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本帖最后由 chenzj 于 2018-10-22 09:18 编辑
电玩事业:
我们致力于寻求在电玩事业寻求更广阔的空间 - 从创建和发售游戏的方式到他们的游玩和观看方式 - 今年首次超过100亿美元的营收。 我们正积极投资于跨越每个端点的内容、社区和云服务,以扩大使用范围并加深与游戏玩家的互动。 Xbox Live目前拥有5700万月活跃用户,我们正在投资MIXER这样的新服务项目- 这模糊了观看和游玩之间的界限 - 以及我们新的无限制订阅服务Xbox Game Pass月票。
今年我们第一方游戏团队增加了五家新工作室来开发第一方游戏软件,以支持我们快速增长的游戏服务。 我们对PlayFab的收购有助于我们进一步实现打造跨越手机端、主机端和PC端的全球云游戏平台的愿景。 我对我们在总规模超越1000亿美元并且仍然高速增长的全球电玩市场中获得机会以及未来可能的发展感到非常高兴。
Gaming
We are pursuing an expansive opportunity in gaming — from the way games are created and distributed to how they are played and viewed — surpassing $10 billion in revenue this year for the first time. We are investing aggressively in content, community and cloud services across every endpoint to expand usage and deepen engagement with gamers. Xbox Live now has 57 million monthly active users, and we are investing in new services like Mixer — which blurs the line between watching and playing — and Game Pass, our new unlimited subscription service. The addition of five new gaming studios this year bolsters our first-party content development to support our fast-growing gaming services. And our acquisition of PlayFab accelerates our vision to build a world-class cloud platform for the gaming industry across mobile, PC and console. I’m excited about our opportunity in the fast-growing $100 billion gaming market and what’s to come. |
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