很多影视明星也在尝试和体验短暂的“脑力训练”。
之后Fakesch谈起如何使用DS做为“教学工具”,并介绍了用DS学习英语的乐趣,并表示这款“英语训练”游戏将会在10月13日在德国发售。同时对该游戏进行了示范了。Fakesch强调Nintendo不希望人们把DS当做为一款纯粹的学习机,但会在DS上适当的推出一些学学习教育类游戏软件。
接着展示的是几款充分运用DS触摸机能的几款游戏示范。
随后Nintendo向全场公布粉色DSL将在06年10月27日在欧洲地区发售。
接着大屏幕上开始放映几段DS游戏宣传片断,其中包括Tomb Raider, Soduko Master, New Super Mario,Zelda: Phantom Hourglass等,基本都是些之前公布过的宣传视频。
最后终于轮到本次发布会的主角:Nintendo Wii了。首先为我们展示的是款运用Wii控制器进行音乐演奏的模拟示范,(类似于打拍子)。一位年仅7岁的小女孩走上台为大家展示Wii的游戏简单又容易操作的特性。
接着台上为我们展示的是“网球”游戏的示范,可能是第一次接触Wii控制器的玩法的关系,台上的几位并不能精确的打中球位。
紧接着Nintendo公布了Wii版“超级马里奥足球”,马里奥、库巴、大金刚、桃子公主等系列角色系数登场,玩家们可运用Wii控制器发出特殊攻击:马里奥腾空而起,从太阳向下射出足球,另一个玩家举起双手阻挡,当扑出相应的射门同时会有通过Wii-moto完成的相应的MINI游戏触发,加大了比赛的紧张感和乐趣感。
之后Nintendo又公布了第二款Wii新作“高级大战争2”,继GC版的续作。但并没有公布游戏相关内容。
最后Nintendo强调了加盟第三方厂商。
发布会结束
本次GC2006并没有给我们带来太多惊喜,看来我们只能静静的期待9月的到来,期待Wii离我们越来越近。
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