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发表于 2018-5-19 10:08 · 上海
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本帖最后由 abracadabra 于 2018-5-19 10:12 编辑
DF评测PS4版病村全程丝滑60帧,黑子们可以闭嘴了
Here's the video evidence - Blighttown tested on PS4 and PS4 Pro... and it's a locked 60fps.普通版和Pro版PS4病村均锁定60帧
The big news is that Blighttown is fixed in Dark Souls Remastered - and we can prove it. We've had access to a promo copy of the game on PlayStation 4 and while we're still limited in what we can show you, the fact is that this stage of the game running on a standard, base console runs flawlessly at 60 frames per second。普通版PS4运行60帧毫无瑕疵. Despite flaunting a new lighting model, ambient occlusion, updated effects, and higher native 1080p resolution, PS4 is still delivering on its 60fps promise in a big way. Equally, Dark Souls' signature problems with 30fps frame-pacing is also resolved thanks to the remastering effect - a new frame is synced with every refresh of the display.
Going one further, PS4 Pro playback predictably runs without any issue as well。Pro版在1800P下运行依然没任何问题. Factoring in its boost to a 1800p resolution, there's no sign of any GPU stress points throughout this area of the game, and the hand you're dealt is the same: 60fps all the way, bare one solitary, single, unnoticeable frame drop.全程60帧,没有任何一次任何形式的掉帧 After slogging through this section on Xbox 360 at 15fps, we're hardly going to begrudge it for that. Blighttown now runs beautifully on both PS4 systems, and that bodes well for Xbox One X performance when we get our hands on it - the only potential concern being the standard Xbox One. In our network test analysis, performance was fine overall, but where the game did struggle just a touch, the S model was hit hardest.
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