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刚翻的,一些地方意译了,水平有限= =~转帖请注明。
革新的操作方式究竟能否战胜高清的诱惑?
画面与游戏性之争,这是次时代战争中任天堂所面对的问题,而现在Wii游戏的最终拷贝就放在我们的桌上,虽然作为评论者,我们会尽力把作品区分开来看,但或多或少总会不自觉地把HD和创意拿来比较。举个例子吧,使命召唤3,刚刚在一星期前以接近9分的实力在PS3和XO上震撼了我们,我们现在需要开始玩Wii的版本了。这真的是同一个游戏?游戏确实牺牲了一些东西。尽管足够有趣,但这感觉完全是一种不同的体验。究竟为了游戏性牺牲画面值得不值得,这要看你的个人喜好了。对我们来说,这游戏是这种新型游戏方式的一个很不错的开始,,不过我们还不会说它超越了其他主机上的版本。
Treyarch制作使命召唤3时,开始尝试了一些与传统召唤系列不同的东西。比起之前通过切换地图来征战于二战的站场,使命召唤3围绕着诺曼底战役而展开了连续的一系列战争,一直到88日后的巴黎解放。通过转战这些战场,玩家将会置身于一场美国、加拿大与波兰人的战争,以及英国人对于德国精锐装甲集团的进攻。故事已经足够了,让我们开始踢那些***的屁股吧~
依据Treyarch的构想,使命召唤3在最后的时间里进行了大幅的修改,尤其是在剧情方面和电影化效果方面。通过使命召唤:红一纵队积累的经验,制作小组增加了大量的电影式效果,同时还保持着一直以来素有的大量玩家身边的各类场面(飞机撞大楼,***被打爆,就是这个意思。。。)以及过硬的游戏系统。将其于其他版本区分开的,最主要的就是这种独特的FPS操作方式。如同银河战士3一样,使命召唤3利用接收器让玩家得以实现更为快速和精准的操作,这和电脑鼠标和键盘很是类似。当准星停留在屏幕***时,玩家处于静止状态。慢慢移动你的Wii柄,于是你的角色视角也便开始移动。你挥动控制器的速度越快,你在游戏中的视角转向也就越快。
但是这真的实用么?这是所有玩家最关心的问题。毕竟,在别的主机上的使命3拥有更棒的画面,所以Wii版的操作理应更好,不是么?唔,总体的感觉是绝对不错的,但是我们不能说所有的玩家比起那些传统方式都会喜欢这种感觉。当你在激烈的战争中,Wii控制器可以让你以惊人的速度猛地掉头,按住A键进行精确瞄准,然后精准的一枪爆头。在这种感觉方面,它做成功了。当然,这种操作还能带来很多FPS的新乐趣。不过默认的准星移动速度并不能满足我们的要求,让我们把移动速度改的更快吧。简单来说,这样可以更让我们如同操纵自己的身体一样。
这种操作方式在对空旷场景中远距离的目标的射击帮助特别棒,在近距离作战中则稍微差些。当敌人处于射程中后,你可以非常悠闲轻松的转过枪,瞄准,然后给他致命一击。不过在走廊和楼梯里,我们很难边移动身体边调转视角,而这种操作我们可以在普通手柄下轻易完成。不过尽管如此,这种操作方式已经足够让我们享受Wii版的使命召唤3所拥有的乐趣了,它用到Wii差不多九成的功能。这种操作的缺陷就是几乎完全依赖于主角脑袋的移动,身体仿佛都是被脑袋给连带强拽转向的。使命召唤3是目前为止Wii上面感觉最自然的第一人称射击游戏,不过这种操作方式还有非常大的改进空间。
另一个让Wii版使命召唤3不同于其他次时代主机的,便是它那更容易让玩家投入的“战斗动作”方式。开车,划船,或者从***兵手里抢走他的武器,这些“战争动作”贯穿了Wii版召唤整作,尽管它们如同手柄按键杀手(火影?)一样,或者从另一个角度来说不过是些迷你游戏。有少数的战争动作感觉非常棒,其他的则糟透了。
当使用这种被Treyarch称作“使命召唤式”的操作时,玩家需要像操纵方向盘一样使用你的Wiinote柄和左手的nunchuk柄。老实说,自从公布需要两柄并用开车后,我们对这个一直非常怀疑,nunchuk柄看起来并不是那么的可靠。不过,事实上使命召唤3的驾驶感觉是非常自然和有趣的,而通过体感操作会让你感觉确实像是放下枪开车投入战斗一样,做的不错。类似这个的一些操作(划船?)也比较过硬,唯一的一点不足是nunchuk还差震动。(这很明显是一个硬件不足)
而在其他“战斗动作”也存在着不少的问题。举个例子来说吧,和一个***士兵争夺他的枪,这动作非常容易让人产生挫败感,因为游戏总是不能对你的动作给予准确的回应。当你想要和一个敌人徒手格斗的话,玩家需要水平举起双手的控制器——就好像你真的拿了一把枪一样——然后前后猛挥你的控制器。这种抢夺武器的方法实在是太消费体力了,而我们还不得不花费大把的时间在挥动控制器上面,而看着***把武器从我们手里抢走再砸在我们脸上感觉就像是某些冷笑话。一旦玩家完成了最初的扭斗部分,你还需要用控制器做出一个双手持枪往下砸的动作,而控制器在这时反应还是不那么灵敏。没有什么比摆了个POSE却没有任何反应更让人闹心的了。这是个不错的创意,只是实行起来出了问题。
在一些操作细节方面,使命3也还有很大的改进空间。当你想要扔手雷的时候,你可以用一个按键完成也可以靠挥动手柄。我们推荐使用按键,因为当你想要靠挥手柄这么做的时候,nunchuk经常会无法识别你的动作。同样令人讨厌的细节还有,在游戏中一些比较大型的武器移动起来非常慢,所以当你尝试用它们进行精确瞄准时,你会觉得自己仿佛是在移动一吨重的***炮台,或是50毫米机关炮。过慢的速度使它们丧失了实用性。
从总体上来说,Wii版使命召唤3这次做的不错,不过确实在画面方面做出了很大的牺牲,用次时代的画面级别来要求它是不公平的。事实上,在某些细节上还不如GC和XB版画面。当然你仍可以看到飞机掠过头顶,暴雨时天空中的闪电以及夜晚枪口所冒出的火光,但是一切看起来都只是很泛泛、简陋的效果,离真实还差很远。
让我们在最后抱怨一下吧,Treyarch也许因为太忙而没在Wii版中提供多人模式,而这是XO和PS3版本下最重要的乐趣之一。而游戏不仅没有在线模式(任天堂之过),游戏里连分屏都没有。在PS3和XO版把24个玩家***在一场组队战中时,Wii的玩家只能忙他们的单人任务;使命召唤3的多人模式另玩家为之惊喜,而任天堂的爱好者们却没有份,这无疑另人相当不爽。
结束语
Wii版使命召唤3是个大杂烩式的游戏。对新手来说,游戏的操作感觉会很不错,“战争动作”中有些不大不小的问题,精准设计和使命召唤式驾驶汽车感觉很棒,吸引眼球的东西很多。而如果你对游戏性的要求不是那么高,使命召唤3是会让人感到不同程度的失望的,游戏中没有多人模式,而视觉效果相当简陋。如果你期待能在这款游戏上得到多人模式和超出GC/XB级别画面的乐趣的话,你会失望的。不过,使命召唤3无疑提供了一种值得尝试的操作方式,这种操作貌似银河战士2会是第二个。如果你想要尝试在Wii上获得新的FPS感觉,使命召唤3就是这么一款向你介绍这种操作模式的游戏。
综述 6.5
使命召唤系列向来在协调游戏性和剧情关系方面做得很好,Wii版使命召唤3也不例外。没有多人模式让人颇受打击。
画面 7.0
尽管画面有些拿不出手,不过大量可破坏的场景和多变的战场环境让游戏保持住了一些魅力。支持480p和16:9。
音效 8.0
环绕效果不如360和PS3版,不过音质本身没有什么差别。
游戏性 7.0
游戏用到了Wii九成的操作能力,不过在“战争动作”方面游戏是个大杂烩,有些很好玩,有些则很糟糕。
游戏可持续性 7.5
对一个多人模式几乎是其全部的游戏,没有在线模式(要怪任天堂),没有分屏模式(要怪Treyarch),这感觉简直是对Wii玩家的侮辱。幸运的是单人模式还很不错。
总评 7.7(不错)
原文
Call of Duty 3 Review
Can innovative control win out over the grit and glamor of the HD era?
by Mark Bozon
November 14, 2006 - Graphics vs. gameplay. That's the battle Nintendo is facting this generation, and now that final copies of Wii games are hitting our desks, we as reviewers are trying to sort through the ups and downs of the "HD vs. Innovation" debris. Take, for example, Call of Duty 3. Hitting nearly a 9.0 score on both 360 and PS3 just a week ago, we've now had our run with the Wii version as well. Is it essentially the same game? Minus a few changes, yes it is. Interestingly enough though, it feels like a totally different experience. Whether or not the sacrifice for notably weaker graphics is worth it will come down to your personal preference. For us, the game is a great start to a new way of playing, though we wouldn't go as far as to say it's better than its console counterparts just yet.
Developed by Treyarch, Call of Duty 3 takes a bit of a different approach to the traditional COD world. Rather than playing in token battles of World War II and switching from area to area all over the map, Call of Duty 3 is based on one specific set of battles centered around the Normandy Breakout, working up until the liberation of Paris just 88 days later. Taking control of each region represented, players will jump from the American troops over to the Canadians and Polish, as well as the British forces as they push against the elite German Panzer forces. Enough with the story though; lets kick some Nazi ass.
Breaking it down:
Call of Duty 3 has been reworked and reinvented this time around, following a more specific story and centered around a more cinematic approach due to Treyarch's design. Taking a few notes from Call of Duty: Big Red One, the team has added a ton of cinematic flair, with constant action surrounding the player at all times and the same solid gameplay mechanic as the previous games. Where the title sets itself apart form the other console versions is in the revamped FPS control. Working along the same lines as Metroid 3: Corruption, Call of Duty utilizes a bounding box that gives the player faster and more precise controls, very similar to a PC mouse and keyboard. When the cursor is in the middle of the screen, the player is still. Start moving the Wii-mote against an invisible bounding box, however, and you'll start to move your character's head as well. The farther from the center of the screen you move the controller, the faster you'll turn.
But does it work? That's the question on everyone's mind. After all, Call of Duty 3 got a huge graphical overhaul on the other next gen systems, so the game's control better be worth it, right? Well, the overall feel is definitely solid, but we wouldn't go as far as to say any and every player out there is going to enjoy it more than the traditional dual-analog setup. When you're in the heat of battle, the controller is amazing for snapping your head in a direction, sighting up while holding the A button, and then blasting a soldier with pixel-perfect precision. In that sense, it's a success. Still, there are a few control issues inherent in the FPS design at this point. While the ability to control turning speed is there, the sensitivity isn't as complex as we'd like it. Let us change the bounding box. Let us change the sensitivity of the cursor movement speed. Simply put, let us make the controls ours.
The controls work great when firing at a distance or navigating through large, wide open spaces. Where they lack a bit of finesse is in up-close combat. When at a range, players can quickly turn into any direction, sight in, and tweak their shot to deliver lethal blows with ease. When working in hallways or around staircases, however, it's diffi*** to move and turn at the same time, and the quick feel that we're used to in a dual-analog setup isn't quite there. Even still, the controls work well enough for us to genuinely enjoy Call of Duty on Wii, but we'd say they're at about 90 percent. The flaw with control relies entirely with how the head turns dependant on the body. To turn, you're moving your gun to sort of shove your head around. Bottom line: Call of Duty 3 is the most natural feeling FPS on Wii thus far, but there's still room for improvement.
Motion Gameplay:
As the other main change between Call of Duty 3 for Wii and the other next generation consoles is the execution of the in-game "battle actions" that have been added to further immerse players in the experience. Ranging from driving a car to rowing a boat or literally fighting a Nazi for his gun, the battle actions are all about alternate play forms on Wii, whereas they were broken down into button mashing and mini-games in the other versions. A few of the battle actions work very well, while others are nearly broken.
When using "Call of Duty driving" as Treyarch has called it, players will actually hold the Wii-mote and nunchuk controllers up like a steering wheel. To be totally honest, we were very skeptical about this one, since it relied on not only the Wii-mote but also the nunchuk to detect motion, and as it stands right now the nunchuk seems to be less reliable in the motion department for some reason. Still, Call of Duty 3's driving feels very natural and entertaining, and the change in hand position actually does a nice job of transitioning you into truly feeling like you moved from aiming a gun to actually driving a jeep into battle. The amount of analog on the control is solid, and the only letdown is the lack of force feedback on the nunchuk side (which is obviously a hardware issue).
When it comes to a few of the other battle actions though, the game has a few issues. Fighting a Nazi for his gun, for example, can be amazingly frustrating, as it isn't always the most responsive motion control. When going hand-to-hand with an enemy, players will have to hold both controllers horizontally - as if you're actually gripping a gun sideways - and jab forward and backward with the controllers. The sheer amount of energy that has to go into the wresting is far too much though, and countless times we'd shake the controllers and feel like it was some kind of cruel joke as the Nazi pulled the gun away and smashed us with it. Once the initial wrestle is completed, players have to make a two-handed slash with both controllers, and again the controllers aren't too responsive. There's nothing more frustrating than doing a motion and not seeing it represented. Good idea, just a lacking execution.
As a few other odds and ends about control, Call of Duty 3 has a few other areas it works to achieve immersion. When throwing grenades players can either chuck with a button press or with motion. We'd suggest using the button though, as the nunchuk controller didn't always sense our action when trying to throw. As another minor annoyance, some of the larger guns in the game move at a slower pace, so while you've been used to aiming with pixel-perfect precision, these situations will find you moving your hand a ton to aim a *** turret or .50 cal machine gun. It's just to slow, and it needs work.
As for the overall presentation of the game, Call of Duty 3 does a fine job, but it's seriously lacking in the graphical department. It isn't even fair to compare the game to its next-generation console counterparts. Actually, the visuals seems to fall somewhere between the Xbox and GCN versions of the title. Sure you'll still see planes flying overhead, lightning cracking during a storm and muzzle flashes in the dead of night, but everything has a generally low-res look to it, and it just isn't up to snuff visually.
As our final main gripe with the game, Treyarch didn't have time to include multiplayer, which is a huge part of the Call of Duty 3 experience on PS3 and Xbox 360. Not only is there no online included (faulted by Nintendo), there's also no split screen. While Call of Duty 3 on 360 puts up to 24 players against each other in a class-based team battle, Wii players will have only the single player missions to keep them busy, and when multiplayer is as amazing as it is in Call of Duty 3, not having anything for Nintendo fans is definitely a letdown.
Closing Comments
Call of Duty 3 for Wii is a bit of a mixed bag. For starters, the game’s control is pretty solid, and while there are a few issues with the battle actions, the pin-point aiming and Call of Duty driving feels great, adding a ton of immersion in to the game. If the gameplay isn’t your primary focus for FPS games though, Call of Duty 3 may be a bit of a downer, as there’s no multiplayer, and the visuals are pretty weak. If you’re expecting anything more than a solid single player adventure and GCN/Xbox graphics, you may be disappointed. Still, Call of Duty 3’s control is definitely something to experience, and seems to be second only to Metroid. If you’re looking to try the FPS genre on Wii during launch, Call of Duty 3 is the game to show the system off.
6.5 Presentation
The Call of Duty series has always done a fine job of showing just enough story to push the gameplay, and COD3 for Wii is no different. No multiplayer hurts.
7.0 Graphics
The game still isn’t up to snuff graphically, but the sheer amount of destructible environments and constantly active world definitely helps. So does 480p and 16:9 display.
8.0 Sound
Surround sound is definitely missed from the 360 and PS3 version, but the audio is still essentially the same.
7.0 Gameplay
The main Wii control is about 90% there, but the game offers a mixed bag of battle actions. Some are fine, while others seem almost broken.
7.5 Lasting Appeal
In a game that’s nearly all about multiplayer, the lack of online (due to Nintendo) and split screen (due to Treyarch) is a spit in the face of Wii gamers. Luckily the single player mode is solid.
7.7
Good OVERALL
(out of 10 / not an average). |
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