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出处:英国每日电讯报的专访
https://www.telegraph.co.uk/gami ... talks/?li_source=LI
“[Marvel Studios] tacked on that Nick Fury scene at the end of Iron Man but did anyone think it would culminate in The Avengers? Or now Avengers Infinity War? That was a pipe dream. The first intention was, let’s just make the best Iron Man movie. We’re approaching it the same way… Let’s just make the best Spider-Man game.”
电影版《钢铁侠》第一部片尾出现了神盾局***尼克福瑞,但是有什么人在当时会意识到这会直接牵扯到复仇者联盟以及今年上映的复仇者联盟之无限战争?在当时那还是白日梦。我们当时考虑的是拍出历代最好的钢铁侠电影。我们在游戏领域也会采取先打好基础渐徐图之的模式,让我们先做出有史以来最好的蜘蛛侠题材游戏再说。
“It is the New York that you want Spider-Man in,” Rosemann emphasized. “If you’re a Marvel fan coming to play this game you’ll see familiar names and logos and locations and we’re lucky that you’ll see, oh, that is the Sanctum Sanctorum?! It’s not going to be a focus but you’ll be able to swing by it. You’ll feel like, this isn’t just any New York City, I’m in the Marvel universe. This is Marvel’s New York. There will be a lot of elements that will make you feel like it’s part of a larger story.”
但是这个游戏中的纽约是广大受众心目中蜘蛛侠应该居住的纽约。如果你是漫威粉丝,在游玩这个游戏时你会看到熟悉的名字、标志、地点,如果你看到“哦,原来奇异博士坐镇的纽约至圣所就在那里啊?”,我们会深感幸运。这些地图中漫威元素不会喧宾夺主,但是玩家可以摆荡到这些元素旁边。玩家们会感觉到,这不仅仅是纽约城,而是身处漫威宇宙之中,换句话说玩家在体验漫威世界观体系之中的纽约。我们将埋下众多元素让玩家感受到整个游戏的故事是一个更加庞大的故事的一部分。 |
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