- 精华
- 0
- 帖子
- 1265
- 威望
- 0 点
- 积分
- 1339 点
- 种子
- 235 点
- 注册时间
- 2016-12-19
- 最后登录
- 2025-2-26
|
发表于 2018-9-4 20:17 · 四川
|
显示全部楼层
MC:
OC:
Impulse Gamer: 5/5
Spider-Man for PS4 marks a game which is a joy from start to finish. It is not only one of the best games to be released this year, it is one of the defining games of a generation. This game represents the best work we have ever seen from Insomniac and the potential for sequels is a mouth-watering prospect.
Spidey’s surroundings being a pleasant sight can only get the game so far; if the game doesn’t feel good then it is all for nothing. Thankfully, this is where the game excels the most. Every element is designed to make you feel that you truly are Spider-Man. Traversing through (or more often over) the streets of New York is a pleasure; web-slinging feels fluid and cinematic, yet there is never a moment you don’t feel in full control. Although fast travelling is available, there is no pull to use it simply because getting to a destination yourself is much more fun, exactly what you would expect from the studio that already made traversal a joy in itself with the fantastic Sunset Overdrive. Spider-Man takes elements of that very title in its utilisation of a remarkably similar parkour system. This is often coupled with web-slinging and the two transition from one another seamlessly.
The combat marks a continuation of the fluidity shown in traversal, as you feel as acrobatic as one would hope. There are various upgrades and moves which can be attained with skill points earned via the games’ levelling system. All of these upgrades expand the combat in fun ways, from a swinging kick to various gadgets such as a drone and electrical pulse which add nicely to Spider-Man’s arsenal. Naturally, it is advantageous for enemies to be fought in the air- this is the best way to avoid the crowds of enemies that will be vying for your blood. Though often it may be easiest to resort to the same tactics of fighting enemies one by one in the air, this would mean missing out on the satisfaction which can be gleaned from mixing up combat. Employing varied combat can seem tougher at times, but it is encouraged the further the game progresses with the introduction of new enemy types.
Insomniac were given free rein to create their own universe with this title, and a fantastic decision that has proved to be. Through not being tied to the Marvel Cinematic Universe or any other incarnation of the wallcrawler, Insomniac has been able to create a world and a Spider-Man which are both familiar and unique incarnations in their own right. The game’s characters are brimming with life- Peter is adept and comfortable in his role, Mary Jane is a journalist for the Bugle who is anything but a damsel in distress, plus a few other fan favourites even play a part.
The development of familiar characters is frankly fantastic. Familiar characters are introduced with their own foibles, their own nuances. The introduction of certain characters is uncomfortable in the best possible way. Here this means that the dramatic irony of knowing a likeable character will become your enemy is both discomforting and a sign of very adept writing and character development.
|
|