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http://ps3.ign.com/articles/733/733921p1.html
IGN: What are your thoughts on 1080p? You're rendering some stuff out at that resolution now, do you think it's necessary for games to be standardized as 1080p and is it doable?
Eggebrecht: First of all, we are not only rendering some part of Lair in 1080p. The whole game is in 1080p native, from front-end to all in-game bits.
We absolutely love 1080p because of the detail that you can see. When we went up from 720 to 1080 I was blown away how much more of the artwork was visible. We started out being true 720p proponents, but since switching over to true 1080p via HDMI a few months ago I can't go back.
Lair is not upscaling or cheating to get to 1080p, we are natively running at
the full 1920x1080 progressive resolution. Earlier this year we were quite
skeptical if that would be possible, but the final kits really were a
revelation in terms of power. Sony delivered what they promised and after a
bit of tweaking we had the game up-and running. One thing that did help us
was that our engine always was heavily reliant on data streaming, so the
larger frame buffer memory never was an issue. By now half of our staff has
1080p monitors, and believe me, the 720 guys are jealous.
Lair is not upscaling or cheating to get to 1080p算是对X360的一种反应吧. |
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