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本帖最后由 Aestibalis 于 2019-10-21 10:20 编辑
来自我讨厌的管子用户Shirrako。
节奏很有问题。
故事有意思,但是中间间断太多。如果你无法做到一直玩这游戏,在到达下一个过场动画时你可能会忘了前面发生过什么。
死亡搁浅基本就是1小时高朝,四小时给NPC送快递
开放世界比MGSV有意思,但是还是有开放世界的通病。
实际上不如说要比无聊,MGSV的开放世界简直无法超越。
到达一块新区域的时候还有那么点意思,但是当游戏开始要你开五公里的车回到一个之前去过的地方送快递,你就会觉得操蛋了。
所有安全屋都长一样,一样的房子,内部环境也是完全复制粘贴。
《我的世界》有昼夜周期,到晚**要找地方躲起来,死亡搁浅没有,但这游戏有下雨。下雨的时候你要找地方躲雨,不然会损坏你的快递盒。
我喜欢探索和角色扮演的部分,也就是在玩游戏的时候假装我真的在这个世界里。
提醒你们下游戏的开局有时候玩起来很累人。
这游戏不如大表哥2和战神。不过话说回来,这是个不同类型的游戏。
它的侧重点是合作和探索。如果你指望玩第三人称潜入动作游戏MGS6,你不如现在要求退款。
原文:
"pacing is way off
Story is interesting, just too much gaps in between
if you don't play this game often you'll forget what happened before the next cutscene happens"
"DS is basically 1hr of cool shit
4hrs of delivering packages to npcs"
open world is more interesting than MGSV, but has the same drawbacks of open world -
"it's more interesting lol, mgs5 was so dead
hard to beat it"
"it's fun when you explore new land
but when the game asks you to drive back 5km just to deliver a package to a place you've been to before
you're like "fk off""
"all the safe houses look the exact same
they all have the exact same building you enter to connect
and all the resting places are 100% copy and paste the same in all of them"
"Minecraft has elements of hiding and taking shelter when it's dark
this has no day/night cycle which is a huge fail
but it has rain
when it rains you need to take shelter or it will damage your cargo"
"well i like exploring
and roleplaying, aka playing the game like i am really there"
"just know the start of the game is a bit of a chore at some times"
"it's not as good as RDR2 or God of War
but then again, it's a different game
it's focus is cooperation and exploration
if you are expecting third person stealth action MGS6
you're gonna want to refund" |
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