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原贴地址 https://bbs.a9vg.com/viewthread.php?tid=593600&fpage=1
留了2段没翻...
我试着翻译了后2段的 第1次试着翻译 大家别笑我...本人IELTS才6分- -
The rest of Twilight Princess' sound is really weird. On one hand, it's using plenty of the same sort of sound effects and battle yelps that the series has relied on, which again will tap into fans' nostalgia for the series. So you'll get the familiar sound of swinging swords, exploding bombs, and all of that. It generally sounds fine, but the game also makes frequent use of the speaker on the Wii Remote, piping a lot of combat noises through it. Unfortunately, this speaker is cheap and tinny, making everything that comes out of it sound distorted and poor. The audio coming through this speaker also chops up fairly frequently, as if it can't maintain a decent connection with the console. Hey, no big deal, right? Just turn the speaker down in the settings menu. That's an option, but some sounds are either only played through the Wii Remote speaker or they're played so quietly on the TV that they lose impact. Having some of the sounds play through this speaker seems like a neat idea, but it doesn't work all that well in practice.
Objectively speaking, it's still a little disappointing that the series hasn't evolved much at all with this latest installment. You'll almost certainly enjoy the game for its terrific puzzles, colorful characters, and compelling story, but at some point the feeling of nostalgia crosses the line and holds this game back from being as unbelievably good as some of its predecessors. So as impressive of a game as it is, Twilight Princess seems like it could have been so much more with a few presentational updates and more effective and interesting uses of the Wii's unique control scheme. But even without those things, Twilight Princess is a great game that stays extremely true to the Zelda franchise's past. That's excellent news for fans of the series, who'll find in Twilight Princess a true-blue Zelda game with updated visuals, some new twists, plenty of challenging puzzles, and a faithful dedication to the series' roots.
黄昏公主剩下部分的音效非常神秘.一方面,它使用了许多之前系列所依赖的相同音效和战斗的叫喊,这些再次激起玩家对过去的系列的怀念之情.所以你也会在挥剑的时候,炸弹爆炸的时候听到相似的声音,所有都是.这个大体上听起来还不错,但是游戏还是使Wii Remote的喇叭的使用过于频繁了,战斗时通过它发出很多杂音.不幸的是,这个喇叭只是个华而不实的便宜货,使发出的任何声音听起来底气不足被扭曲一般.音频从喇叭出来也变细了,好象它不能大方的维持和主机的联系一样.嘿,只是个便宜货,不是吗?那么在设定菜单里把它拒绝吧.那是一个选择,但是有些音效也只能通过Wii Remote发出来,要不然在电视面前***静的玩会缺乏带入感的.只有一部分声音从喇叭里播放出来的确是一个不错的主意,但是不一定在玩所有游戏的时候都需要这样做.
客观上来说,仍然有一点点失望就是这个系列根本没有对于(Wii的)新的部分有什么进化(这句欠考虑).你也几乎会因为令人头疼的迷题,丰富多彩的人物,引人注目的故事,而非常享受这个游戏,但是在一些要点,怀旧的感觉交织在主线上,好象阻止了这个游戏成为它之前难以置信的优秀的前辈.作为一款印象深刻的游戏,黄昏公主看起来好象可以以Wii的独一无二的机能而多一些表面上的进化和更有效更有趣的使用的方法.但是甚至没有这些东西(新操作之类的吧.),相对之前Zelda系列的高素质来说,黄昏公主依然可以说是一款伟大的游戏(这句话意译了- -). 对这个系列的fans而言,这是个极好的消息,他们会发现黄昏公主就是一款真正的以Zelda为名的游戏,里面有最新的视觉享受,相当的新的手法,足够具有挑战性的迷题,还有(制作小组)对Zelda系列最忠诚的奉献.
大家顶我下...第1次发翻译贴.
希望多多指教 提出错误...- -. |
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