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发表于 2018-10-25 21:21 · 上海
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X1X画面肯定更好,但是所有平台的树木草叶细节都是一样的,不存在什么缩水,LZ不要无中生有,否则你解释下DF为什么这么写?
With that said, while there are key differences between the four different console versions, the level of commonality in terms of the visual feature set is worth emphasising. Long-time Digital Foundry readers may remember that the original Red Dead Redemption saw a reduction in environment detail - specifically with foliage - on PlayStation 3, with Xbox 360 delivering richer landscapes. There are no such differences that we could spot with the sequel. Environments are equally as lush on all platforms, rendering effects are almost a complete match, while draw distances and pop-in are just as solid regardless of the machine you play it on.
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