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TSA说,作为专业评论人员,我给Zelda TP 9.6分,但是作为它的fan,我只能给8.5分……
原文链接:http://www.thehylia.com/index.ph ... om=&ucat=3&
原文内容(看得懂的自己看吧,不过有很多的剧透要注意了!大部分都是抱怨 ):
Yes, I know many of you haven't even completed Twilight Princess yet, and some of you haven't even played it yet, but I've been playing with this game for just about three weeks now, and after playing through it several times, it's time to give some post-review reflections. Twilight Princess is a rock solid game and deserving of the 9.6 rating I gave it. It's not so bad that it was worth the 8.1 one site gave it, but I would argue for how long it was in development, the game does have several shortcomings if you are a fan.
Twilight Princessd oesn't really deliver on the promise of being a "historical" Zelda title, or even the best Zelda title. When I say that, I mean Twilight Princess really is the best Zelda title ever made, but it's like saying, "you're the richest person in the world because you inherited all your fortune". Twilight Princess sort of just landed into this title of "best Zelda game ever" because of everything it had going, stemming from Ocarina of Time's success and The Wind Waker's shortcomings, rather than establishing itself on its own merits as the best Zelda game ever. In that regard, Twilight Princess is a disappointment.
The biggest disappointment in my book is the diffi***y. While I found the game to be as diffi*** as Majora's Mask, which I viewed as the hardest 3D Zelda game leading into Twilight Princess, it wasn't at the insane diffi***y level of the original Zelda titles, or even A Link to the Past. Sure, the boss battles were epic and the dungeons were long and creative, but Nintendo once again baby-stepped players with too many cues and too many in-game guide elements. Midna isn't really Navi, who offered advice in every single room, but even still at points you don't even need a cue from your counterpart. A monkey will lead you in the right direction, or a character will flat out reveal where your next destination is, or a sign will explain what a device in a room will do if you don't know how to use it. Nintendo was catering to a larger audience with Twilight Princess, and at that expense was destroying any chance this game would be the most diffi*** Zelda ever. Maybe next time Nintendo can consider a diffi***y option?
Part of the magic of a Zelda title is "exploring" the world. Sadly, Nintendo made the most linear Legend of Zelda title to date with Twilight Princess, probably equaling The Minish Cap that was released only a year ago in this regard. While the world is vast and huge, most of the time you are only traveling to any one place because the story or some in-game device revealed, rather easily, that you should be heading to that destination. It's not so much that they tell you where to go, but most of the time you receive detailed directions. It's almost, at points, like having somebody write you a manual on how to tie your shoes. I personally felt Twilight Princess was spoon-feeding me over and over. Bill Trinen, next time you say Twilight Princess is the hardest Zelda game, and that the E3 2006 demo was toned "way down", try to sound more believable because this game was not as hard as you and Nintendo claimed it to be.
That being said, I've heard a lot of complaints about the puzzles. In all honesty, Zelda is Zelda and you always have to have certain puzzles, but in some cases, I have to agree with the dissenters. How many times and I just going to have to push a block or step on a switch or have to kill every enemy in the room to solve the puzzle?. The puzzles in Twilight Princess aren't necessarily "clever" more so than they require good skill. Having to navigate using the dual clawshot, or have good timing with the Spinner is not what I call a "hard puzzle", but a "hard challenge". There was nothing in the game that rivaled the Water Temple's water level changing at any point, or the multi-floor dungeon puzzles found in dungeons like the Ice Palace in A Link to the Past. Sure, the puzzles in The Wind Waker got annoying at points, such as the Mirror Chamber in the Earth Temple, but they were at least more intricate than most of Twilight Princess' puzzles. Twilight Princess is more about clearing obstacles than solving puzzles in most dungeons.
Part of the problem with the puzzles, and the dungeons themselves, is the fact the game borrows so heavily from Ocarina of Time. There is no way around this; Twilight Princess is an Ocarina of Time fan service. How many of you reached the Arbiter Ground's and saw the four lights being put out by the Poes and immediately thought "rip off" (See the Forest Temple in Ocarina of Time)? I mean, come on Nintendo, we can do better than a giant version of Morpha (Morpheel), a more sinister looking version of Gohma (Armogohma), and a fire-breathing rip off of Helmarok King (Argorok). Zelda bosses have really only been diffi*** in games like The Adventure of Link and A Link to the Past, but I mean...I really was expecting hard, multi-form bosses in Twilight Princess. In Nintendo's defense, the final boss in Twilight Princess is the hardest to date (save for maybe the Thunderbird in Zelda II, which isn't technically the final boss).
Yet, for as much as Twilight Princess went back to Ocarina of Time, it simply abandoned it on the most important front - the storyline. Nintendo (Miyamoto and Aonuma, listen up), it's time to put an axe in this damn storyline mystery. It's been a great 20 years of not knowing what the hell is going on, but you keep promising the games will make more sense, yet with each new installment, the timeline becomes an even bigger mystery. It's like you purposely do this just to annoy fans. Seriously, I'd like to know the timeline before I have children of my own, seeing as how I played this game as a child myself. The in-game story in Twilight Princess is very good, but most fans will look past the in-game story and look for a series arc aspect. Part of the problem fans who are disappointed with the ending are having is they expected something they didn't get - a tragic ending. Nintendo's hype machine for the past year which said the game is darker, and that Princess Zelda's future wouldn't be bright, really amounted to nothing but hot air.
Not only was the ending not satisfying in terms of the overall series storyline, but does the game even try to connect to Ocarina of Time other than references to old characters through NPC names (Impaz, Rutela) or geography (you do visit old locations which have developed over time)? The Triforce, the Seven Sages...Ganondorf's sealing and the ruin of Hyrule...they all go unspoken for the most part. Hell, we are even given a cut scene that shows the creation of Hyrule, but it totally neglects the word "Triforce" in the entire sequence. Sure, you see the Triforce in the game. But is the word Triforce mentioned once in the whole damn game (I can't recall)? What about those Sages from Ocarina of Time? Where are they? Where were these "old characters" we would see back in Twilight Princess that were in Ocarina of Time, Nintendo? Again, nothing but empty promises.
Maybe it's a bit unfair. The game, on the surface, appears to be a direct sequel to Ocarina of Time, but in reality, it's a game that takes place in Ocarina of Time's world with a totally new storyline. In most respects, Link, Zelda and our faithful villain Ganondorf aren't even the main characters. Real quickly, I want to say right now Midna is not a Navi. Yes, she performs the actions of a Navi, but she is a main character, and in many regards, the main protagonist of the story. The entire game is about Minda trying to save her world; about her sad story, about her struggle against Zant, the Twilight King. Link, Zelda and Hyrule are just caught up in the middle of this battle, which does stem from Ganondorf, but in reality, the focus is on Midna and Zant. Link does not develop in this game like in other titles. In fact, I felt less connected to Link in this game than any other Zelda title before it. The Wind Waker is superior to Twilight Princess in the realm of the characterization of Link, and that's something I will find myself admitting over and over again to remind people "realistic" is not always better.
But the major disgrace in Twilight Princess is the bastardization of Princess Zelda. Nobody and I mean nobody who has beaten this game that I've spoken with in detail about Zelda has found her role to be a "good" one. She has reverted back to that helpless Princess with no character. Dear Nintendo, just because Zelda "gives her soul" to save Midna halfway through the game doesn't mean it will evoke emotion in players, especially if she is poorly developed! You barely see her in the game! You only see Princess Zelda three times - in the beginning where it seems promising, then when she gives her soul to Midna, and then at the end when she is part of the final boss battle. What happened to the progress made in games like The Wind Waker, where Tetra has spunk, or Ocarina of Time, where Zelda became Sheik, a rebellious Sheikah defying the dark king? You should be ashamed of yourselves, Nintendo, for what you teased us with. Romance? More characterization of Zelda than ever before? Bull shit. You screwed her over, and you really pissed off much of the fan base with this move.
Let's not forget the "more Ganondorf than you could ever expect" quote from last year. Was that supposed to mean that his final boss battle is more epic than before? Thank you Nintendo for the great final battle, but where the hell was Ganondorf in the rest of the game? No - Zant was Zant. He just had Ganondorf's power. Same for Midna - she was not Zelda; she just had her soul inside her. You can't say Zelda and Ganondorf had huge roles because they didn't. Sure, fans would love a game with less roles from both Zelda and Ganondorf - but if you're going to use them in the game, then DON'T NEGLECT THEM. That was the utter and immense failure with this game - the ability to understand this aspect of most fans' perceptions. Also, what was with the ending of the game? Yes, the Midna part was touching, and running Ganondorf through felt good...but what did the ending achieve? More ambiguity? Teasing us with a sequel? Next time, if you're giving us a fan service, go all the way - you should have flooded Hyrule or killed off Link.
These complaints are merely the ramblings of a Zelda fan, and really are nitpicky and that is why I didn't count any of this against Zelda's final review score. If I did, Twilight Princess would have scored below a 9. I would, however, like to elaborate on a few things I touched upon in my review. The controls of the Wii work fine. If you have the proper setup, that is. Playing on a PC monitor trying to record footage made me hate the Wii so much I was ready to smash it a few times. But even on a normal setup, I still found some things to be annoying. Aiming is fine, and it is the best reason to get the Wii version. Swordplay is fine...to an extent. There is a part in the final boss battle where you volley energy balls with Ganondorf...and all six people I spoke with who passed this part all agreed the Wii remote made this sequence very...annoying. I would swing my remote very gently to swing, but if I moved it back into a neutral position to prepare to swing again, Link swung his sword a second time, leaving me exposed! I had to be very careful and delicate to handle this boss' phase. But that wasn't it. I found trying to do any sword fighting with precision to be very bothersome.
Not to mention, about 20 times in the game, I had trouble changing out items effectively and had near deaths or mistakes result from the having to push the D-pad, then the B-button (or sometimes just pushing the D-pad activated the item) to use items. Also, there are just times where I wanted to shout because there was no camera control. Oh yeah, remember that Zora's River part where the monster carries Wolf Link upstream while flying? The mini-game you can do after...with the Wii remote, it is ridiculously hard and cruel - and it shouldn't be. I yelled at my girlfriend about 10 times saying I wanted my damn GCN controller because I was so fed up with the Wii remote's inability to do simple tasks. But it all leads up to one conclusion - as great as Twilight Princess is, it was a GCN game ported to Wii, and it works fine, but not perfectly. It was never enough during the main quest that I wanted to cry or that it ruined the experience, but it sure as hell didn't make it any better, and at points, it did get annoying. All of my score's deductions came from the Wii remote shortcomings, with a partial point from the sound and visuals. The graphics I didn't dock off for much because it is a GCN title, and those, like Jeff at GameSpot, need to learn that if Nintendo made a superior looking title for Wii, then an inferior looking one for GCN would be required, or else you'd have a huge, multi-disc GCN version that would cost way too much. It was not in Nintendo's best interest to begin developing the Wii version as a unique version, but just stick to a port of the GCN version.
However, because it is a port, it doesn't feel like the best version it could be. I still need to finish the GCN version to know for sure, but I am betting I will prefer the GCN's controls, only lamenting the lack of the quick spin's ease with the Nunchuk and possibly the older aiming mechanics with the analog stick. With sounds, however, I must concede I have some gripes that coincide with the concerns of others. I don't care how good you can make MIDIs sound, but after playing Twilight Princess through, I went back and finished Final Fantasy XII, and that game makes Zelda's music look like crap. It's the Wii. We're not on proprietary GCN discs or cartridges anymore. Digitally recorded, orchestrated (or live recording, if you will) music is a must from here on out. Nintendo making another premier Zelda game with MIDIs, and I will scream. Oh yeah, while Link should probably remain a mute, if there isn't voice acting in the next premier Zelda, I will also heavily mark down on the review score because Nintendo already puts in several hours of gibberish voice acting. I mean, Midna speaks enough gibberish that I just didn't get why they didn't give her English voice work (or at least a Japanese voice work). Nintendo, it's time to try some new things, and voice acting is something I believe, despite some fans' reservations, needs to happen.
That's not to say, with all this I've ranted about, that Twilight Princess is bad. As a whole experience, comparing it to the other games, it's really an achievement. But, with how much time it had to be developed, it's shockingly not as "grand" as many thought it would be. If Twilight Princess really needed another year to get to what it is now, I'd hate to see what it was last year when it was supposed to come out. The overall world and dungeon design in Twilight Princess is superb, the in-game story is better than any other Zelda title, and most of the characters are very memorable. The graphics and sound, for a GCN title, are good and the controls work fine. The main gripes after taking it all in are the quality of the music tracks, the lack of voice acting, the butchering of the Link, Zelda and Ganondorf's roles, the lack of a high diffi***y factor and the excessive reliance on Ocarina of Time's laurels. Again, this is all coming from a long time fan, so I'm being very over analytical and demanding, but when it comes down to what I think now that the euphoria has left, this is what I see with Twilight Princess. A great game that should have been a historical game, but stumbled somewhere along the lines. As a professional, 9.6 is what I gave Twilight Princess. As a fan, I'd give it around an 8.5.
Still, thanks for the great experience Nintendo, and we'll certainly be talking about Twilight Princess well into next year. But I would be lying if I said I am not looking forward to the true Wii installment of The Legend of Zelda. Then again, considering Phantom Hourglass is next...Twilight Princess might start looking like a godsend compared to what I've played of that DS title. Perhaps one day I will see Link kiss Zelda, or Link fall in battle, or the timeline resolved. Until then, I have Twilight Princess, and that's good enough for me.. |
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