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发表于 2019-10-27 19:04 · 荷兰
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本帖最后由 Jensen23 于 2019-10-27 19:11 编辑
One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.
至于什么所谓的“Amy好像说为了剧本张力更强把美末导演调进神海工作小组,结果他一进来就把原有的剧本和预先做好的一部分游戏全推 翻了”之类的脑补
这边建议你去看看知名游戏记者Jason Schreier是怎么说的吧
还有希望你不要回复我了 并不想看见你
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