A9VG电玩部落论坛

 找回密码
 注册
搜索
查看: 6932|回复: 10

「XB2黄金乡」M社官方:我们使用了新3D技术

[复制链接]

精华
0
帖子
550
威望
0 点
积分
464 点
种子
5 点
注册时间
2018-6-20
最后登录
2024-1-24
 楼主| 发表于 2018-9-15 23:56  ·  香港 来自手机 | 显示全部楼层 |阅读模式
「XB2黄金乡」M社官方:我们使用了新3D技术

英语不太好,就不献丑,但还是看懂部份,内文大概指出使用了新3D技术,
画面比正传漂亮之类。

Xenoblade Chronicles 2: Torna – The Golden Country saw its initial debut on Switch yesterday. Expansion Pass owners can access the new content now, while everyone else can begin playing next week.

Over on Nintendo’s Japanese website, Monolith Soft’s Tetsuya Takahashi shared a lengthy message about Torna – The Golden Country’s creation and new features. He reveals that the team created a new engine to render the game, originally intended to squeeze in the expansion between chapters 7 and 8, and more.


We’ve prepared a full translation of Takahashi’s piece. You can read it in full below.

Hello everybody, this is Tetsuya Takahashi from Monolith Soft. After a long wait, Xenoblade Chronicles 2’s DLC expansion Torna – The Golden Country launched today. While this expansion is primarily an additional scenario added to the game’s main story, it also brings with it a considerable number of revisions and changes.

First, let’s talk about some things a bit more technical in nature.

In Torna – The Golden Country, we’re using a new engine to render the game. While we’re still in the transitional period of refining it for use in future games, the differences are still slightly noticeable. You may find that everything looks prettier and neater than in the main game. The most noticeable difference is in Torna’s grass! It doesn’t really have anything to do with what makes the game fun, but by all means, please compare it with the grass you can find on Gormott!

Now let’s talk about the UI some.

You’ll find that tutorial-related elements are a bit easier to get through than in the main game. For instance, while you can swap out the nine characters of your party in battle, in the interest of making getting into battles more convenient, you can now swap out teams in the field with the press of a button! In addition to that, we’ve also made item-gathering easier by separating them all into categories.

We’ve also added a “Tips” function, so you can go back and review any tutorial you like later on in the game.

Things have also changed a bit when it comes to battles: this time we decided on using a “Team Battle” mechanic. Teams consist of three members each, and with a total of nine party members, that brings the maximum number of teams to three (in battle, one team can be controlled directly while the other two teams are controlled by AI).

“Vanguard Switch” is a mechanic in which the player can – unlike the main game – switch between the front and back parties, allowing the rear guard to participate directly in battle by supporting the vanguard.

Much like the main game’s Break, Topple, Launch, and Smash debuffs, Vanguard Switch comes with its own arts and effects, allowing players to enjoy more strategic battles.

Blade Combos and Chain Attacks have also been revised to a degree so that players can enjoy a different “flavor” of battle from the original game.

Quest acquisition and quest clear conditions have also been simplified and are now a part of the newly-implemented “Community” system.

The Community system is similar to the Affinity Chart of Xenoblade Chronicles and Xenoblade Chronicles X; in the system’s menu, you can see the icons of people whom you have encountered and any quests they may have to offer.

Another newly implemented system in Torna: The Golden Country is “Camping.”

The Camping system combines and distills the crafting, inns, and character conversations of the original game into one simple, easy-to-use, mechanic. Each character has their own specialty when it comes to crafting and can produce items that can be used both in battle and while exploring. The items each character can make really suit their individual personalities, so I think that players will be able to enjoy seeing the characters get a bit more fleshed out.

Lastly, I’d like to say a thing or two about the expansion’s story.

Torna – The Golden Country is a story that focuses on Jin and Lora and takes place 500 years before the events of the main game.

Initially, the events of the expansion were to take place between chapters 7 and 8 of the main game. In order to make the scenario its own independent quest, however, we had to scale things up a bit.

What was Jin thinking at the time? What about Lora? And Mythra?

While we touched on the questions briefly in the main game, this expansion reveals it all!

For this expansion we also had Mr. Yasunori Mitsuda compose a brand-new soundtrack, including 11 arrangements of existing songs. The direction he took was a bit more “jazzy” and “acoustic” sounding – you can really feel the “groove” in the expansion’s battle themes, and the ending theme by Jen Bird is a must-listen!

Torna – The Golden Country’s atmosphere is a little more grown up-feeling than before, too.

Nine months after the main game’s release, it’s finally here!

And for those anticipating the physical release, I hope you’re looking forward to next week!

Character designer Masatsugu Saito also drew a commemorative illustration to celebrate Torna’s release and the completion of the game’s expansion pass. All of the characters that Masatsugu-san designed himself appear in the image below (note: attached above)!

As for those who don’t appear in the image, you’ll have to play the game to see them!

I hope everybody is able to enjoy Torna – The Golden Country!

精华
0
帖子
27
威望
0 点
积分
27 点
种子
6 点
注册时间
2007-7-15
最后登录
2022-12-22
发表于 2018-9-16 09:32  ·  江苏 | 显示全部楼层
老实说我看了tips里提到可以R加十字键切换四连或异刃连击优先、分散或集中攻击敌人后马上切换回本篇希望这个功能也加入到本篇里了。
但是没有,有点失望。

希望mono能随后把这些功能更新到本篇里。
该用户已被禁言

精华
0
帖子
481
威望
0 点
积分
489 点
种子
0 点
注册时间
2013-6-16
最后登录
2024-2-21
发表于 2018-9-16 11:01  ·  台湾 | 显示全部楼层
看起來是好了些,不過分辨率感覺還是720P,看DF會不會做評測

精华
0
帖子
10111
威望
0 点
积分
10475 点
种子
498 点
注册时间
2005-12-6
最后登录
2024-11-24
发表于 2018-9-16 12:14  ·  广东 | 显示全部楼层
自由质子 发表于 2018-9-16 11:32
老实说我看了tips里提到可以R加十字键切换四连或异刃连击优先、分散或集中攻击敌人后马上切换回本篇希望这 ...

不会了,好像官方说过这应该是最后一次更新?

精华
0
帖子
1929
威望
0 点
积分
1874 点
种子
13 点
注册时间
2017-4-5
最后登录
2024-11-24
发表于 2018-9-16 12:47  ·  台湾 | 显示全部楼层
可惜舊地圖畫面還是一樣糊

悟道者

现代视觉文化研究会

精华
1
帖子
48599
威望
2 点
积分
49874 点
种子
1178 点
注册时间
2008-9-3
最后登录
2024-11-25
发表于 2018-9-16 12:53  ·  广东 | 显示全部楼层
说实话吧,我觉得其实差不多,至少分辨率没有太多差别。
该用户已被禁言

精华
0
帖子
3809
威望
0 点
积分
3761 点
种子
5 点
注册时间
2016-7-30
最后登录
2020-3-31
发表于 2018-9-16 14:45  ·  上海 | 显示全部楼层
掌机模式的提高一眼就能看得出,家用机模式看起来差别不大。

精华
0
帖子
1863
威望
0 点
积分
2446 点
种子
880 点
注册时间
2007-5-12
最后登录
2024-11-24
发表于 2018-9-16 16:07  ·  江苏 来自手机 | 显示全部楼层
通关DLC后再开始。。好像。。TV模式。就第一个场景能看出来好点,掌机肉眼可见。

精华
0
帖子
1050
威望
0 点
积分
2482 点
种子
740 点
注册时间
2013-10-10
最后登录
2024-5-2
发表于 2018-9-16 21:25  ·  广东 | 显示全部楼层
还有地图上显示墓碑位置大好评

精华
0
帖子
1376
威望
0 点
积分
1459 点
种子
3 点
注册时间
2017-10-20
最后登录
2021-6-18
发表于 2018-9-17 06:05  ·  美国 | 显示全部楼层
希望制作组能给本篇也升级一下
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|A9VG电玩部落 川公网安备 51019002005286号

GMT+8, 2024-11-25 01:30 , Processed in 0.190925 second(s), 20 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部