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发表于 2018-5-22 15:13 · 美国
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JoeyTraveler 发表于 2018-5-22 14:46 
1.任何游戏工作室根据需要都可以舍弃,你这是废话。索尼和微软的区别在于:微软的工作室如果做不好马上舍 ...
第一点完全赞同。我知道引战的是不会听的,不过我把以前发过的再说一次:
狮子头员工在解散后被eurogamer采访,透露过以下几点信息:
1. 微软高层不懂游戏,不让开发肥波4,而是开发了那个对战网游。微软的措辞是我们要更多service方向的游戏。(如果没记错的话,a9有一些新闻对应这句话)
原文:
According to three separate sources familiar with Lionhead's relationship with Microsoft in 2012, Xbox executives insisted the studio make a new Fable in the games as a service mould.
2. 微软在2015年突然要求肥波传奇要跨windows 10平台。
3. 2016年游戏还在closed beta,接近完成了, 狮子头却被关了。原因是微软要节约钱。
原文:
"It's a business decision," one source says. "They wanted to save money. It's nothing personal to Lionhead. They shut Press Play at the same time. Someone somewhere looked at a balance sheet and wanted to save some money."
告诉员工的时候同时开发布会。虽说文中提到微软很支持狮子头找买家,然而没时间了(不用解释了)。
4. 狮子头的员工发现evolution (制作driveclub)被cm买了,很奇怪evolution为什么有时间去找买家。原来是因为索尼给了几个月的时间:
"During that period, Evolution got closed by Sony, and then within two weeks Codemasters picked them up. We were like, what the **? How did that happen so quickly? And it turned out the management team at Evolution had been given a heads-up months before as to Sony's intentions. Maybe if Microsoft had done similar it would have been a different story. Shit happens, unfortunately."
5. 员工虽然没明说,但是暗示他们是343的***
"The biggest shock was the closing of the studio though. It felt as that because Microsoft hadn't had the best year with their games that we took the brunt of the attack, rather than a big studio such as 343.“
链接:https://www.eurogamer.net/articl ... ad-the-inside-story
微软真心是糟透了 |
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