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[X360] 超大作 Halo3 法米通最新高清扫图(更新连结!一定看的到!)

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 楼主| 发表于 2006-11-2 00:49  ·  台湾 | 显示全部楼层 |阅读模式


.

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发表于 2006-11-2 00:54  ·  广东 | 显示全部楼层
红叉两个
按 Ctrl+Enter 直接提交

求败者

肩情败露

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发表于 2006-11-2 00:59  ·  加拿大 | 显示全部楼层
XX...................................

就是这样,盗链可耻啊
该用户已被禁言

流放者(禁止发言)

更喜欢红尾吧了!

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发表于 2006-11-2 01:03  ·  上海 | 显示全部楼层
没什麽好说的期待。。。。。。。。。

终结者

metal max 归来!

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发表于 2006-11-2 01:07  ·  福建 | 显示全部楼层
杂志扫图倒还看不出什么 而且感觉很多象是概念图啊

征服者

华丽的推倒团真29号

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发表于 2006-11-2 01:13  ·  上海 | 显示全部楼层
叉叉叉……………………

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 楼主| 发表于 2006-11-2 01:20  ·  台湾 | 显示全部楼层
有些人可能发现画面感觉跟E3展那影片有差
这在前几天EGM就已经抢先公布过了游戏画面时就已经说明过原因...

----------------------------------------------------

转贴自巴哈

今回刊载的是多人连线的游戏图片.开发阶段目前仍在
alpha stage,诸多Halo 3要实现的特效尚未纳入.
(水面效果、天气动态营造、HDR光照等)[/COLOR]

Halo 3将与Gears of War 采取完全不同的视觉风格,相
对地特效与运算资源的挹注重点也会有所不同.当Halo 3
完成,它将会是Xbox 360上画面最佳的游戏.[/COLOR]

On plot twists
"Halo 3 will contain more plot twists than any other game in the series" --Jaime Griesemer

On Gears of War being competition
"We've played lots and lots of multiplayer and some singleplayer, and yeah, it's really good. But it's also quite a bit different from what we're doing. I realize that a lot of people are concerned that Halo 3 and GoW are going to compete for the same audience, but I think that when people get to play, they'll realize how different the games are. Gears is a much slower game where stragegy and cover plays a bigger part." --Jaime Griesemer

On graphics
"A lot is still missing in this build. Weather- and water effects are missing, and most of our HDR isn't in there yet. We're still at alpha stage, but when everything is in place, Halo 3 will be the best X360 has to offer." --Brian Jarrard

"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard

"There are many ways to convey emotion. Graphics is not the most important one." --Brian Jarrard

On multiplayer and bots
"Multiplayer has always been important, but it's developed in a different way which makes it look bigger for every game. We have a base that we always build the MP part on, whereas the SP mode practically has to be built ground-up every time. Xbox Live also made MP in Halo 2 even more important." --Brian Jarrard

"A lot of people ask us about bots. They think that the AI in Halo was pretty damn good, and would work well in MP as well, but it's really not that simple. The enemies in Halo are optimized for encountering the player in large numbers. They would be a lot worse at abstract thought AI like 'I have to defend my flag' and so forth. In short, to create bots for Halo would be an immense undertaking, and we rather put that time into making new levels, weapons and netcode." --Jaime Griesemer

审判者

DANTE与我同在

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发表于 2006-11-2 01:23  ·  安徽 | 显示全部楼层
明明是3个红X~~~~~~

战士

我是一只月亮

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发表于 2006-11-2 01:51  ·  陕西 | 显示全部楼层
强,真强。
```````````````

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发表于 2006-11-2 02:10  ·  上海 | 显示全部楼层
强!!!大期待!!新的交通工具,新武器
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