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 楼主| 发表于 2006-12-11 12:18  ·  辽宁 | 显示全部楼层 |阅读模式
刚找到的,全英文(汗...)先贴上,我慢慢整理哈
关于合成,rune学技能符文全有!按ctrl+F搜索吧(有目录)
                  Valkyrie Profile Silmeria

                  Skills FAQ Final Version
                       by tri-Ace Fanboy


                  E-mail:
                   rodrigo1337@hotmail.com
                  =========================
                  Valkyrie Profile Silmeria

                  Skills FAQ Final Version
                       by tri-Ace Fanboy

                  E-mail:
                   rodrigo1337@hotmail.com
                  =========================


This entire document is (C) 2006 tri-Ace Fanboy. All trademarks are property of
their respective owners. No section of this guide can be used without my
permission. This includes, but is not limited to posting on your website,
making links to my guide, including parts of my guide in your own, or making
reference to any material contained within.

All the sites mentioned below have permission to do the above. Please email me
at rodrigo1337@hotmail.com to enquire about gaining permission to use this
document.

GameFAQs - http://www.gamefaqs.com/
Neoseeker - http://www.neoseeker.com/
Super Cheats - http://www.supercheats.com/

- Thanks to Michael Sarich for this Copyright -


Warning: Your browser should support foreign characters to display this
      document properly. Check the "About this FAQ" section for details.


===============================================================================
00 - Table of Contents                                  [0000]


Press Ctrl+F and search for the numbers in brackets to go straight for the
section you want to check out. For example, searching for [0300] takes you to
the version history section.

按ctrl+F直接搜索括号里的数字,来进入你想查看的部分.例如:搜索 [0300]可以进入到技能系统的介绍部分
00 - Table of Contents (目录) ...........................[0000]

01 - About this FAQ (常见问题解答) ..............................[0100]

02 - Version History (功略制作历程) .............................[0200]

03 - Skill System (技能系统) ................................[0300]
03.1 - Learning (技能学习) .................................[0301]
03.2 - Skill Types (技能种类) ..............................[0302]
03.3 - Equipping (装备) ................................[0303]

04 - Rune List (符文) ...................................[0400]

05 - Skill List (技能表)
05.1 - Status Skills (状态技能) (ƒXƒe[ƒ^ƒXƒXƒLƒ‹).........[0501]
05.2 - Attack Skills (攻击技能) (ƒAƒ^ƒbƒNƒXƒLƒ‹)...........[0502]
05.3 - Defense Skills (防御技能) (ƒfƒBƒtƒFƒ“ƒXƒXƒLƒ‹)......[0503]
05.4 - Critical Skills (致命攻击技能) (ƒNƒŠƒeƒBƒJƒ‹ƒXƒLƒ‹).....[0504]
05.5 - Reaction Skills (防御反击技能)  (ƒŠƒAƒNƒVƒ‡ƒ“ƒXƒLƒ‹).....[0505]

06 - Rune Locations (符文位置) ..............................[0600]
06.1 - Blue Runes (蓝) ...............................[0601]
06.2 - Red Runes (红) ................................[0602]
06.3 - Green Runes (绿) ..............................[0603]

07 - Credits, Contact and Thanks.................[0700]




===============================================================================
01 - About this FAQ 关于疑难解答                                 [0100]


Valkyrie Profile Silmeria (VP:S) is the sequel to the classic Playstation game
Valkyrie Profile, recently re-released for the PSP as Valkyrie Profile Lenneth.
Like all other tri-Ace RPGs, VP:S has innovative gameplay with several features
that you won't find in any other game, or that work in a very original, often
complex, way. This FAQ is about one of these features: skills.
VP2是ps上1代的续作,最近又出了个psp的蕾纳斯.跟3A其他的RPG一样,vp2有一些其他游戏所没有的特色,这就是vp系列一贯的复杂玩儿法,本部分是关于技能系统的疑难解答.

This FAQ is finished and is only intended for the Japanese version. I'll make
a full FAQ/Walkthrough for the American version, so use that guide if you're
playing in English version.

If you see weird symbols or squares instead of Japanese letters in this FAQ
then your browser doesn't support Japanese characters. Use one that does, or
download the program NJStar Communicator at http://www.njstar.com/ . Just have
the program running while viewing this FAQ and the Japanese characters should
be displayed properly.




===============================================================================
02 - Version History                                    [0200]

  Final - All CP costs and descriptions added (finally). Rewrote/corrected a
25/07/06  lot of descriptions and fixed the max CP list. This is the final
        version, look for my future FAQ/Walkthrough for the American
        version.

   v0.8 - Lots of stuff!
17/07/06  Found out that any character can learn any skill, but some skills
        are useless for certain classes. Oops.
        List of max CP per level.
        Corrected Feint description thanks to warakia. What I used to
        consider an OK skill before is one of the best now.
        Same for Double Edge! The effect is completely different from what I
        put there first.
        Also corrected the katakana for Defense Skill thanks to Sergio
        Martins and added many more CP costs.
        And last but not least, added a new Section with the location of
        several runes!

   v0.7 - FAQ added to Neoseeker and Super Cheats!
05/07/06  Mentioned the Creation Rune, but no ASCII for it yet.
        Fixed the combinations for Guard Motion and Scramble Attack.
        Added Scramble Attack's effect.
        Added CP cost to some skills and corrected Giant Killer and Scale
        Slasher names thanks to Yuki.
        Also explained some skills better and gave my opinion on more of
        them.

   v0.6 - Corrected the translation of 3 skills and added names of 4 others,
01/07/06  thanks to Xerain and Kouli! Also fixed the runes for Spirit
        Control, thanks to Yami_Inju.

   v0.5 - First version sent to Gamefaqs. Hope it's accepted! Skill list
30/06/06  incomplete for now, with missing CP costs and descriptions for some
        skills. Everything else is done.




===============================================================================
03 - Skill System         (技能系统)                                [0300]


Skills are special effects you can add to characters, ranging from extra damage
against a certain enemy type to the ability to counter attack or dodge spells.
Knowing and using them is very important, as it allows you to overcome the
strongest enemies without the need to spend time fighting weaker foes to level
up. Really, if you know how to use skills you'll never need to level up on
purpose. A good skill is worthy more than 10, 20 levels even.
But learning skills is not always so easy. You need equipment to do it... lots
of different equipment.
技能就是你给角色装的特殊效果,包括从对某一类敌人的额外伤害到反击,或者是躲避魔法的技能.
了解和使用这个技能系统是很重要滴,可以帮你轻松面对最强敌人,脱离练级苦海.说真的如果你用好了技能你根本不需要练级!一个好的技能顶上10级20级可是没什么说的,但学技能也不是总那么容易,你需要装备,各种各样的装备...




-------------------------------------------------------------------------------
03.1 - Learning        (技能学习)      
                           [0301]


You must have noticed that the equipment icons come in four different colors:
gray, red, blue and green. Gray means the item doesn't have a rune and can't be
used to learn skills. The other 3 colors all mean the item has a rune.
你一定已经知道装备上的图案分4种,灰红蓝绿,灰色代表不含符文,所以不能学习技能,其他三种颜色的图案代表该装备或物品含有符文...



Check the Equipment Menu. Whenever you equip one of those colored items, a
symbol shows up on the diagram to the right. This symbol is the equipment's
rune, and when you you equip another item of the *same* color on an adjacent
slot, the two slots will be linked. Equipping another item of the same color on
another adjacent space will include it in the link as well, and so on.
查看一下装备菜单,当你装备了带颜色的物品,会有符号显示在右边的图表内.该符号就是装备的符文,
当你在接近的槽内装备带有相同颜色底册物品时,两个槽会连携起来.装备相同颜色得越多,连携越多...


Once you get a certain link of a certain color, you will get a message over the
diagram telling you that you are ready to learn a skill. Different skills
require different combinations and colors.
当你连携了特定的组合,表格内会提示你某种技能开始习得.不同技能需要不同的连携...

To check which skills you are currently learning or know the combination for,
press triangle while in the Equip Menu. The skill list will show up, with
partial combinations telling you some of the symbols you need, but not all.
The skill names are in 3 different colors:
要查看正在学的技能以及学习技能需要的符文组合,在装备栏内按三角键即可,此时会显示技能清单,告诉你需要的符号(有时只会告诉你一部分),技能的名称有3种颜色:
Gray means it's a skill you don't know the combination for yet. White means
it's a skill you already know the combination for. In this case you can check
out the whole combination instead of just part of it. Finally if it's in yellow
it means it's a skill you currently have the right combination for equipped,
thus you are learning it.
灰色表示还不知道该技能的组合形式.白色代表知道如何组合出技能,在这种情况下你可以查看技能所须的所有组合要素而不是像灰色那样只知道一部分.黄色表示相应的符文已经装备上了,该技能正在学习中
Notice how on this screen there is a progress bar near the combination. This is
how close you are to learning the skill. This increases by winning battles, so
once you have a combination equipped, go out and fight! The higher the enemy's
average level is according to the average level of your party, the faster you
learn it, but you can still learn it slowly with weak enemies. So you can put
one or two underleveled characters in your party to speed up the process for
everyone.
请注意一下在组合边有一个进度槽,表示你学习技能的进度.它通过战斗胜利来积攒,所以当你装备好了一切,战斗好了.敌人的平均等级比玩家的平均等级高得越多,技能学习得越快,但打比较弱的怪也是可以缓慢增加进度的,所以在学习技能时可以带1,2个等级低的伙伴战斗来提高每个人的学习效率.
Keep in mind that, while any character can learn any skill, some skills are
dedicated to mages/fighters and will have no effect on the other class. So, you
can learn and even setup Counter-Attack for mages... but don't expect to ever
be able to use it.
还要记住一点,当角色可以学习技能时,有些技能是为法师或战士专门设计的,所以对于反击这样的技能你可以把它设置在法师身上,但绝不会起任何作用.


-------------------------------------------------------------------------------
03.2 - Skill Types (技能种类)                                      [0302]


The skill effects are really diverse, so much that the game divides them in
five types. You can check those types in the Equip or Skill menus by pressing
left or right on the skill list. The 5 types are:
技能效果各有不同,游戏中分为5类.你可以在装备菜单中按三角查看,或是在技能选项中按左右查看分类                                    

Status Skills 状态技能        (ƒXƒe[ƒ^ƒXƒXƒLƒ‹): Change stats automatically or under special conditions.自动或在特殊条件下改变状态   
Attack Skills 攻击技能        (ƒAƒ^ƒbƒNƒXƒLƒ‹): Adds special properties to your attacks, such as higher damage or receiving more Heat.给攻击附加特殊属性例如高伤害或得到更多爆发点数(崩坏模式?)   
Defense Skills 防御技能        (ƒfƒBƒtƒFƒ“ƒXƒXƒLƒ‹): Protection and healing from attacks and status effects.利用保护和治疗抵抗伤害和不利状态   
Critical Skills 致命技能        (ƒNƒŠƒeƒBƒJƒ‹ƒXƒLƒ‹): Added damage against certain enemy types.克制某些特殊类型的敌人
      
Reaction Skills 反制技能        (ƒŠƒAƒNƒVƒ‡ƒ“ƒXƒLƒ‹): Manual blocking and Counter Attacking.手动发动防御和反击      



-------------------------------------------------------------------------------
03.3 - Equipping         (装备技能)                                      [0303]


Unfortunately, it's not as simple as learning the skill and then automatically
having their great effects added to you... you must equip them first. This is
done through the Skills Menu.
  不幸的是,技能不是学会就好了那么简单,而是你必须要装备它们的,这一点通过技能菜单来实现                                    [0303]



Each character has 6 slots, which means they can equip up to 6 skills. Skills
also have a CP cost. The stronger the skill, the higher this cost.
  每个角色有6个空槽,就是说可以最多装备6个技能,但技能也是消耗CP的,越强的技能消耗的越多      

All characters have 4 CP at Level 1 and gain 2 additional points every 10
levels, up to 12 CP at level 40. So:
  每个角色1级时有4点cp值,此后每到10级加2点,40级时一共有12点cp值      

Levels 01-09: 4 CP
Levels 10-19: 6 CP
Levels 20-29: 8 CP
Levels 30-39: 10 CP
Levels 40-99: 12 CP

Some weapons and accessories give you skill effects temporarily while you have
them equipped. Skills provided directly by equipment DO NOT stack with learned
skills equipped with CP. Having Dragon Slayer equipped and getting a weapon
that gives it to you as well won't raise your damage any further than simply
having one version of the skill. This is very useful, specially in the
beginning with limited CP or runes.

某些装备和饰品会给你加上临时技能,这种技能产生
于装备本身而非靠消耗cp值来装备,例如装备杀龙属性的武器会将你的技能固定为该种属性,这点在游戏初期在缺乏cp和符文时很有用
   
  

===============================================================================
04 - Rune List *INCOMPLETE*                               [0400]


I'll call runes by their names in the Skill List bellow, but for that to do you
any good, you must know what name represents which symbol. This can be hard,
specially if you don't know Japanese. This section has ASCII drawings of the
runes to make it easier for both you and me. Please forgive the amateurish
drawings, but they are the best I could do.
下面的列表我将利用符文的名字进行讲解,但为什么大家能更好理解,你必须知道名字所代表的符号,对于不懂日语的人来说真的很难,下面是用ASC2码描绘的符文,可以使你我更方便地交流,画的不好但偶已经尽力了,大家凑合看吧      

The names ARE NOT accurate translations, just terms that help identify the
symbols.
符文名称的翻译不够准确,但这只是帮住定义符号用的      



Sword      
:           Body:        Head:
  oo            ooo ooo        ...  ooooo
  oooo          o  o o  o        .. oo .
  ooo  o          o o          .  oo ...
   ooo oo          o o          oooo  ..
    oooo          ooo
  oooooo          o o
    ooo
      oo


Arm胳膊      :            Leg    :         Cross 十字    :
  o                o        o     o
  o              oo          oo  oo
  o              o           oo oo
  o              o o           .
o  o            o  oo          oo oo
o  o            o o          oo  oo
  oo              oo          o     o


Staff    :        Arrow    :  
   oo            o
  o  o          ooo
    o            o
     o            o
      o            o
      o            o
       o            o
                  ooo
                    oo
                     o


Fire    :        Water    :             Earth    :            
  o             ooo            o
  oo            ooo  oo           o
  ooo          oo              oooo
   o  o        oo    o            o
  oo  oo       oo    o             o
  oo  ooo       ooo  o o          ooooooo
  oo  oo        ooo  oo
   ooo          oo


Thunder    :        Light    :        Dark    :               
   o             o           .  ooo
   o            o o           .  o  .
  o            o  o           .  o  . .
   o           o  .  o           . o .
    o          o  . .  o           .o.
   o           o.  .o           . o .
              .o  o.         . .  o  .
               .o o.          .  o  .
                .o.            ooo  .
                .


Strength力量    :        Weakness虚弱    :        Reverse逆向    :              
    o             .               oo
    ooo            ...              oo o
   ooooo          .....        o    oo  
  ooooooo         o ... o        o  oo
  oo . oo         oo . oo         o oo
  o ... o         ooooooo          oo
   .....          ooooo
    ...            ooo
    .             o


Healing治疗    :        Training训练    :        
                o  o
    o            o  o
  o  o            o o
    o              o
                 o o
                o  o
                o  o


Creation创造          (no ASCII needed):
The tri-Ace logo. Three triangles together.




===============================================================================
05 - Skill List                                       [0500]


Here it is, the main part of the FAQ. Following is a long list of skills
divided in the five types to make it easier to find them. They are displayed
in the same order as in the Skill menu.

Remember to check the previous Section for the Rune list if you have any
trouble figuring out which is which.


-------------------------------------------------------------------------------
05.1 - Status Skills (ƒXƒe[ƒ^ƒXƒXƒLƒ‹)                       [0501]


-Iron Fist (ƒAƒCƒAƒ“ƒtƒBƒXƒg)
Runes: Blue [Body + Fire]
CP Cost: 2
Effect: Increases ATK by 20%.
      You can't see the effect in the status screen, but it's active all the
      time in battle. Useless to mages.


-Mind Boost (ƒ}ƒCƒ“ƒhƒo[ƒXƒg)
Runes: Blue [Body + Water]
CP Cost: 2
Effect: Increases MAG by 20%.
      You can't see the effect in the status screen, but it's active all the
      time in battle.


-Hard Body (ƒn[ƒhƒ{ƒfƒB)
Runes: Blue [Body + Earth]
CP Cost: 2
Effect: Increases RDM by 20%.
      You can't see the effect in the status screen, but it's active all the
      time in battle.


-Resist Magic (ƒŒƒWƒXƒgƒ}ƒWƒbƒN)
Runes: Blue [Body + Thunder]
CP Cost: 2
Effect: Increases RST by 20%.
      You can't see the effect in the status screen, but it's active all the
      time in battle.


-Adversity (ƒAƒhƒ”ƒ@[ƒVƒeƒB)
Runes: Red [Body + Fire + Water + Earth + Thunder]
CP Cost: 2
Effect: Increases ATK, MAG, AVD, RDM and RST while there are more enemies than
      allies in battle.
      Good, but this doesn't happen often. Save your CP for better stuff that
      is always active.


-Heroism (ƒqƒƒCƒYƒ?
Runes: Red [Body + Fire + Strength]
CP Cost: 2
Effect: Increases damage by 20% whenever you kill an enemy.
      Not very useful as you can just kill the leader to end the battle
      immediately and bosses are usually alone.


-Feint (ƒtƒFƒCƒ“ƒg)
Runes: Red [Head + Arm + Cross + Water]
CP Cost: 3
Effect: Adds your MAG to your ATK for all physical attacks, including Soul
      Crushes. Useless for mages. One of the best skills, and cheap too!


-Toughness (ƒ^ƒtƒlƒX)
Runes: Green [Body + Leg + Fire]
CP Cost: 5
Effect: Double HP during battle. Probably the most useful skill.


-Training (ƒgƒŒ[ƒjƒ“ƒO)
Runes: Red [Leg + Strength + Weakness]
CP Cost: 3
Effect: Reduces ATK, MAG, HIT, AVD, RDM and RST by 20%, but raises EXP gained
      by 50%.
      Bosses give nice EXP, but don't try using this against them or you'll
      get yourself killed easily.


-Observation (ƒIƒuƒTƒxƒCƒVƒ‡ƒ“)
Runes: Green [Body + Fire + Strength]
CP Cost: 5
Effect: Increases ATK, MAG, HIT, AVD, RDM and RST as times passes in battle.
      Really good for bosses since they usually take forever to die.


-Solitary Struggle (ƒ\ƒŠƒ^ƒŠƒBƒXƒgƒ‰ƒOƒ‹)
Runes: Green [Body + Fire + Reverse]
CP Cost: 4
Effect: Increases ATK, MAG, HIT, AVD, RDM and RST when allies are dead. The
      more dead allies, the bigger the boost.
      Only good if you have a setup to let you kill the enemy in one turn.
      Way too risk otherwise.



-------------------------------------------------------------------------------
05.2 - Attack Skills (ƒAƒ^ƒbƒNƒXƒLƒ‹)                        [0502]


-Might Blow (ƒ}ƒCƒgƒuƒƒE)
Runes: Blue [Sword + Thunder + Strength]
CP Cost: 2
Effect: Higher chance of breaking enemy guard and stunning them.


-Break-Up (ƒuƒŒƒCƒNƒAƒbƒv)
Runes: Blue [Arm + Sword + Cross + Strength]
CP Cost: 2
Effect: Higher chance of entering Break Mode when breaking body parts.


-Spirit Control (ƒXƒsƒŠƒbƒgƒRƒ“ƒgƒ[ƒ‹)
Runes: Red [Arm + Sword + Thunder]
CP Cost: 3
Effect: Receive more purple stones while attacking downed enemies.
      Purple stones restore your AP bar, allowing for more attacks.


-Heat-Up (ƒq[ƒgƒAƒbƒv)
Runes: Red [Body + Sword + Strength]
CP Cost: 4
Effect: Increases Heat gained by attacks by 20%.
      Heat is the blue gauge you raise to use Soul Crushes.


-Double Edge (ƒ_ƒuƒ‹ƒGƒbƒW)
Runes: Red [Sword + Arrow + Arm + Training]
CP Cost: 5
Effect: Adds a second hit to all your attacks.
      If you use a 3-hit attack each attack will hit twice, resulting in 6
      hits. These added hits seem to deal 12% damage of the original hit.
      Also, they won't give any additional Heat.
      Remember that long combos boost your Soul Crush damage.


-Overload (ƒI[ƒo[ƒ[ƒh)
Runes: Red [Head + Water + Dark + Cross]
CP Cost: 4
Effect: Increases magic damage by 50% when using attack spells, but they can
      now hurt allies as well.
      The mage won't be affected by it's own spell and this applies only to
      ATTACK MAGIC. Support spells such as Reduce Guard won't hit your allies
      and attack ITEMS will deal the same damage.
      Can be used for free healing every turn if you can absorb the spell's
      element, but other than that you'll probably just kill yourself.


-Triple Edge (ƒgƒŠƒvƒ‹ƒGƒbƒW)
Runes: Green [Arrow +  Water + Training]
CP Cost: 6
Effect: Adds two hits to all your attacks.
      Stacks with Double Edge. Really good skill.



-------------------------------------------------------------------------------
05.3 - Defense Skills (ƒfƒBƒtƒFƒ“ƒXƒXƒLƒ‹)                     [0503]


-Guts (ƒKƒbƒc)
Runes: Blue [Body + Healing + Training]
CP Cost: 3
Effect: Chance of staying alive with 1 HP after receiving fatal damage. Can
      only be activated while character has more than 10% HP.
      Not the gamebreaking skill it was in VP1, but still very useful. Cheap
      and easy to learn as well.


-Reflex Movement (ƒŠƒtƒŒƒbƒNƒXƒ?#129;[ƒuƒƒ“ƒg)
Runes: Blue [Body + Leg + Thunder]
CP Cost: 2
Effect: Possible to avoid or block attacks even during combo attacks.
      Don't bother.


-Protect Magic (ƒvƒƒeƒNƒgƒ}ƒWƒbƒN)
Runes: Blue [Head + Staff + Water + Reverse]
CP Cost: 2
Effect: Possible to avoid or block magic attacks.
      Very important skill.


-Cure Condition (ƒLƒ…ƒAƒRƒ“ƒfƒBƒVƒ‡ƒ“)
Runes: Blue [Body + Earth + Healing + Reverse]
CP Cost: 3
Effect: Halves duration of status effects. Not very useful as you can just use
      an accessory to gain immunity.


-HP Reserve (100) (HPƒŠƒU[ƒu(100))
Runes: Blue [Body + Leg + Reverse]
CP Cost: 3
Effect: First 100 points of damage in battle will not reduce character's HP.
      Godly skill early on, useless later.


-First Aid (ƒtƒ@[ƒXƒgƒGƒCƒh)
Runes: Blue [Body + Healing + Light]
CP Cost: 3
Effect: Chance of healing half of damage received.


-Free Item (ƒtƒŠ[ƒAƒCƒeƒ?
Runes: Blue [Head + Arm + Cross + Reverse]
CP Cost: 3
Effect: Removes AP cost from using items in battle.
      Very useful. AP is always important.


-Regeneration Heal (ƒŠƒWƒFƒlƒŒ[ƒVƒ‡ƒ“ƒq[ƒ‹)
Runes: Red [Body + Earth + Healing]
CP Cost: 4
Effect: Heals HP every turn. Very useful through the whole game.


-HP Reserve (1000) (HPƒŠƒU[ƒu(1000))
Runes: Green [Body + Head + Healing + Light]
CP Cost: 4
Effect: First 1000 points of damage in battle will not reduce character's HP.
      Godly skill for the main game.


-Guard Motion (ƒK[ƒhƒ‚[ƒVƒ‡ƒ“)
Runes: Red [Arm + Strength + Reverse]
CP Cost: 4
Effect: Reduces damage by 20%, but cannot block or dodge attacks anymore. Also
      becomes more vulnerable to status effects.
      Use this when the enemy can't deal status and you've got yourself a
      ***.


-Vital Adjustment (ƒoƒCƒ^ƒ‹ƒAƒWƒƒƒXƒƒ“ƒg)
Runes: Green [Body + Earth + Healing]
CP Cost: 5
Effect: Full HP recovery after battle.
      Direct Assault is when you kill the leader with a full bonus bar.
      Just heal after the battle is over.


-HP Reserve (5000) (HPƒŠƒU[ƒu(5000))
Runes: Blue [Body + Healing + Reverse + Creation]
CP Cost: 6
Effect: First 5000 points of damage in battle will not reduce character's HP.
      Specially useful in the Seraphic Gate.


-Magic Control (ƒ}ƒWƒbƒNƒRƒ“ƒgƒ[ƒ‹)
Runes: Red [Body + Head + Water + Cross]
CP Cost: 6
Effect: Halves magic damage. Another important skill.


-Missile Protection (ƒ~ƒTƒCƒ‹ƒvƒƒeƒNƒVƒ‡ƒ“)
Runes: Red [Head + Arm + Reverse]
CP Cost: 5
Effect: Block frontal missile attacks, like arrows.
      Didn't find much use for this.


-Lost Emotion (ƒƒXƒgƒGƒ‚[ƒVƒ‡ƒ“)
Runes: Green [Head + Water + Light]
CP Cost: 6
Effect: Immunity to status effects!



-------------------------------------------------------------------------------
05.4 - Critical Skills (ƒNƒŠƒeƒBƒJƒ‹ƒXƒLƒ‹)                    [0504]


-True Seeing (ƒgƒDƒ‹[ƒV[ƒCƒ“ƒO)
Runes: Red [Arrow + Fire + Strength]
CP Cost: 2
Effect: Increases chance of critical damage.
      Very useful with Body Passage.


-Beast Slayer (ƒr[ƒXƒgƒXƒŒƒCƒ„[)
Runes: Blue [Sword + Weakness + Fire]
CP Cost: 4
Effect: Bonus damage against beasts.


-Plant Slayer (ƒvƒ‰ƒ“ƒgƒXƒŒƒCƒ„[)
Runes: Red [Sword + Weakness + Fire]
CP Cost: 2
Effect: Bonus damage against plants.


-Insect Slayer (ƒCƒ“ƒZƒNƒgƒXƒŒƒCƒ„[)
Runes: Red [Arrow + Weakness + Earth]
CP Cost: 3
Effect: Bonus damage against insects.


-Magic Slayer [ƒ}ƒWƒbƒNƒXƒŒƒCƒ„[]
Runes: Red (Sword + Weakness + Cross)
CP Cost: 4
Effect: Bonus damage against mages.


-Unholy Slayer(ƒAƒ“ƒz[ƒŠƒBƒXƒŒƒCƒ„[)
Runes: Blue [Sword + Weakness + Light]
CP Cost: 4
Effect: Bonus damage against Unholy enemies.


-Scale Slasher (ƒXƒPƒCƒ‹ƒXƒ‰ƒbƒVƒƒ[)
Runes: Blue [Sword + Weakness + Thunder]
CP Cost: 4
Effect: Bonus damage against enemies with scales.


-Ghost Buster (ƒS[ƒXƒgƒoƒXƒ^[)
Runes: Red [Sword + Weakness + Water + Reverse]
CP Cost: 3
Effect: Can deal damage to ghosts even if non-elemental attacks. Very useful in
      certain dungeons.


-Giant Killer (ƒWƒƒƒCƒAƒ“ƒgƒLƒ‰[)
Runes: Red [Sword + Light + Weakness + Training]
CP Cost: 4
Effect: Bonus damage against giants.


-Dragon Slayer (ƒhƒ‰ƒSƒ“ƒXƒŒƒCƒ„[)
Runes: Green [Arrow + Weakness + Thunder + Cross]
CP Cost: 5
Effect: Bonus damage against dragons.


-God Slayer (ƒSƒbƒhƒXƒŒƒCƒ„[)
Runes: Green [Arrow + Staff + Weakness + Light]
CP Cost: 5
Effect: Bonus damage against gods.


-Demon Slayer (ƒf[ƒ‚ƒ“ƒXƒŒƒCƒ„[)
Runes: Red [Arrow + Weakness + Dark + Training]
CP Cost: 5
Effect: Bonus damage against demons.


-Body Passage (ƒ{ƒfƒBƒpƒbƒZ[ƒW)
Runes: Green [Arm + Dark + Strength + Training]
CP Cost: 6
Effect: Critical attacks break the enemy instantly!
      Expensive but certainly useful with the right attacks.


-Desperation (ƒfƒXƒpƒŒ[ƒVƒ‡ƒ“)
Runes: Red [Arm + Darkness + Creation]
CP Cost: 6
Effect: All attacks have a chance of breaking enemy instantly, but character's
      max HP is reduced to 1. Not worth it.
      



-------------------------------------------------------------------------------
05.5 - Reaction Skills (ƒŠƒAƒNƒVƒ‡ƒ“ƒXƒLƒ‹)                    [0505]


-Just Guard (ƒWƒƒƒXƒgƒK[ƒh)
Runes: Red [Arm + Water + Reverse]
CP Cost: 3
Effect: Allows you to block attacks by pressing the character button at the
      exact moment the attack hits you. Timing is often diffi*** to get.


-Scramble Attack (ƒXƒNƒ‰ƒ“ƒuƒ‹ƒAƒ^ƒbƒN)
Runes: Red [Head + Leg + Sword + Reverse]
CP Cost: 2
Effect: Allows you to set a fourth attack. If you press a direction while
      attacking in battle, the character will use that attack instead of the
      regular one.
      You can use this to use the same attack two or three times in a row or
      to avoid using a ground attack that won't hit flying enemies, for
      example.
      Has no effect on mages.


-Counter Attack (ƒJƒEƒ“ƒ^[ƒAƒ^ƒbƒN)
Only for Fighters
Runes: Blue [Head + Arm + Dark + Reverse]
CP Cost: 2
Effect: Allows you to set a fourth attack and use it as a counter attack.
      In battle, a sword icon will appear whenever the character dodges an
      attack. Press the character's button when this happens to counter
      attack with the fourth attack you've set up.
      Has no effect on mages.




===============================================================================
06 - Rune Locations                                    [0600]


This isn't supposed to be a complete list, as that would be way too much work
for me in the Japanese version. The goal here is to have at least one easy
location for each rune.

Also, the Body, Head, Leg and Arm runes come only in their respective armor.
You can buy all of them eventually, so I didn't bother listing their locations
here.

If you consider enemy names and locations spoilers, watch out as this list will
mention both.



-------------------------------------------------------------------------------
06.1 - Blue Runes                                      [0601]


---Sword---
-All broadswords have the Blue Sword Rune.
-(‰ó‚ê‚健?Œ•) dropped by (ƒWƒƒƒCƒAƒ“ƒgƒXƒPƒ‹ƒgƒ“) in Chateau Obsession.


---Arrow---
-There's no Blue Arrow Rune.


---Staff---
-All staves have the Blue Staff Rune.
-(‰ó‚ê‚?#143;? dropped by (ƒXƒPƒ‹ƒ^ƒ‹ƒA[ƒ~[) in Surts Volcano Caverns.


---Cross---
-(—•F‚?#143;ü‚è‰H) dropped by (ƒIƒEƒ‹ƒxƒA) in Ancient Forest.


---Healing---
-(b’Ž‚?#352;k•? dropped by (ƒuƒŠƒbƒcƒr[ƒgƒ‹) in Lost Forest.


---Strength---
-(ƒrƒbƒOƒ‰ƒ? dropped by (ƒoƒŠƒXƒeƒBƒbƒNƒ‰ƒCƒm) in Royal Underground Path.


---Weakness---
-(’Ž‚?#402;gƒQ) dropped by (ƒuƒŠƒbƒcƒr[ƒgƒ‹) in Lost Forest.


---Reverse---
-(–‚•¨‚?#8218;¤‚?#8218;±) dropped by (ƒŠƒU[ƒhƒ}ƒ“) in Audoula Temple on the Lake.


---Training---
-(“?#8218;?#402;RƒCƒ“) dropped by (ƒRƒ{ƒ‹ƒgƒiƒCƒg) in Serdberg Mountain Ruins.
-Buy (?#381;?#8218;?#8218;?#8218;?#8218;±) in Villnore for 5000 OTH.


---Creation---
-(ƒgƒ‰ƒCƒGƒ“ƒuƒŒƒ?#402;? dropped by (‚?#8218;?#8218;ê_‘°) in Seraphic Gate, 2nd Floor.


---Fire---
-(ƒuƒ‹[ƒ\ƒEƒ‹ƒtƒŒƒCƒ? dropped by (ƒS[ƒXƒg) in Serdberg Mountain Ruins.


---Water---
-(‹›—? dropped by (ƒtƒ‰ƒCƒ“ƒOƒtƒBƒbƒVƒ…) in Kythena Plains.


---Earth---
-(ƒhƒNƒ‚?#352;í) dropped by (ƒXƒPƒ‹ƒgƒ“) in Lost Forest.
-Buy (ƒuƒ‹[ƒAƒbƒvƒ‹) in Solde (Chapter 3) for 1000 OTH.


---Thunder---
-(ƒTƒ“ƒ_[ƒuƒŒƒXƒRƒA) dropped by (ƒTƒ“ƒ_[ƒz[ƒN) in Serdberg Mountain Ruins.


---Light---
-Buy (隆昂‚?#8249;? in Coriander for 6000 OTH, only before clearing Audola Temple
on the Lake.
-(ƒz[ƒŠƒBƒXƒsƒlƒ‹) dropped by (ƒeƒBƒA) in Crawsus Forest Ruins.


---Dark---
-Buy (?#8218;?#144;lŒ`) in Coriander for 6000 OTH, only before clearing Audola Temple
on the Lake.
-(‚±‚¤‚à‚è‚?#402;}ƒ“ƒg) dropped by (ƒ”ƒ@ƒ“ƒpƒCƒAƒoƒbƒg) in Crawsus Forest Ruins.



-------------------------------------------------------------------------------
06.2 - Red Runes                                      [0602]


---Sword---
-All light swords have the Red Sword Rune.
-(’Ž‚?#402;JƒM’? dropped by (ƒWƒƒƒCƒAƒ“ƒgƒXƒJƒ‰ƒx) in Sahma Desert.


---Arrow---
-All bows have the Red Arrow Rune.
-(ƒuƒŒƒCƒNƒ‰ƒ? dropped by (ƒfƒU[ƒgƒz[ƒ“) in Sahma Desert.


---Staff---
-There's no Red Staff Rune.


---Cross---
-Buy (ƒŒƒbƒhƒ`ƒFƒŠ[) in Coriander for 7000 OTH, only before clearing Audola
Temple on the Lake.
-(ƒŒƒbƒhƒoƒŒƒ‹) dropped by (ƒfƒBƒXƒKƒXƒgƒVƒFƒ‹) in Crawsus Forest Ruins.


---Healing---
-Buy (ƒ‹ƒr[‚?#402;~ƒcƒoƒ`) in Solde for 1000 OTH.


---Strength---
-(ƒoƒ‰ƒJ) dropped by (ƒoƒŠƒXƒeƒBƒbƒNƒ‰ƒCƒm) in Royal Underground Path.


---Weakness---
-(ƒ|ƒCƒYƒ“ƒV[ƒh) dropped by (ƒgƒLƒVƒbƒNƒtƒ‰ƒ[) in Ancient Forest.


---Reverse---
-(^g‚?#8218;¤‚?#8218;±) dropped by (ƒŒƒbƒhƒŠƒU[ƒh) in Surts Volcano Caverns.
-Buy (浴昂‚?#8249;? in  Crell Monferaigne for 5000 OTH.


---Training---
-(ƒEƒƒ{ƒƒXƒVƒ“ƒ{ƒ‹) found in Palace of Venerated Dragon.
-(ƒ~ƒXƒŠƒ‹z) dropped by (ƒK[ƒfƒBƒAƒ“ƒfƒB[ƒ”ƒ@) in Valhalla.


---Creation---
-(ƒlƒWŠ?#8218;? dropped by (ƒƒJ“?#381;O“™•? in Seraphic Gate, 2nd Floor.


---Fire---
-(ƒtƒ@ƒCƒAƒuƒŒƒXƒRƒA) dropped by (ƒwƒ‹ƒnƒEƒ“ƒh) in Surts Volcano Caverns.


---Water---
-(ƒRƒAƒ‹ƒr[) dropped by (ƒŒƒbƒhƒWƒ…ƒGƒ‹) in Surts Volcano Caverns.


---Earth---
-Buy (’?#8218;恕眓‚獭昂‘œ) in Solde for 1000 OTH.


---Thunder---
-(ˆ?#141;?#144;? dropped by (ƒXƒPƒ‹ƒ^ƒ‹ƒA[ƒ~[) in Surts Volcano Caverns.


---Light---
-(“?#141;省?#402;) dropped by Zombie Dragon (ƒhƒ‰ƒSƒ“ƒ]ƒ“ƒr) in Palace of Venerated
Dragon.


---Dark---
-(ˆ?#710;?#8218;?#402;}ƒ“ƒg) dropped by (ƒVƒƒ[ƒ}ƒ“ƒ`[ƒt) in Crawsus Forest Ruins.
-Buy (ˆ?#8218;?#141;?#352;í) in Kalstad for 10000 OTH, Chapter 3 only.



-------------------------------------------------------------------------------
06.3 - Green Runes                                     [0603]


---Sword---
-There's no Green Sword Rune.


---Arrow---
-(ƒoƒ“ƒJ[ƒz[ƒ“) dropped by (ƒtƒ‰ƒCƒ“ƒOƒLƒ‰[) in Royal Underground Path,
Chapter 4.


---Staff---
-(ƒgƒlƒŠƒR‚獭牖? dropped by (ƒWƒƒƒCƒAƒ“ƒgƒgƒƒ‹) in Yggdrasil.


---Cross---
-(—?#8218;獭?#402;œ) dropped by (ƒŒƒbƒhƒhƒ‰ƒSƒ“) in Valhalla.


---Healing---
-(闩‰’_) dropped by (ƒŠƒU[ƒhƒiƒCƒg) in Royal Underground Path, Chapter 4.


---Strength---
-(í•?#352;k) dropped by (ƒMƒKƒ“ƒgƒNƒƒE) in Palace of Venerated Dragon.


---Weakness---
-(•…‚?#8218;?#8218;¤‚?#8218;±) dropped by (ƒhƒ‰ƒSƒ“ƒ]ƒ“ƒr) in Palace of Venerated Dragon.


---Reverse---
-(ƒ_ƒ}ƒXƒJƒXz) dropped by (ƒK[ƒfƒBƒAƒ“ƒfƒB[ƒ”ƒ@) in Valhalla.


---Training---
-Buy (—?#8218;?#381;q”L) in Kalstad for 10000 OTH, Chapter 3 only.


---Creation---
-(g˜@‚獭癴‘§) dropped by (Šp‚?#8218;?#8218;獭?Œ? in Seraphic Gate, 3rd Floor.


---Fire---
-(—巍?#352;z? dropped by (ƒGƒ”ƒHƒ‹ƒu) in Surts Volcano Cavern.


---Water---
-(ƒRƒAƒXƒsƒlƒ‹) dropped by (ƒƒCƒ‹ƒhƒEƒ‹ƒt) in Yggdrasil.


---Earth---
-(•?#8249;•Žì) dropped by (ƒ‰ƒCƒtƒXƒeƒB[ƒ‰[) in Forest of Spirits.


---Thunder---
-(ƒ{ƒ‹ƒgƒuƒŒƒXƒRƒA) dropped by (ƒ{ƒ‹ƒgƒhƒ‰ƒSƒ“) in Crawsus Forest Ruins.


---Light---
-(ƒGƒƒ‰ƒ‹ƒhƒn[ƒgƒRƒA) dropped by (ƒ[ƒp[) in Yggdrasil.


---Dark---
-(ƒuƒ‰ƒbƒNƒuƒŒƒXƒRƒA) dropped by Hydra (ƒqƒhƒ‰) in Crawsus Forest Ruins.




===============================================================================
07 - Credits, Contact and Thanks                            [0700]


This FAQ was written by tri-Ace Fanboy. Send any questions, corrections or
feedback to rodrigo1337@hotmail.com

Also, thanks to the following people for helping with this:

-Deathscythe
Translated most of the skill names and effects.

-Xerain
For correcting and adding some translations, also helped with the effects
of some of those skills as well.

-Kouli
Translation of Vital Adjustment.

-Yami_Inju
For pointing out an error in the runes for Spirit Control.

-Yuki
CP cost for Might Blow, Heroism, Regeneration Heal, Lost Emotion, True
Seeing, Demon Slayer and Counter Attack. Also corrected the translation
for Giant Killer and Scale Slasher.

-Sergio Martins
Pointed I had the wrong katakana for Defense Skills.

-warakia
Corrected effect of the Feint skill.

-Thanat Wongchanayuth
Corrected effect of the Ghost Buster skill.

-Kevin Lu
Corrected CP cost of the Plant Slayer skill.


Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs ... &topic=20885654


Thank you for reading this. Hope it helped! Expect new VP:S FAQs from me soon!.

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 楼主| 发表于 2006-12-11 12:20  ·  辽宁 | 显示全部楼层
关于战魂的一切,国内资料全是按这个翻译的
-VALKYRIE PROFILE SILMERIA-

EINHERJAR LIST

>Version 1.3
>Created 7/13/2006
>Last updated 10/6/2006

by Eclesis [eclesis@gmail.com]

VERSION HISTORY----------------------------------------------------------------

1.3
-updated 10/6/2006
-added timeline
-corrected conversation list

1.2
-updated 9/6/2006
-added release/stat items information
-typos, we love them, yes we do

1.1
-updated 9/5/2006
-completed attack properties
-shuffled around some of the descriptions

1.0
-updated 8/28/2006
-edited attack properties
-filled in all the levels
-added system notes
-added chance of getting certain characters

0.95
-updated 8/9/2006
-fudged transliterations so they make more sense in English
-completed elemental resist/basic info
-added more levels
-added attack properties, which might not be as relevant (I may remove them
later if it makes the FAQ too bulky)

0.9
-updated 7/17/2006
-updated element resist for a number of characters
-added info on the 10th attacks
-updated levels

0.85
-updated 7/14/2006
-fixed typos on location/descriptions of some of the characters

0.8
-created 7/13/2006

===============================================================================
SECTION 1: INTRODUCTION
===============================================================================

As the Einherjar characters in Silmeria are recruited randomly from 2-3 choices
per relic, this is a list of who appears when and some notes on the comparisons
between characters.

The usual disclaimers apply: I'm fishing romanizations and translations out of
in-game text and/or the artbook where that applies, but use my own translations
when there aren't any. This guide assumes knowledge of basic Japanese.

At the time I'm writing this the English version of the game isn't out yet so
I've no idea what the official translations will be (fortunately character
names in combat and places on the overworld map are in English). As I won't be
playing the English version I probably won't be updating the names once that
comes out.

This FAQ contains spoilers in so far as revealing dungeon names for the first
half of the game, some one-line descriptions of the basic character
information, and mention of the bonus dungeon. Read at your own risk.

This FAQ is copyright to myself; you may repost it elsewhere as long as it's
posted unaltered in its entirety and credit is given. The lastest version of
this FAQ will always be posted to GameFAQs (www.gamefaqs.com). Also, this FAQ
is intended for personal use only, meaning it may not be sold or published as
part of any commercial transaction (this also means that if your site charges
people a fee for registering to read FAQs, you may not host it). All trademarks
mentioned herein are copyright to their respective creators.

TABLE OF CONTENTS--------------------------------------------------------------

0. Version History
1. Introduction
2. Basic Information
2a. Random Factor
2b. Release
  > Status Items
  > After Release
2c. Attacks & Magic
2d. Combat Conversation
3. Einherjar List
3a. Lost Forest
  >Mithra
3b. Royal Underground Passage
  >Sylphide, Richelle, Jessica
  >Roland, Kraad
3c. Serdberg Mountain Ruins
  >Celes, Tylith
  >Alm, Woltar
3d. Ancient Forest
  >Sha-Kon, Chrystie
3e. Turgen Mine
  >Lylia, Millidia
3f. Audoula Temple on the Lake
  >Khanon
  >Phyress, Ehrde
3g. Sahma Desert
  >Aaron, Dyn, Zunde
3h. Surts Volcano Caverns
  >Arcana, Sophalla
  >Psoron, Farant
3i. Chateau Obsession
  >Seluvia
3j. Crawsas Forest Ruins
  >Adonis, Falx
  >Fraudir, Circe, Rasheeka
3k. Dragonscrypt
  >Lydia, Atracia
3l. Palace of the Dragon
  >Xehnon, Masato
  >Ehlen, Guilm, Gerald
  >Crescent, Lwyn
3m. Skavia Gorge
  >Aegis
4. Attack Properties
4a. Magic
4b. Sword
4c. Greatsword
4d. Bow
5. Timeline
6. Easter Eggs
7. FAQ
8. Credits


===============================================================================
SECTION 2: BASIC INFORMATION
===============================================================================

Basic info on how the Einherjar system works this time around. All the
Einherjar are already in spirit form in Silmeria/Alicia, but you have to find
relics to materialize them. You can then release them once they've leveled to
their starting level+5. They'll leave status increasing items when you release
them, but you'll never get them back.

It's quite possible to play through the entire game using just the plot
characters, who usually have superior attacks/magic/special equipment, but
they'll take off for plot reasons every now and then so it's handy to keep a
couple of Einherjar around. If you're just looking to level and release them,
which ones you get probably don't really matter, especially later into the
game where the things they give you after release won't be terribly impressive
anyway (items you receive during release, ie the stat-increasing ones,
depend on class and equipment rather than individual character).

On the other hand, unlike VP1 nobody's going to come down to deliver divine
wrath upon you if you choose to keep all the Einherjar, so you can just keep
them around as well.

Einherjar join at the around the average level of your top 6 party members,
with a random factor of 10% relative to level.

Einherjar this time around don't really have any background story aside from
what you read in their profiles, though if you talk to them after release or
witness certain battle conversations you'll find that what's in the profiles
is more how history remembers them than what actually happened.


-RANDOM FACTOR-----------------------------------------------------------------

Each relic will randomly materialize one of 2-3 characters (exceptions being
a couple of the mages). Once you get one of them you can't get the others tied
to that particular relic. This selection is random, picked at the time you
investigate the relic, though I've had better luck getting different characters
by touching the relic and selecting "no" once when asked if you want to
materialize the character. The probability of getting each character is
different depending on the character.

All of the characters tied to the same relic will be of the same class and will
almost always share the same set of generic voice samples (Tri-Ace being lazy).
They will, however, learn different attacks and, in the case of mages, have
different Greater Magic.

If you find every relic, you'll have a total of 4 Heavy Fighters, 4 Light
Fighters, 5 Archers, and 7 Mages at the end.


-RELEASE-----------------------------------------------------------------------

When you level an Einherjar to release level, you can release them and they'll
go their merry way and be incarnated as normal human beings, populating
some of those empty houses you see in town and sometimes random dungeons.
They'll take off with all their equipment (minus accessories), but will leave
stat increasing items.

The items you get from this depend on the equipment you send them off with.
Theoretically speaking the later you wait to release them the more items you
get, since you'll have better equipment to dump. You can release Einherjar at
any time, but be forewarned that once released, you can't get them back the
way you can get back transferred characters in Seraphic Gate in VP1.

-STATUS ITEMS-

The items that you get from release are:

Scarlet Flame Gem (STR+20, DEX+20)
  Azure Flame Gem (INT+20, CON+20)
Emerald Flame Gem (HP+200, AGL+20)

   Swordsman's Lore (STR+5)
    Magician's Lore (INT+5)
     Archer's Lore (DEX+5)
      Thief's Lore (AGL+5)
Heavy Fighter's Lore (CON+5)
        Ambrosia (HP+100)

The formula for the items goes likes this:

-You get one of the Flame Gems depending on which stat is the highest for the
character you release: Scarlet for ATK, Azure for MAG, and Emerald for RDM.

-The various Lore items are obtained from the combined stats of the equipment
the character is released with. The formula is:

    Swordsman: ATK/20
    Magician: MAG/10
      Archer: HIT/5
      Thief: AVD/10
Heavy Fighter: RST/5
    Ambrosia: RDM/25

So if the combined attack bonus of all your gear is 200, for example, you'd
get 200/20 = 10 Swordsman's Lores. The max number of any one item you can get
at a time is 99.

This means that you're looking for raw stats rather than special properties of
the gear that you send them off with, so the ideal equipment (none-unique,
replaceable gear including Seraphic Gate stuff) would be:

Light Fighter: Terror Sword Helge, Ether Crown, Infinite Admire, Star Guard,
          Mithril Greaves
Heavy Fighter: Tirfing, Ether Crown, Tyrant's Armor, Gauntlets of Thrudge, Red
          Boots
     Archer: Laser Fortell, Ether Crown, Sylph Red, Star Guard, Mithril
          Greaves
      Mage: Holy Staff Million Terror OR Wand of Apocalypse, Ether Crown,
          Sylph Red, Star Guard, Magic Boots

Several of these require you fight bosses, meaning more trips through SG, so
it's entirely up to you whether you want to expend the effort.

-AFTER RELEASE-

Once released, the Einherjar will hang out somewhere in a town or dungeon
(usually one per dungeon and 2 per town). Sometimes they'll give you additional
stuff if you talk to them a few times. Their conversation changes depending on
your story progression - one before Chapter 4, once from Chapter 5 onwards, and
once just before the end. Some will give you even more stuff if you talk to
them after their conversation has changed.

Following is the list of stuff they give you after release, in order. An
asterix denotes an item that you can't get anywhere else.

  MITHRA: Mithra's Holy Water*, -, Mithra's Holy Water*
RICHELLE: Wisdom of Sages, -, -
SYLPHIDE: 50000 OTH, -, -
JESSICA: -, Ymir's Tears, -
  ROLAND: 50000 OTH, -, -
  KRAAD: Silver Kraad*, -, -
  CELES: -, -, 300000 OTH
  TYLITH: -, Charm of Perfection, -
    ALM: 50000 OTH, -, -
  WOLTAR: Talisman of Perfection, -, -
SHA-KON: Prism Gem, -, Britannia Garb
CHRYSTIE: 50000 OTH, -, -
  LYLIA: -, Earth Gem, -
MILLIDIA: 50000 OTH, -, -
  KHANON: Noble Elixir, -, -
PHYRESS: Golden Egg, -, 300000 OTH
  EHRDE: -
  AARON: 50000 OTH, -, -
    DYN: -, Earth Gem, -
  ZUNDE: -, -, Valkyrie's Pendant
  ARCANA: -, 50000 OTH, -
SOPHALLA: -
  PSORON: -, Overdrive, -
  FARANT: Overdrive, -, -
SELUVIA: -, -, Book of Alchemy
  ADONIS: Heavy Fighter's Lore, -, -
   FALX: -, -, Wisdom of Sages
FRAUDIR: -, 50000 OTH, -
  CIRCE: Kraad Mail*, -, -
RASHEEKA: Elixir of Sages, -, -
  LYDIA: -
ATRACIA: -, -, Earth Gem
  XEHNON: -
  MASATO: Prime Elixir, -, -
  EHLEN: 50000 OTH, -, -
  GUILM: -, Prism Gem, -
  GERALD: 50000 OTH, -, Goddess Elixir
CRESCENT: -, Noble Elixir, 10 OTH
   LWYN: -, Goddess Elixir, -
  AEGIS: -, Book of Alchemy, -

-ATTACKS & MAGIC---------------------------------------------------------------

Each Einherjar has 9 normal attacks chosen from a pool common to their class.
While there aren't any moves that are extremely overpowered, some are better
than others so there's a bit of variation. Einherjar of the same class all
share the same Finishers, unless they're mages.

Finishers are, by class:

>Wheeling Ripper (Light Fighter)
12 Hits, Heat+47%

>Soul Evocation (Heavy Fighter)
4 Hits, Heat+36%

>Crumble Gust (Archer)
20 Hits, Heat+58%

While each character learns 9 attacks normally, there's a tenth attack for
every class you can get out of treasure chests in Seraphic Gate (you only
need the one item to get all the characters of that class to learn the new
attack). Plot characters other than Dylan and Leone get their own unique
attacks in SG so they won't be using these.

>Second Ruin (Light Fighter)
>Sonic Edge (Heavy Fighter)
>Buster Shoot (Archer)

Greater Magic for mages is set depending on the mage, unless you have Seraphic
Gate weapons equipped. Greater Magics are:

>Grand Trigger
Fire-element, 5 Hits, Heat+35%

>Tidal Wave
Water-element, 2 Hits, Heat+68%

>Cloudy Harm
Earth-element, 2 Hits, Heat+62%

>Precede Gravity
Lightning-element, 1 Hit, Heat+30%

>Pale Flare (requires Wand of Apocalypse)
Dark-element, 12 Hits, Heat+42%

>Phantom Distraction (requires Holy Staff Million Terror)
Light-element, 8 Hits, Heat+64%

Note that Meteor Swarm is a boss-only Greater Magic.

Mages eventually get to learn almost all menu spells and every mage will have
all 6 basic element attack spells (though the levels at which they learn each
will vary). Generally "good" mages will get Prismic Missile before Dark Saber,
and "evil" ones vice versa. Similarly, the bright shiney happy ones will tend
to get Evoke Feather while the dark gloomy ones get Chaotic Rune.

Light Fighters and Archers will be able to learn menu spells, but what spells
they get depends heavily on the individual character.


-COMBAT CONVERSATION-----------------------------------------------------------

If you have two characters who knew each other in life in the active party,
sometimes they'll start chatting at the beginning of combat. This has no
actual technical effect aside from amusement value.


===============================================================================
SECTION 3: EINHERJAR
===============================================================================

List of all the Einherjar, where to find them, their abilities/spells/attacks,
and a bit of comparison. Parenthesis behind spell/attack names are the level at
which they learn the ability, (-) denoting a starting ability. This data's
pretty incomplete as of now as I didn't track the levels the first time
through. "Attack" denotes their normal attacks, be they the standard 6 spells
for the mages or the fighters' normal moves, while "Spells" denote the magic
you use from the Menu. The percentage in parenthesis after the character name
is the probability of getting that character when you touch the relic.

The levels at which character learn new attacks are in parenthesis after the
attack/spell name.


-LOST FOREST-------------------------------------------------------------------

=MAGE==========================================================================

RELIC LOCATION: Event at small pool just before the entrance to the Underground
           Passage
AFTER RELEASE: Same as above

-------------------------------------------------------------------------------
MITHRA (-)
-------------------------------------------------------------------------------
  DESCRIPTION: Former general of Flaregald. Pointy hat.
STARTING SKILL: Break Up
ELEMENT RESIST: Fire, Ice +20%, Lightning, Dark -20%
      SPELLS: Ordinary Shape (5), Glacial Blizzard (10), Might Reinforce
           (12), Thunderstorm (18), Cure Plums (20), Reduce Power (22)
           Guard Reinforce (25), Evoke Feather (30), Spell Reinforce (32),
           Explosion (34), Prevent Sorcery (36), Reduce Guard (38), Earth
           Grave (41), Astral Maze (45), Spiritual Thorn (48), Reflect
           Sorcery (51)
     ATTACKS: Cool Damsel (-), Lightning Bolt (8), Burn Storm (16),
           Poison Blow (28), Prismic Missile (43), Dark Saber (55)
GREATER MAGIC: Tidal Wave
  CONVERSATION: -
===============================================================================

You don't get a choice on this one, but his greater magic is one of the few
things you can use to chain as the 3rd Finisher early on.


-ROYAL UNDERGROUND PASSAGE-----------------------------------------------------

=LIGHT FIGHTER=================================================================

RELIC LOCATION: Across the bridge from the info point about Einherjar
AFTER RELEASE: House, Coriander Village

-------------------------------------------------------------------------------
RICHELLE (25%)
-------------------------------------------------------------------------------
  DESCRIPTION: Knight captain of Arcdain, one of the 17 Generals of Camille.
STARTING SKILL: Reflex Movement
ELEMENT RESIST: Holy +20%, Dark -20%
      SPELLS: Guard Reinforce (15)
     ATTACKS: Sunset Ruster (-), Double Wind (-), Ray Up Sword (-), Assault
           Step (6), Tri Crusade (14), Magic Lock (23), Over Spin (31),
           Holy Smite (40), Resonate Pain (48)
  CONVERSATION: Khanon, Fraudir

-------------------------------------------------------------------------------
SYLPHIDE (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Retainer to Princess Phyress.
STARTING SKILL: Free Item
ELEMENT RESIST: (Holy, Dark) +20%, everything else -10%
      SPELLS: Ordinary Shape (7), Cure Plums (15), Spell Reinforce (26),
           Evoke Feather (42)
     ATTACKS: Sunset Ruster (-), Assault Step (-), Double Wind (-), Surprise
           Throw (9), Tri Crusade (17), Magic Lock (26), Holy Smite (34),
           Ray Down Sword (43), Resonate Pain (51)
  CONVERSATION: Dyn, Guilm

-------------------------------------------------------------------------------
JESSICA (25%)
-------------------------------------------------------------------------------
  DESCRIPTION: Merchant's daughter turned adventurer. Had an unfortunate
           encounter with a dragon.
STARTING SKILL: Heat Up
ELEMENT RESIST: Ice +25%, everything else -5%
      SPELLS: Glacial Blizzard (15), Spell Reinforce (24)
     ATTACKS: Sunset Ruster (-), Assault Step (-), Surprise Throw (-), Double
           Wind (7), Ray Up Sword (16), Resonate Pain (25), Tri Crusade
           (35), Energy Steal (43), Misty Phantom (52)
  CONVERSATION: Gerald

===============================================================================

Richelle has the highest stats and will give you a Wisdom of Sages (exp
crystal) after release, though Sylphide has higher Int and does comparable
damage with Feint; her magic and skills are also very useful early on. Jessica
apparently becomes quite good at very high levels, but she starts with the
lowest stats of the 3.


=HEAVY FIGHTER=================================================================

RELIC LOCATION: 2 screens forward from the previous relic
AFTER RELEASE: House, Villnore

-------------------------------------------------------------------------------
ROLAND (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Knight captain of Arcdain, one of the 17 Generals.
STARTING SKILL: Spirit Control
ELEMENT RESIST: Lightning +20%, Dark -20%
     ATTACKS: Sideswing Cut (-), Structure Shoot (-), Buster Swing (-),
           Blast Kick (8), Over Left (16), Dreaded Radius (24), Bloody
           Cascade (32), Forbid Noise (40), Current Spine (48)
  CONVERSATION: Khanon, Aaron

-------------------------------------------------------------------------------
KRAAD (50%)
-------------------------------------------------------------------------------
  DESCRPIPTION: Founding hero of Villnore. Lives in mortal terror of his wife.
STARTING SKILL: Iron Fist
ELEMENT RESIST: Fire, Ice +20%, Lightning, Earth -20%
     ATTACKS: Sideswing Cut (-), Sweep Dive (-), Over Left (-), Iron Bash
           (8), Quick Stab (16), Dreaded Radius (24), Remove Hard (32),
           Blast Kick (40), Bloody Cascade (48)
  CONVERSATION: Circe

===============================================================================

Kraad gives you a nifty sword after release, while Roland has slightly better
stats. At high levels Kraad has more HP and Roland has higher Strength.


-SERDBERG MOUNTAIN RUINS-------------------------------------------------------

=LIGHT FIGHTER=================================================================

RELIC LOCATION: Behind the wall in the room with the save point (break the wall
           by slashing it a few times)
AFTER RELEASE: House, Solde

-------------------------------------------------------------------------------
CELES (30%)
-------------------------------------------------------------------------------
  DESCRIPTION: Former princess of Dipan, one of the 17 Generals, and later the
           Black Radiance General of Rosetta.
STARTING SKILL: Body Passage
ELEMENT RESIST: +5% across the board
      SPELLS: Might Reinforce (25)
     ATTACKS: Soul Piercing (-), Misty Phantom (-), Ray Down Sword (-),
           Ray Up Sword (7), Surprise Throw (15), Over Spin (23), Double
           Wind (30), Assault Step (38), Energy Steal (45)
  CONVERSATION: Phyress, Guilm, Adonis, Ehlen, Xehnon

-------------------------------------------------------------------------------
TYLITH (70%)
-------------------------------------------------------------------------------
  DESCRIPTION: Self-proclaimed descendant of Celes. Speaks in kansai-ben.
STARTING SKILL: Adversity
ELEMENT RESIST: Lightning -20%, everything else +5%
      SPELLS: Might Reinforce (15), Reduce Guard (30)
     ATTACKS: Sunset Ruster (-), Ray Up Sword (-), Assault Step (-), Surprise
           Throw (8), Over Spin (16), Soul Piercing (24), Tri Crusade
           (32), Double Wind (40), Holy Smite (48)
  CONVERSATION: Adonis

===============================================================================

In terms of combat ability Celes wins hands down, as her default attack, Soul
Piercing, has a chance to instant-kill things including bosses, and her initial
skill, Body Passage, isn't something you can get yourself until near the end
of the game. Tylith has some unique lines and a whackier personality.


=MAGE==========================================================================

RELIC LOCATION: By the left-hand entrance at the bottom of the stairs, one
           screen left of the spring.
AFTER RELEASE: Chateau Obsession

-------------------------------------------------------------------------------
ALM (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: 2nd prince of Paltia.
STARTING SKILL: Overload
ELEMENT RESIST: Lightning +20%, Fire -20%
      SPELLS: Reduce Power (-), Thunderstorm (10), Reduce Guard (12),
           Explosion (18), Guard Reinforce (20), Spell Reinforce (22),
           Might Reinforce (25), Ordinary Shape (30), Cure Plums (32),
           Earth Grave (34), Prevent Sorcery (36), Chaotic Rune (38),
           Glacial Blizzard (41), Spiritual Thorn (48), Reflect Sorcery
           (51), Astral Maze (55)
     ATTACKS: Lightning Bolt (-), Cool Damsel (8), Poison Blow (16), Burn
           Storm (28), Dark Saber (43), Prismic Missile (45)
GREATER MAGIC: Precede Gravity
  CONVERSATION: Phyress, Seluvia, Chrystie

-------------------------------------------------------------------------------
WOLTAR (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Evil (?) alchemist who hung out at Salerno and kidnapped a
           queen.
STARTING SKILL: Plant Killer
ELEMENT RESIST: Lightning +20%, Fire -20%
      SPELLS: Ordinary Shape (5), Earth Grave (10), Cure Plums (12),
           Thunderstorm (18), Spell Reinforce (20), Guard Reinforce (22),
           Might Reinforce (25), Evoke Feather (30), Reduce Power (32),
           Explosion (34), Prevent Sorcery (36), Reduce Guard (38),
           Glacial Blizzard (41), Astral Maze (43), Reflect Sorcery (51),
           Spiritual Thorn (55)
     ATTACKS: Poison Blow (-), Burn Storm (8), Lightning Bolt (16), Cool
           Damsel (28), Prismic Missile (45), Dark Saber (48)
GREATER MAGIC: Cloudy Harm
  CONVERSATION: Lylia, Lydia, Sha-Kon

===============================================================================

Alm is one of the few mages who learns Chaotic Rune at a reasonable level, and
his initial spell is Lightning Bolt, which is quite handy for building combo
hits. Woltar's greater magic is Cloudy Harm, so he can be used in place of
Mithra as 3rd in a Finisher chain. While Alm doesn't get healing spells till
rather late, despite all appearances Woltar falls into the "good" mage
category is handy with the heal/recovery stuff at lower levels.


-ANCIENT FOREST----------------------------------------------------------------

=ARCHER========================================================================

RELIC LOCATION: Patch of lilies on the left side of the screen forward from
           the save point.
AFTER RELEASE: Kythena Plains

-------------------------------------------------------------------------------
SHA-KON (90%)
-------------------------------------------------------------------------------
  DESCRIPTION: Hai Lan mechanic. Makes constructs and golems.
STARTING SKILL: Lost Emotion
ELEMENT RESIST: Fire, Lightning +20%, Ice, Earth -20%
      SPELLS: Prevent Sorcery (20)
     ATTACKS: Dual Task (-), Poison Shoot (-), Restrict Distortion (-), Flare
           Shoot (8), Aiming Wisp (17), Flake Flap (24), Weathering Order
           (31), Flame Shoot (39), Wave Motion (46)
  CONVERSATION: Woltar, Masato, various enemy golems

-------------------------------------------------------------------------------
CHRYSTIE (10%)
-------------------------------------------------------------------------------
  DESCRIPTION: Princess of Paltia who ran off chasing spoony bard.
STARTING SKILL: Protect Magic
ELEMENT RESIST: Holy, Dark +10%
      SPELLS: Ordinary Shape (14), Cure Plums (23), Evoke Feather (45)
     ATTACKS: Single Shot (-), Dual Task (-), 3-Way (-), Stardust (8), Throat
           Shoot (16), Wave Motion (24), Flame Shoot (32), Rising Wisp
           (40), Restrict Distortion (48)
  CONVERSATION: Phyress, Seluvia, Alm

===============================================================================

Not much difference between the two in terms of either stats or attacks, though
Sha-Kon gets Flake Flap fairly early while Chrystie has 3-Way and Stardust as
starting attacks.


-TURGEN MINE-------------------------------------------------------------------

=ARCHER========================================================================

RELIC LOCATION: One screen left of the save point, on the ledge behind the wasp
           swarm.
AFTER RELEASE: House, Crell Monferaigne

-------------------------------------------------------------------------------
LYLIA (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Queen of Crell Monferaigne who was kidnapped (?) on her wedding
           day.
STARTING SKILL: Vital Adjustment
ELEMENT RESIST: Holy +20%, Fire -20%
      SPELLS: Guard Reinforce (10), Ordinary Shape (23), Astral Maze (44)
     ATTACKS: Single Shot (-), Aiming Wisp (-), Rising Wisp (-), Dual Task
           (8), Flare Shoot (17), Stardust (25), Throat Shoot (33), Wave
           Motion (42), Restrict Distortion (50)
  CONVERSATION: Woltar, Lydia

-------------------------------------------------------------------------------
MILLIDIA (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Ruler of Gerabellum who came to power through the aid of the
           Thieves' Guild.
STARTING SKILL: Demon Slayer
ELEMENT RESIST: Everything -5%
      SPELLS: Spell Reinforce (55), Explosion (65), Glacial Blizzard (85),
           Reduce Guard (86), Reduce Power (88), Thunderstorm (89), Astral
           Maze (90), Prevent Sorcery (91), Reflect Sorcery (92), Guard
           Reinforce (93), Might Reinforce (94), Chaotic Rune (95),
           Ordinary Shape (96), Earth Grave (97), Spiritual Thorn (97),
           Cure Plums (98), Evoke Feather (99)
     ATTACKS: Single Shot (-), Dual Task (-), Poison Shoot (-), Weathering
           Order (9), Throat Shoot (17), Flare Shoot (26), Flake Flap
           (35), Stardust (43), Flame Shoot (52)
  CONVERSATION: Sophalla

===============================================================================

Lylia has some handy spells but low stats, particularly her DEX stat which is
lowest of all the archers. She does have both the Wisp attacks and is easy to
use.  Millidia's spell list is not a typo, but you have to level her past 85 or
so to get most of those spells.


-AUDOULLA TEMPLE ON THE LAKE---------------------------------------------------

=MAGE==========================================================================

RELIC LOCATION: Eastern end of the map
AFTER RELEASE: Skavia Gorge

-------------------------------------------------------------------------------
KHANON (-)
-------------------------------------------------------------------------------
  DESCRIPTION: Almost-Pope of Arcdain but was assassinated at his appointment
           ceremony. Universally detested by all the Einherjar who knew
           him in life.
STARTING SKILL: Solitary Struggle
ELEMENT RESIST: Dark +20%, Earth -20%
      SPELLS: Guard Reinforce (5), Earth Grave (10), Reduce Power (12),
           Explosion (18), Cure Plums (20), Spell Reinforce (22), Reduce
           Guard (25), Might Reinforce (30), Ordinary Shape (32), Glacial
           Blizzard (34), Prevent Sorcery (36), Chaotic Rune (38),
           Thunderstorm (41), Spiritual Thorn (43), Astral Maze (48),
           Reflect Sorcery (51)
     ATTACKS: Poison Blow (-), Burn Storm (8), Lightning Bolt (16), Cool
           Damsel (28), Dark Saber (45), Prismic Missile (55)
GREATER MAGIC: Cloudy Harm
  CONVERSATION: Roland, Richelle, Aaron, Fraudir, Phyress, Ehrde

===============================================================================

No choice about this one either. His INT isn't too great but he has relatively
high HP for a mage.


=ARCHER========================================================================

RELIC LOCATION: On the very high ledge one screen left of the watergate block
           gimmick. Kill the large monster and switch places with the
           floating small one to get up to it.
AFTER RELEASE: Cathedral, Solde

-------------------------------------------------------------------------------
PHYRESS (90%)
-------------------------------------------------------------------------------
  DESCRIPTION: Princess of Dipan and later queen of Paltia. Was actually 58
           years old but asked to be materialized as 17.
STARTING SKILL: Feint
ELEMENT RESIST: Fire +20%
      SPELLS: Explosion (20), Thunderstorm (38), Glacial Blizzard (43), Earth
           Grave (52)
     ATTACKS: Flare Shoot (-), Flame Shoot (-), Flake Flap (-), Poison Shoot
           (7), Weathering Order (15), Throat Shoot (22), Restrict
           Distortion (30), Stardust (37), Aiming Wisp (45)
  CONVERSATION: Celes, Guilm, Dyn, Chrystie, Seluvia, Khanon, Alm

-------------------------------------------------------------------------------
EHRDE (10%)
-------------------------------------------------------------------------------
  DESCRIPTION: Blue Radiance General of Rosetta. Also an assassin. The only
           male Einherjar archer.
STARTING SKILL: Magic Slayer
ELEMENT RESIST: Earth +20%, Dark +20%, Ice -20%
      SPELLS: Reduce Guard (15), Might Reinforce (35), Spiritual Thorn (42),
           Reflect Sorcery (45)
     ATTACKS: Dual Task (-), Poison Shoot (-), Flame Shoot (-), Single Shot
           (8), Throat Shoot (16), Restrict Distortion (24), Weathering
           Order (32), Stardust (40), Rising Wisp (48)
  CONVERSATION: Khanon, Farant, Xehnon, Ehlen

===============================================================================

Phyress' starting skill is very good and she has the high INT to back it up,
while Ehrde gets better spells later on.


-SAHMA DESERT------------------------------------------------------------------

=HEAVY FIGHTER=================================================================

RELIC LOCATION: By the eastern exit of the desert.
AFTER RELEASE: Inn, Coriander

-------------------------------------------------------------------------------
AARON (30%)
-------------------------------------------------------------------------------
  DESCRIPTION: Knight captain of Arcdain, take three.
STARTING SKILL: Mighty Blow
ELEMENT RESIST: Ice +20%, Lightning -20%
     ATTACKS: Sideswing Cut (-), Structure Shoot (-), Quick Stab (-), Buster
           Swing (6), Sweep Dive (14), Iron Bash (23), Dreaded Radius
           (31), Blast Kick (40), Bloody Cascade (48)
  CONVERSATION: Roland, Fraudir, Khanon

-------------------------------------------------------------------------------
DYN (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Hero who ended the Mists of Nibelheim.
STARTING SKILL: Regeneration Heal
ELEMENT RESIST: (Fire, Holy, Dark) +20%, Ice, Earth -20%
     ATTACKS: Quick Stab (-), Lower Split (-), Bloody Cascade (-), Armed
           Break (6), Iron Bash (14), Buster Swing (23), Sweep Dive (31),
           Current Spine (40), Dreaded Radius (48)
  CONVERSATION: Sylphide, Guilm, Phyress

-------------------------------------------------------------------------------
ZUNDE (20%)
-------------------------------------------------------------------------------
  DESCRIPTION: Adventurer who discovered the Grand Sting sword.
STARTING SKILL: Giant Killer
ELEMENT RESIST: Holy +20%, Fire -20%
     ATTACKS: Sweep Dive (-), Over Left (-), Dreaded Radius (-), Blast Kick
           (3), Sideswing Cut (14), Quick Stab (23), Buster Swing (31),
           Structure Shoot (40), Bloody Cascade (48)
  CONVERSATION: Falx

===============================================================================

They're about on par as far as stats/moves are concerned. Dyn looks like a
samurai despite there being no Hai Lan yet and has a good resist bonus, while
Zunde has a number of unique lines and is a rare comic relief character. Aaron
isn't bad but doesn't really have anything that makes him particularly stand
out either.


-SURTS VOLCANO CAVERN----------------------------------------------------------

=ARCHER========================================================================

RELIC LOCATION: In the area of Null Protection.
AFTER RELEASE: House, Kalstad

-------------------------------------------------------------------------------
ARCANA (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Hero who saved Kalstad from the invading Crell Monferaigne
           hordes at the cost of her life.
STARTING SKILL: Heroism
ELEMENT RESIST: Ice +20%, Lightning -20%
      SPELLS: Cure Plums (25)
     ATTACKS: Weathering Order (-), Stardust (-), Wave Motion (-), 3-Way (7),
           Flare Shoot (16), Flake Flap (24), Throat Shoot (32), Aiming
           Wisp (40), Restrict Distortion (48)
  CONVERSATION: Rasheeka

-------------------------------------------------------------------------------
SOPHALLA (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Former assassin who married the ruler of Gerabellum.
STARTING SKILL: Cure Condition
ELEMENT RESIST: Earth +20, Dark -20%
      SPELLS: Ordinary Shape (25)
     ATTACKS: 3-Way (-), Dual Task (-), Poison Shoot (-), Weathering Order
           (8), Wave Motion (16), Throat Shoot (24), Restrict Distortion
           (32), Aiming Wisp (40), Stardust (48)
  CONVERSATION: Millidia

===============================================================================

Either's fairly good in combat. Arcana's Heroism skill is very useful against
normal mobs.


=MAGE==========================================================================

RELIC LOCATION: Far right end of the map, a couple of screens before the save
           point.
AFTER RELEASE: Turgen Mine

-------------------------------------------------------------------------------
PSORON (40%)
-------------------------------------------------------------------------------
  DESCRIPTION: Inventor of the Guard Reinforce and Burn Storm spells. Pointy
           hat.
STARTING SKILL: Mind Burst
ELEMENT RESIST: Holy, Dark -20%, everything else +10%
      SPELLS: Guard Reinforce (-), Explosion (10), Reduce Guard (12), Earth
           Grave (18), Reduce Power (20), Might Reinforce (22), Cure Plums
           (25), Ordinary Shape (30), Spell Reinforce (32), Thunderstorm
           (34), Evoke Feather (38), Prevent Sorcery (40), Glacial
           Blizzard (41), Astral Maze (43), Spiritual Thorn (48), Reflect
           Sorcery (55)
     ATTACKS: Burn Storm (-), Poison Blow (8), Lightning Bolt (16), Cool
           Damsel (28), Dark Saber (45), Prismic Missile (55)
GREATER MAGIC: Grand Trigger
  CONVERSATION: -

-------------------------------------------------------------------------------
FARANT (60%)
-------------------------------------------------------------------------------
  DESCRIPTION: Leader of Lassen's underground resistance army during its
           occupation by Rosetta.
STARTING SKILL: Resist Magic
ELEMENT RESIST: Holy +20%, Dark -20%
      SPELLS: Ordinary Shape (5), Explosion (10), Guard Reinforce (12),
           Glacial Blizzard (18), Cure Plums (20), Reduce Power (22),
           Reduce Guard (25), Might Reinforce (30), Spell Reinforce (32),
           Earth Grave (34), Prevent Sorcery (36), Evoke Feather (38),
           Thunderstorm (41), Astral Maze (43), Reflect Sorcery (51),
           Spiritual Thorn (55)
     ATTACKS: Lightning Bolt (-), Cool Damsel (8), Burn Storm (16), Poison
           Blow (28), Prismic Missile (45), Dark Saber (48)
GREATER MAGIC: Precede Gravity
  CONVERSATION: Crescent, Ehrde

===============================================================================

Neither Grand Trigger nor Precede Gravity are particularly powerful Greater
Magics, so there's not much difference. Psoron resembles Mithra, while Farant
has whacky conversations with the Rosetta crowd and overall superior stats.


-CHATEAU OBSESSION-------------------------------------------------------------

=MAGE==========================================================================

RELIC LOCATION: On top of the far left ledge in the small cul-de-sac room
AFTER RELEASE: Audoula Temple on the Lake

-------------------------------------------------------------------------------
SELUVIA (-)
-------------------------------------------------------------------------------
  DESCRIPTION: Spoony bard.
STARTING SKILL: God Slayer
ELEMENT RESIST: 0 across the board
      SPELLS: Ordinary Shape (5), Explosion (10), Cure Plums (12),
           Thunderstorm (18), Guard Reinforce (20), Evoke Feather (22),
           Reduce Power (25), Might Reinforce (30), Spell Reinforce (32),
           Glacial Blizzard (34), Prevent Sorcery (36), Reduce Guard
           (38), Earth Grave (41), Astral Maze (43), Spiritual Thorn
           (48), Reflect Sorcery (51)
     ATTACKS: Lightning Bolt (-), Burn Storm (8), Cool Damsel (16), Poison
           Blow (28), Prismic Missile (45), Dark Saber (55)
GREATER MAGIC: Precede Gravity
  CONVERSATION: Chrystie, Phyress, Alm, Dyn

===============================================================================

Ditto no choice, since you can get more mages overall than any other class. His
God Slayer skill is quite useful during the latter half of the game, although
he doesn't have the highest INT.


-CRAWSAS FOREST RUINS----------------------------------------------------------

=HEAVY FIGHTER=================================================================

RELIC LOCATION: Several screens left of the save point (jump over the ruins).
AFTER RELEASE: House, Villnore

-------------------------------------------------------------------------------
ADONIS (60%)
-------------------------------------------------------------------------------
  DESCRIPTION: Mercenary who became one of the 17 Generals and later the Black
           Radiance General of Rosetta.
STARTING SKILL: Observation
ELEMENT RESIST: Holy -30%, everything else +10%
     ATTACKS: Armed Break (-), Iron Bash (-), Remove Hard (-), Quick Stab
           (7), Over Left (15), Sweep Dive (23), Iron Bash (31), Bloody
           Cascade (40), Dreaded Radius (48)
  CONVERSATION: Celes, Crescent, Ehlen, Xehnon, Circe, Tylith

-------------------------------------------------------------------------------
FALX (40%)
-------------------------------------------------------------------------------
  DESCRIPTION: Adventurer from Gerabellum who tried to take on Brahms. Tried
           being the operative word.
STARTING SKILL: Ghostbuster
ELEMENT RESIST: Dark +20%, Ice -20%
     ATTACKS: Sideswing Cut (-), Lower Split (-), Buster Swing (-), Quick
           Stab (7), Over Left (15), Forbid Noise (23), Dreaded Radius
           (32), Bloody Cascade (40), Current Spine (48)
  CONVERSATION: *spoiler*, Zunde

===============================================================================

Adonis has superior stats and his Observation skill is very useful in long boss
fights. Not sure about the advantage of picking Falx.


=LIGHT FIGHTER=================================================================

RELIC LOCATION: Behind the Wild Trolls on the left side of the map
AFTER RELEASE: House, Kalstad

-------------------------------------------------------------------------------
FRAUDIR (40%)
-------------------------------------------------------------------------------
  DESCRIPTION: Yet another knight captain of Arcdain. They seem to go through
           a rather lot of them.
STARTING SKILL: Guard Motion
ELEMENT RESIST: Dark +20%, Fire -20%
      SPELLS: Guard Reinforce (22)
     ATTACKS: Sunset Ruster (-), Ray Up Sword (-), Resonate Pain (-), Tri
           Crusade (8), Misty Phantom (16), Shadow Snap (24), Double Wind
           (32), Over Spin (40), Holy Smite (48)
  CONVERSATION: Richelle, Aaron, Khanon

-------------------------------------------------------------------------------
CIRCE (40%)
-------------------------------------------------------------------------------
  DESCRIPTION: Famed weaponsmith who aided in the founding of Villnore.
STARTING SKILL: Hard Body
ELEMENT RESIST: Lightning -20%, everything else +5%
      SPELLS: Guard Reinforce (-), Reduce Power (25)
     ATTACKS: Energy Steal (-), Sunset Ruster (-), Double Wind (-), Assault
           Step (8), Tri-Crusade (16), Ray Down Sword (24), Over Spin
           (32), Soul Piercing (40), Holy Smite (48)
  CONVERSATION: Kraad, Adonis

-------------------------------------------------------------------------------
RASHEEKA (20%)
-------------------------------------------------------------------------------
  DESCRIPTION: Hero of Kalstad who sacrificed her life to drive off the
           invading Crell Monferaigne hordes.
STARTING SKILL: Missile Protection
ELEMENT RESIST: Holy, Dark -10%, everything else +5%
      SPELLS: Explosion (34)
     ATTACKS: Assault Step (-), Over Spin (-), Ray Up Sword (-), Double Wind
           (8), Shadow Snap (16), Tri Crusade (24), Energy Steal (32),
           Misty Phantom (40), Resonate Pain (48)
  CONVERSATION: Arcana

===============================================================================

Fraudir has a number of multi-hitting attack moves. Circe will give you the
Kraad Mail after being released, and starts with a bunch of nifty equipment.
Rasheeka is a decent all-round fighter. None of the three have any particularly
impressive spells.


-DRAGONSCRYPT------------------------------------------------------------------

=ARCHER========================================================================

RELIC LOCATION: At the bottom of the cave floor near the exit.
AFTER RELEASE: House, Crell Monferaigne

-------------------------------------------------------------------------------
LYDIA (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Bastard princess of Crell Monferaigne.
STARTING SKILL: True Seeing
ELEMENT RESIST: Ice +20%, Lightning -20%
      SPELLS: Reduce Guard (12), Might Reinforce (35)
     ATTACKS: Dual Task (-), Weathering Order (-), Stardust (-), Wave Motion
           (8), Throat Shoot (16), Flake Flap (23), Rising Wisp (31),
           Restrict Distortion (38), Flame Shoot (46)
  CONVERSATION: Lylia, Woltar

-------------------------------------------------------------------------------
ATRACIA (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: Guardian of a nomadic grasslands tribe.
STARTING SKILL: Beast Slayer
ELEMENT RESIST: Earth +20, Dark -20%
      SPELLS: Prevent Sorcery (13), Reflect Sorcery (45)
     ATTACKS: Dual Task (-), Flare Shoot (-), Flake Flap (-), Weathering
           Order (8), 3-Way (16), Flame Shoot (24), Stardust (32),
           Rising Wisp (40), Restrict Distortion (48)
  CONVERSATION: -

===============================================================================

Lydia has relatively high stats while Atracia has a bunch of wide-area, easy-
to-use attacks.


-PALACE OF THE DRAGON----------------------------------------------------------

=MAGE==========================================================================

RELIC LOCATION: Upper right platform of the poisoned room you're warped to
           after touching one of the shield statues.
AFTER RELEASE: Sahma Desert

-------------------------------------------------------------------------------
XEHNON (90%)
-------------------------------------------------------------------------------
  DESCRIPTION: Court wizard of Rosetta.
STARTING SKILL: Magic Control
ELEMENT RESIST: Fire +20%, Holy -20%
      SPELLS: Cure Plums (5), Explosion (9), Ordinary Shape (12), Earth Grave
           (17), Guard Reinforce (20), Might Reinforce (22), Spell
           Reinforce (25), Evoke Feather (30), Reduce Power (32),
           Thunderstorm (33), Prevent Sorcery (35), Reduce Guard (38),
           Glacial Blizzard (40), Spiritual Thorn (44), Astral Maze (47),
           Reflect Sorcery (50), Chaotic Rune (52)
     ATTACKS: Burn Storm (-), Poison Blow (6), Lightning Bolt (15), Cool
           Damsel (27), Dark Saber (42), Prismic Missile (54)
GREATER MAGIC: Grand Trigger
  CONVERSATION: Ehlen, Crescent, Ehrde, Adonis, Celes, Phyress

-------------------------------------------------------------------------------
MASATO (10%)
-------------------------------------------------------------------------------
  DESCRIPTION: Hai Lan mage.
STARTING SKILL: Insect Slayer
ELEMENT RESIST: Earth +20, Dark -20%
      SPELLS: Reduce Guard (5), Earth Grave (10), Reduce Power (12), Glacial
           Blizzard (18), Spell Reinforce (20), Cure Plums (22), Ordinary
           Shape (25), Guard Reinforce (30), Might Reinforce (32),
           Explosion (34), Prevent Sorcery (36), Chaotic Rune (38),
           Thunderstorm (41), Spiritual Thorn (43), Reflect Sorcery (51),
           Astral Maze (55)
     ATTACKS: Poison Blow (-), Burn Storm (8), Lightning Bolt (16), Cool
           Damsel (28), Dark Saber (45), Prismic Missile (48)
GREATER MAGIC: Cloudy Harm
  CONVERSATION: Sha-Kon
===============================================================================

Xehnon is the only mage in the game who learns every spell, and he has
the highest INT of all the mages but low HP. Masato starts with some pretty
nifty spells and has a better Greater Magic.


=HEAVY FIGHTER=================================================================

RELIC LOCATION: All the way to the left of the Save Point behind the door you
           unlock by placing Runestones, in the Corona section of the
           Palace
AFTER RELEASE: Ancient Forest

-------------------------------------------------------------------------------
EHLEN (30%)
-------------------------------------------------------------------------------
  DESCRIPTION: One of the 17 Generals, later the Red Radiance General of
           Rosetta.
STARTING SKILL: Double Edge
ELEMENT RESIST: +5% across the board
     ATTACKS: Buster Swing (-), Structure Shoot (-), Dreaded Radius (-),
           Sideswing Cut (8), Forbid Noise (16), Blast Kick (24), Current
           Spine (32), Bloody Cascade (40), Sweep Dive (48)
  CONVERSATION: Crescent, Celes, Adonis, Ehrde, Xehnon

-------------------------------------------------------------------------------
GUILM (50%)
-------------------------------------------------------------------------------
  DESCRIPTION: One of the 17 Generals. Celes' second in command.
STARTING SKILL: Toughness, First Aid
ELEMENT RESIST: Fire, Earth -20%, everything else +10%
     ATTACKS: Over Left (-), Dreaded Radius (-), Remove Hard (-), Iron Bash
           (9), Armed Break (17), Buster Swing (26), Blast Kick (34),
           Quick Stab (42), Sweep Dive (50)
  CONVERSATION: Sylphide, Dyn, Phyress, Celes, Alicia

-------------------------------------------------------------------------------
GERALD (20%)
-------------------------------------------------------------------------------
  DESCRIPTION: Adventurer who killed the dragon in the Nethov swamplands.
STARTING SKILL: Dragon Slayer
ELEMENT RESIST: Earth +25%, everything else -5%
     ATTACKS: Quick Stab (-), Lower Split (-), Armed Break (-), Buster Swing
           (8), Iron Bash (16), Sweep Dive (24), Dreaded Radius (32),
           Over Left (40), Bloody Cascade (48)
  CONVERSATION: Jessica

===============================================================================

All 3 start with some pretty useful skills. Guilm has one of the highest CON/HP
of all the characters, while Ehlen has a very useful set of attack moves and
Gerald starts with the Dragonslayer skill which is quite handy around the time
you get him.


=LIGHT FIGHTER=================================================================

RELIC LOCATION: On a high ledge in the Eclipse/Corona section of the palace. Go
           around and use the Cotton Hat runestone to float down to it.
AFTER RELEASE: Forest of Spirits

-------------------------------------------------------------------------------
CRESCENT (60%)
-------------------------------------------------------------------------------
  DESCRIPTION: White Radiance General of Rosetta. Stalks Ehlen.
STARTING SKILL: Guts
ELEMENT RESIST: Fire +20%, Earth -20%
      SPELLS: Might Reinforce (15), Guard Reinforce (25)
     ATTACKS: Over Spin (-), Shadow Snap (-), Magic Lock (-), Assault Step
           (7), Ray Down Sword (14), Ray Up Sword (22), Tri Crusade (30),
           Soul Piercing (38), Misty Phantom (46)
  CONVERSATION: Ehlen, Xehnon, Adonis, Farant

-------------------------------------------------------------------------------
LWYN (40%)
-------------------------------------------------------------------------------
  DESCRIPTION: Explorer who found an ancient desert tomb.
STARTING SKILL: Unholy Slayer
ELEMENT RESIST: Earth +20%, Holy -20%
      SPELLS: Ordinary Shape (14), Guard Reinforce (24), Astral Maze (44)
     ATTACKS: Assault Step (-), Over Spin (-), Ray Down Sword (-), Surprise
           Throw (7), Tri Crusade (12), Shadow Snap (17), Misty Phantom
           (22), Energy Steal (30), Soul Piercing (38)
           Steal
  CONVERSATION: -

===============================================================================

They have mostly the same attacks, and neither has anything particularly
unusual magic-wise. Crescent has higher stats on average than Lwyn but Lwyn
learns all her attacks earlier.


-SKAVIA GORGE------------------------------------------------------------------

=MAGE==========================================================================

RELIC LOCATION: Near the exit
AFTER RELEASE: House, Solde

-------------------------------------------------------------------------------
AEGIS (-)
-------------------------------------------------------------------------------
  DESCRIPTION: Accomplished admiral who drowned during a sea battle.
STARTING SKILL: Scale Slasher
ELEMENT RESIST: Dark +20%, Ice -20%
      SPELLS: Ordinary Shape (5), Thunderstorm (10), Guard Reinforce (12),
           Glacial Blizzard (18), Cure Plums (20), Reduce Power (22),
           Reduce Guard (25), Spell Reinforce (30), Might Reinforce (32),
           Explosion (34), Prevent Sorcery (36), Evoke Feather (38), Earth
           Grave (41), Astral Maze (43), Reflect Sorcery (51), Spiritual
           Thorn (55)
     ATTACKS: Cool Damsel (-), Poison Blow (8), Lightning Bolt (16), Burn
           Storm (28), Prismic Missile (45), Dark Saber (48)
GREATER MAGIC: Tidal Wave
  CONVERSATION: -
===============================================================================

Blah blah, don't get a choice, blah blah, Greater Magic. Think of him as Mithra
without the pointy hat.


===============================================================================
SECTION 4: ATTACK PROPERTIES
===============================================================================

So we've got the list of attacks that each character learns, but what do they
do? I'm not sure this is something appropriate for this FAQ but I'll stick it
here for now and maybe remove it later if it makes the FAQ too bulky.

"Area" means basic area the attack connects with, on a human-sized opponent.
"Special" denotes any special effects the attack causes, like knocking into the
air, status ailments etc.

The attacks listed here only cover the ones used by the Einherjar, this being
an Einherjar FAQ and all. Some of these are also shared with the main
characters, but they're on their own :P

-MAGIC-------------------------------------------------------------------------

-BURN STORM-
    AP: 18
  HEAT: 25x1 hit
SPECIAL: Air
  NOTES: Blast of fire erupts from under the target. This has a throw effect
      so if you're using it as an opening attack be careful you don't
      knock the enemy too high for you melee people to hit. Otherwise
      nothing special, though it does pack a punch early on.

-COOL DAMSEL-
    AP: 16
  HEAT: 3 hits (8, 7, 9)
SPECIAL: Freeze
  NOTES: Summons ice elementals. The elementals have curved attack paths, so
      it's a bit hard to predict where their hits actually land.

-LIGHTNING BOLT-
    AP: 17
  HEAT: 4x6 hits
SPECIAL: Paralyze
  NOTES: Best spell for generating a lot of hits, though it's easy to miss if
      the target's down or you're standing on a hill.

-POISON BLOW-
    AP: 17
  HEAT: 28x1 hit
SPECIAL: Poison
  NOTES: Poison cloud erupts under the target. Unlike Burn Storm this won't
      actually knock it into the air.

-PRISMIC MISSILE-
    AP: 21
  HEAT: 5x7 hits
SPECIAL: Poison, Paralyze, Freeze, Weaken, Petrify, Confuse
  NOTES: A bunch of light projectiles shoot out from behind the caster. This
      has slightly better homing than Lightning Bolt but will still miss
      smaller enemies. Also, since the projecile arc is curved (think
      Macross missile cluster) they'll miss if the caster's standing too
      close to the target. Nevertheless, one of the most handy spells if
      only for the status effects.

-DARK SABER-
    AP: 21
  HEAT: 3 hits (9, 6, 14)
SPECIAL: -
  NOTES: Several blades appear around the target and go stabbity. Unless you
      suddenly displace the target as it's going off, more or less
      guaranteed to hit.


-SWORD------------------------------------------------------------------------

-RAY DOWN SWORD-
    AP: 7
  HEAT: 2x4 hits
  AREA: Mid/Low
SPECIAL: Down
LEARNED: Sylphide (43), Celes (-), Circe (24), Crescent (14), Llwyn (-)
  NOTES: Shield bash then a delayed downwards swipe. As long as the first
      hit connects the rest will too, unless you knock the target out of
      range with another character. Good for getting Flame Stones.

-RAY UP SWORD-
    AP: 8
  HEAT: 2x4 hits
  AREA: Mid
SPECIAL: Air
LEARNED: Richelle (-), Jessica (16), Celes (7), Tylith (-), Fraudir (-),
      Rasheeka (-), Crescent (22)
  NOTES: Like Ray Down Sword but knocking the target up at the end of the
      animation.

-SUNSET RUSTER-
    AP: 6
  HEAT: 9x1 hit
  AREA: Mid/High
SPECIAL: -
LEARNED: Richelle (-), Sylphide (-), Jessica (-), Tylith (-), Fraudir (-),
      Circe (-)
  NOTES: Basic downwards slash.

-DOUBLE WIND-
    AP: 8
  HEAT: 4x2 hits
  AREA: Mid
SPECIAL: -
LEARNED: Richelle (-), Sylphide (-), Jessica (7), Celes (30), Tylith (40),
      Fraudir (32), Circe (-), Rasheeka (8)
  NOTES: Two consecutive mid-level slashes.

-ASSAULT STEP-
    AP: 5
  HEAT: 3x2 hits
  AREA: Low
SPECIAL: -
LEARNED: Richelle (6), Sylphide (-), Jessica (-), Celes (38), Tylith (-),
      Circe (8), Rasheeka (-), Crescent (7), Lwyn (-)
  NOTES: Simple stab to the face.

-TRI-CRUSADE-
    AP: 8
  HEAT: 3x3 hits
  AREA: Mid/High
SPECIAL: Air
LEARNED: Richelle (14), Sylphide (17), Jessica (35), Tylith (32), Fraudir (8),
      Circe (16), Rasheeka (24), Crescent (30), Lwyn (12)
  NOTES: Attacker jumps, knocking the target up into the air. You can follow up
      with another move while jumping, but light targets are thrown very
      high, making it hard to connect with anything other than bow attacks
      during the move. Guaranteed knockdown effect.

-OVER SPIN-
    AP: 6
  HEAT: 13x1 hit
  AREA: Mid
SPECIAL: Air, Stun (10%)
LEARNED: Richelle (31), Celes (23), Tylith (16), Fraudir (40), Circe (32),
      Rasheeka (-), Crescent (-), Llwyn (-)
  NOTES: Flip kick that knocks the target into the air.

-SURPRISE THROW-
    AP: 6
  HEAT: 6x2 hits
  AREA: Low
SPECIAL: Guard break
LEARNED: Sylphide (9), Jessica (-), Celes (15), Tylith (8), Lwyn (7)
  NOTES: Throws three knives at the opponent's feet. The range/area of effect
      isn't too impressive but you can use it to kick off a combo.

-ENERGY STEAL-
    AP: 8
  HEAT: 6x2 hits
  AREA: Low
SPECIAL: Absorbs HP
LEARNED: Jessica (43), Celes (45), Circe (-), Rasheeka (32), Llwyn (30)
  NOTES: Same basic move as Surprise Throw but absorbs HP.

-SHADOW SNAP-
    AP: 7
  HEAT: 5x2
  AREA: Low
SPECIAL: -
LEARNED: Fraudir (24), Rasheeka (16), Crescent (-), Lwyn (17)
  NOTES: Poor man's version of Surprise Throw.

-SOUL PIERCING-
    AP: 8
  HITS: 8x1 hit
  AREA: Mid
SPECIAL: Instant death (10%)
LEARNED: Celes (-), Tylith (24), Circe (40), Crescent (38), Lwyn (38)
  NOTES: Slightly long startup animation, but is incredibly broken early on
      as most early monsters/bosses don't have death resistance. Stabbity
      death.

-MISTY PHANTOM-
    AP: 9
  HEAT: 2x4 hits
  AREA: Mid
SPECIAL: -
LEARNED: Jessica (52), Celes (-), Fraudir (16), Rasheeka (40), Crescent (46),
      Lwyn (22)
  NOTES: The attacker charges through the target and the actual attack effect
      has a delay of about a second or so. Will not hit small downed
      enemies. While most of the time you return to normal position after
      the attack round, it's possible to charge off a cliff using this,
      so keep an eye out on the terrain behind the target.

-RESONATE PAIN-
    AP: 9
  HEAT: 2x4 hits
  AREA: Mid
SPECIAL: -
LEARNED: Richelle (48), Sylphide (51), Jessica (25), Fraudir (-), Rasheeka (48)
  NOTES: Horizontal stab.

-HOLY SMITE-
    AP: 9
  HEAT: 5x2 hits
  AREA: Mid
SPECIAL: Holy-element (80%)
LEARNED: Richelle (40), Sylphide (34), Tylith (48), Fraudir (48), Circe (48)
  NOTES: Holds the sword out to charge it for a moment, then a horizontal stab.
      Bit of a delay in between pressing the button and the attack actually
      connecting.

-MAGIC LOCK-
    AP: 7
  HEAT: 5x2 hits
  AREA: Mid
SPECIAL: Silence (30%)
LEARNED: Richelle (23), Sylphide (26), Crescent (-)
  NOTES: Horizontal stab that sometimes causes silence.

-SECOND RUIN-
    AP: 9
  HEAT: 2x6 hits
  AREA: Low/Mid/High
SPECIAL: Air
LEARNED: Seraphic Gate item
  NOTES: Jumping upper slash like Tri Crusade. A lot of hits.

-GREATSWORD---------------------------------------------------------------------

Most of these aren't quite as fast as the sword moves but increase the Heat
gauge more; there are also fewer moves that do mutliple hits. Some of the moves
automatically have knockback, while for others you can do a knockback version
if you hold the attack button when doing the attack ("knockback" in parenthesis
denotes this option).

-SIDESWING CUT-
    AP: 7
  HEAT: 12x1 hit
  AREA: Mid
SPECIAL: (Knockback)
LEARNED: Roland (-), Kraad (-), Aaron (-), Zunde (14), Falx (-), Ehlen (8)
  NOTES: Basic slash attack at about shoulder level.

-BUSTER SWING-
    AP: 8
  HEAT: 14x1 hit
  AREA: Mid/High
SPECIAL: -
LEARNED: Roland (-), Aaron (6), Dyn (23), Zunde (31), Falx (-), Ehlen (-),
      Guilm (26), Gerald (8)
  NOTES: Overhead downwards slash, with a bit of windup time. Sometimes
      connects with downed enemies, sometimes not. Fairly decent area.

-DREADED RADIUS-
    AP: 9
  HEAT: 16x1 hit
  AREA: High
SPECIAL: -
LEARNED: Roland (24), Kraad (24), Aaron (31), Dyn (48), Zunde (-), Adonis
      (48), Falx (32), Ehlen (-), Guilm (-), Gerald (32)
  NOTES: Diagonal upwards slash at about head height. Tricky to connect with
      but a fairly good attack to mix into an air combo.

-BLOODY CASCADE-
    AP: 13
  HITS: 4x2 hits
  AREA: Low/Mid/High
SPECIAL: Air
LEARNED: Roland (32), Kraad (48), Aaron (48), Dyn (-), Zunde (48), Adonis (40),
      Falx (40), Ehlen (40), Gerald (48)
  NOTES: Two slashes in succession. This has a decent hit area and attack
      strength, but high AP cost; though if your target is throwable and
      your other characters aren't knocking it around too much, you're
      guaranteed to get a Radiant Gem out of this, reducing the effective
      cost to 5.

-SWEEP DIVE-
    AP: 7
  HEAT: 15x1 hit
  AREA: Mid/High
SPECIAL: Guard break
LEARNED: Kraad (-), Aaron (14), Dyn (31), Zunde (-), Adonis (23), Ehlen (48),
      Guilm (50), Gerald (24)
  NOTES: Somersault smack to the head. The windup animation for this is pretty
      long, so it's best used as a starting move. Highly useful for Break
      purposes.

-STRUCTURE SHOOT-
    AP: 8
  HEAT: 11x1 hit
  AREA: Low/Mid/High
SPECIAL: Air
LEARNED: Roland (-), Aaron (-), Zunde (40), Ehlen (-)
  NOTES: Upwards slash, covering a ridiculously large area. Will hit downed
      targets. Very little startup/delay.

-REMOVE HARD-
    AP: 7
  HEAT: 9x1 hit
  AREA: Low/Mid/High
SPECIAL: -
LEARNED: Kraad (32), Adonis (-), Guilm (-)
  NOTES: Upwards slash, but will not knock enemies into the air like Structure
      Shoot. Covers more or less the same area.

-LOWER SPLIT-
    AP: 8
  HEAT: 5x2 hits
  AREA: Low/Mid/High
SPECIAL: -
LEARNED: Dyn (-), Falx (-), Gerald (-)
  NOTES: Like Remove Hard but doing two less powerful hits instead of one.

-QUICK STAB-
    AP: 7
  HEAT: 15x1 hit
  AREA: Mid
SPECIAL: -
LEARNED: Kraad (16), Aaron (-), Dyn (-), Zunde (23), Adonis (7), Falx (7),
      Guilm (42), Gerald (-)
  NOTES: Exactly what it sounds like.

-CURRENT SPINE-
    AP: 8
  HEAT: 3x3 hits
  AREA: Mid
SPECIAL: -
LEARNED: Roland (48), Dyn (40), Falx (48), Ehlen (32)
  NOTES: Horizontal stabbing motion, 3 hits.  Has a fairly long hit duration.

-OVER LEFT-
    AP: 6
  HEAT: 14x1 hit
  AREA: Mid
SPECIAL: Stun (10%), (Knockback)
LEARNED: Roland (16), Kraad (-), Zunde (-), Adonis (15), Falx (15), Guilm (-),
      Gerald (40)
  NOTES: Straightforward punch. Neither range nor damage is impressive but
      it has a fairly low AP cost.

-BLAST KICK-
    AP: 7
  HEAT: 12x1 hit
  AREA: Mid
SPECIAL: Knockback
LEARNED: Roland (8), Kraad (40), Aaron (40), Zunde (3), Adonis (-), Ehlen (24),
      Guilm (34)
  NOTES: Exactly what it sounds like. It can get a bit hard to do follow-ups
      with this since the target's kicked backwards about half a screen.

-ARMED BREAK-
    AP: 7
  HEAT: 9x1 hit
  AREA: Mid
SPECIAL: -
LEARNED: Dyn (6), Adonis (-), Guilm (17), Gerald (-)
  NOTES: Plain downwards slash.

-IRON BASH-
    AP: 6
  HEAT: 12x1 hit
  AREA: Mid
SPECIAL: Air, (Knockback)
LEARNED: Kraad (8), Aaron (23), Dyn (14), Adonis (31), Guilm (9), Gerald (16)
  NOTES: Smacks the target with the flat length of the blade. Short reach.

-FORBID NOISE-
    AP: 7
  HITS: 9x1 hit
  AREA: Mid
SPECIAL: Silence (30%)
LEARNED: Roland (40), Falx (23), Ehlen (16)
  NOTES: Short range but has a chance to silence target.

-SONIC EDGE-
    AP: 10
  HITS: 7x2 hit
  AREA: Mid
SPECIAL: (Knockback)
LEARNED: Seraphic Gate item
  NOTES: Charges up energy and executes a diagonal slash like Dreaded Radius.
      You get a pretty good distance on the knockback for this move.


-BOW----------------------------------------------------------------------------

The bow attacks are usually of two types - the ones with a fix attack angle like
Wave Motion, and the ones where the attack angle is adjusted depending on where
the target is at the time of the attack. The second's obviously much easier to
aim. The Wisp-type moves have a limited amount of homing capacity, meaning they
can change their paths a bit in between the attack button being pressed and
the attack actually connecting.

Several of these attacks have elements associated with them, which may or may
not be a good thing depending on what you're shooting at; those and the Wisp
attacks will let you hit incorporeal enemies without having to have special
skills/equipment though. If an attack has an element attached to it, it means
that in addition to the normal attack, you get, say, 20% of the attack power
in additional Fire damage or whatever.


-SINGLE SHOT-
    AP: 4
  HEAT: 7x1 hit
  AREA: Variable
SPECIAL: -
LEARNED: Chrystie (-), Lylia (-), Millidia (-), Ehrde (-)
  NOTES: Plain old shot to the front. Use until you get something better, or if
      you're really trying to conserve AP.

-DUAL TASK-
    AP: 6
  HEAT: 6x2 hits
  AREA: Variable
SPECIAL: -
LEARNED: Sha-Kon (-), Chrystie (-), Lylia (8), Millidia (-), Phyress (-), Ehrde
      (-) Arcana, Sophalla (-), Lydia (-), Atracia (-)
  NOTES: Like Single Shot but slightly better area. Nothing special.

-3-WAY-
    AP: 6
  HEAT: 5x3 hits
  AREA: Variable
SPECIAL: -
LEARNED: Chrystie (-), Arcana (7), Sophalla (-), Atracia (16)
  NOTES: Shoots a fan of 3 shots, angle adjustable for low/mid/high depending
      on where the target is. You may not connect with all three if the
      target is too small.

-STARDUST-
    AP: 7
  HEAT: 3x4 hits
  AREA: Variable
SPECIAL: -
LEARNED: Chrystie (8), Lylia (25), Millidia (43), Phyress (37), Ehrde (40),
      Arcana (-), Sophalla (48), Lydia (-), Atracia (32)
  NOTES: Shoots 4 waves of energy at the target. The bread-and-butter bow
      attack, Stardust has a very wide area, is variable angle, and does
      multiple hits.

-RESTRICT DISTORTION-
    AP: 8
  HEAT: 3xn Hits
  AREA: Fixed
SPECIAL: Paralysis
LEARNED: Sha-Kon (-), Chrystie (48), Lylia (50), Phyress (30), Ehrde (24),
      Arcana (48), Sophalla (32), Lydia (38), Atracia (48)
  NOTES: Shoots a ball of purple energy horizontally across the screen. It's a
      bit hard to get this to connect properly unless you're doing a low
      air juggle as the area is small, but if you use it against a mid to
      large sized enemy you can get a pretty good number of hits in. It's
      not quite Raiding Thorn but has the same properties.

-WAVE MOTION-
    AP: 7
  HEAT: 9x2 hits
  AREA: Fixed, Mid
SPECIAL: -
LEARNED: Chrystie (24), Lylia (42), Arcana (-), Sophalla (16), Lydia (8)
  NOTES: Two energy waves do a horizontal helix across the screen. It's kind of
      like Rufus' Absolute Wave, ie not terribly impressive, but works
      decently against large sized opponents.

-AIMING WISP-
    AP: 7
  HEAT: 4x3 hits
  AREA: Homing, Mid
SPECIAL: Holy-element (20%)
LEARNED: Sha-Kon (17), Lylia (-), Phyress (45), Arcana (40), Sophalla (40),
      Lydia, Atracia
  NOTES: Releases 3 sparkly homing shots. The homing mechanism's not perfect -
      you can still miss depending on how fast the enemy's being juggled,
      but it's a decently reliable move.

-RISING WISP-
    AP: 8
  HEAT: 7x2 hits
  AREA: Homing, Low
SPECIAL: Air, Holy-element (40%)
LEARNED: Chrystie (40), Lylia (-), Ehrde (48), Lydia (31), Atracia (40)
  NOTES: The low version of Aiming Wisp, which knocks the target into the air
      a bit. It'll home in on the target but always hit the lower part.

-THROAT SHOOT-
    AP: 6
  HEAT: 10x1 hit
  AREA: Variable/Aimed
SPECIAL: Silence (30%)
LEARNED: Chrystie (16), Lylia (33), Millidia (17), Phyress (22), Ehrde (16),
      Arcana (32), Sophalla (24), Lydia (16)
  NOTES: Single hit to the head. This can be kind of useful for Break purposes,
      or if you're fighting a lot of mage type monsters.

-POISON SHOOT-
    AP: 6
  HEAT: 9x1 hit
  AREA: Variable
SPECIAL: Poison (30%), Earth-element (80%)
LEARNED: Sha-Kon (-), Millidia (-), Phyress (7), Ehrde (-), Sophalla (-)
  NOTES: A surprising number of bosses aren't immune to poison, so if you
      you're really having trouble you can hit them with this and run around
      until their HP drains. Not quite as useful in normal fights since the
      AP system means you want to try to kill things in one attack phase.

-WEATHERING ORDER-
    AP: 7
  HEAT: 9x1 hit
  AREA: Variable
SPECIAL: Petrify (30%)
LEARNED: Sha-Kon (31), Millidia (9), Phyress (15), Ehrde (32), Arcana (8),
      Lydia (-), Atracia (8)
  NOTES: The Petrify effect doesn't work all the time but it's very useful when
      it does.

-FLARE SHOOT-
    AP: 9
  HEAT: 10x1
  AREA: Variable
SPECIAL: Fire-element (80%)
LEARNED: Sha-Kon (8), Lylia (17), Millidia (26), Phyress (-), Arcana (16),
      Atracia (-)
  NOTES: Poor man's version of Flame Shoot.

-FLAME SHOOT-
    AP: 9
  HEAT: 16x1
  AREA: Variable
SPECIAL: Air, Fire (150%)
LEARNED: Sha-Kon (39), Chrystie (32), Millidia (52), Phyress (-), Ehrde (-),
      Lydia (46), Atracia (24)
  NOTES: Shot that explodes when it connects, knocking the target into the air.
      This had one of the highest damage modifiers of any move but may be
      affected by the target's Fire resistance. While there's a bit of a
      delay between pressing the button and the attack going off, the angle
      it's aimed at adjusts itself to the target's position when it's fired
      rather than when you pressed the button.

-FLAKE FLAP-
    AP: 9
  HEAT: 3x8 hits
  AREA: Variable, spread
SPECIAL: Fire-element (20%)
LEARNED: Sha-Kon (24), Millidia (35), Phyress (-), Arcana (24), Lydia (23),
      Atracia (-)
  NOTES: Shoots a fan of small scattershot. All the hits will only connect if
      your target is large - most will miss if it's small, down on the
      ground, or too far away.

-BUSTER SHOOT-
    AP: 9
  HEAT: 18x1 hit
  AREA: Variable
SPECIAL: Stun (10%)
LEARNED: Seraphic Gate item.
  NOTES: Fires one large shot at the enemy.


===============================================================================
SECTION 5: TIMELINE & ERRATA
===============================================================================

Timeline of Midgard as related to the Einherjar and their histories; some of it
differs from the profiles because if you talk to the Einherjar after release
or listen to them in combat, you'll get the real version of what happened
rather than the historical record. Contains massive spoilers for all the
Einherjar profiles, so read at your own risk.

I've tried to put things in chronological order when they occur during really
busy years. Items in parenthesis are implied but not stated.

-TIMELINE-

DATE    OCCURENCE

145    Mithra betrayed by his king and captured

146    Mithra tortured to death

234    Kingdom of Flaregald falls to ruin

333    Atracia of the Tem Tribe attempts to resurrect her child by entering
      Nibelheim, breaking the pact between the tribe's Guardians and
      Valhalla. Odin destroys the tribe as a result

346    Llwyn discovers the ruins of an ancient empire in the desert and
      disappears shortly thereafter
      
375    Falx challenges Brahms and it fails to work out somehow

418    Aegis, a notable admiral, drowns during a sea battle, having given up
      his ability to swim in exchange for a pact with water elementals

450    Psoron dies, having invented the Burn Storm and Guard Reinforce spells
      sometime during his lifetime

468    Jessica is tricked by Odin into releasing the dragon inhabiting the
      Nesov area
      
489    100 men go to slay the dragon at Nesov, including Jessica's son
      Gerald. Gerald successfully avenges his mother, but the poison leaked
      from the dying dragon's heart wiped all living things from the Nesov
      swamplands

572    Crescent, daughter of a noble of Jerabellum, survives a bandit
      attack that killed her family, and comes under the protection of
      the mercenary Ehlen

      Beginning of the War of Camille. Known participants at this point
      include Ehlen (Jerabellum Liberation Forces), Adonis (mercenary), and
      Sigmund (King of Paltia)
      
573    Princess Celes of Dipan enters the war with Guilm as her second in
      command

574    Knight captains Roland and Richelle of Arcdain join the war at the
      respective behests of the king of Arcdain and his younger brother,
      Count Leon. They succeed in reorganizing the defensive lines and push
      the enemy forces back beyond the mountains
      
575    End of the War of Camille. It's uncertain as who was on the losing
      side, but it can be assumed that Paltia, Lassen, Dipan, and Arcdain
      won in some fashion

      Celes marries the ruler of Lassen and retires from fighting

      Crescent discovers that her stepmother was behind her family's murder
      and returns to exact vengeance
      
577    Roland and Richelle's forces are recalled from the front lines, but
      their companies are ambushed and destroyed as they were passing
      through the Gorhia province, then under the jurisdiction of Khanon.
      Nothing was ever proven that pointed to Khanon. Aaron and Fraudir
      assume command of the knight orders
      
578    Xehnon, a scholar of the Rosetta Empire, is posssessed by the Tome of
      the Eye, a relic left to stir up trouble in Midgard by Odin. Using the
      power of the Tome, Xehnon quickly rises to the position of Court
      Wizard of Rosetta and begins to instigate a war

579    Beginnings of the Arcdain Rebellion, as Khanon starts to influence
      the king of Arcdain; Count Leon rebells, and Khanon play the two off
      against each other in order to set up a supposedly neutral Papal
      faction under his own control
      
580    Ehlen and Crescent join the Rosetta Empire as Red and White Radiance
      Generals, respectively
      
581    Princess Phyress of Dipan starts travelling with her retainers Guilm
      and Sylphide, and winds up getting involved in almost all the major
      wars during this period
      
      Beginning of the One Year War

      Rosetta sends Blue Radiance General Ehrde and Black Radiance General
      Adonis to attack the city of Lassen while its ruler is absent. Celes,
      formerly princess of Dipan, kills Adonis in a duel but is captured
      by Ehrde
      
      End of the Arcdain Rebellion. Baron Leon's forces capture the
      capital. The knight captain Fraudir allows Aaron to kill her in a
      final duel; Aaron refuses treatment of his wounds and dies shortly
      thereafter
      
      Khanon is assassinated by Ehrde during his appointment ceremony as
      Pope at Audoula Temple On The Lake
      
      As Ehlen begins the offensive against Paltia, Celes develops sympathy
      for Xehnon's cause of ridding Midgard of the interfering gods and
      defects to Rosetta. She is appointed Black Radiance General replacing
      Adonis
      
      In Lassen, a wizard named Farant organizes the remaining resistance
      fighters and fights a guerilla war against Ehrde's occupying forces.
      Farant manages to confound a force of 5000 men with 100, forcing
      Ehrde to send for reinforcements
      
      Reinforcements arrive in the form of the other generals, and Farant
      is killed by Crescent at the Artolia Road. However, this was actually
      a decoy strategy allowing forces from Paltia and Arcdain to liberate
      Lassen
      
      Undead appear at Artolia and Ehlen is killed defending his comrades.
      Crescent disappears shortly afterwards
      
      Arcdain's forces advance on Lassen while Paltia occupies the eastern
      Artolia Road. Cut off from friendly territory, Ehrde dies defending
      Lassen. Liberation of Lassen
      
      Seluvia, a boy living in the village of Rand near Artolia, becomes
      the sole survivor when the village is attacked by bandits, and is
      adopted by Phyress
      
      Battle of Rosetta. Phyress crafts an alliance to surround Rosetta
      
      Phyress and Celes encounter each other during the battle. Phyress
      loses an arm to Celes' sword, while Celes takes an arrow wound from
      her sister that would eventually lead to her death
      
      Sylphide is killed during the fighting, and Guilm sacrifices his life
      to resurrect her (she is at this point pregnant with Dyn)
      
      Phyress successfully frees Xehnon from the Tome, ending the war.
      Xehnon begins travelling around the world to heal the ravagas of
      the war in atonement
      
      Phyress marries Prince Sifel of Paltia
      
583    Celes dies from the arrow wound she received at the end of the war

586    Xehnon is killed by bandits

593    Fearing contest over the succession, Phyress' adopted son Seluvia
      leaves the court of Paltia and becomes a bard, sealing various undead
      creatures around the world
      
598    Phyress' daughter Chrystie runs away from home to chase after Seluvia

599    Beginning of the Mists of Nibelheim

      Sylphide is killed by undead; her son Dyn was away at the time and
      unable to save her
      
601    Prince Alm of Paltia dies defending his country from the forces of
      Nibelheim
      
602    End of the Mists of Nibelheim. Dyn, Seluvia, and Chrystie
      successfully seal the gateway to Nibelheim, although Dyn is left on
      the other side and tormented by Hel until rescued by Silmeria
      
      Seluvia sings ballads of Dyn's heroism and continues his journey
      with Chrystie to seal the undead. Neither ever returned to Paltia
      
622    Phyress, queen of Paltia, dies of sickness

627    Without Phyress or a successor to the throne, Paltia falls to ruin

650    The artificer Sha-Kon creates a golem infused with a human soul
      through necromancy (and was executed after creating the Clockwork
      Mansion?)
      
658    Circe, a famed smith, aids in the founding of Villnore but dies in
      battle
      
659    Tylith, a merchant's daughter, claims to be a descendant of Celes
      and leads the army of Arcdain to several notable victories. However,
      she runs afoul of a trap set by the forces of Villnore and dies when
      the entire Audoulla Temple is sunk

      Founding of Villnore. Kraad, Circe's husband, is given the king's
      armor and weapons when his own fell apart.
      
      (Arcdain conquered by Villnore?)

662    Kraad dies of a poisoned arrow when subjugating a local rebellion

681    The mage Masato attempts to topple a corrupt ruler but is betrayed
      by his friend. Masato flees across the ocean from pre-Hailan and
      begins to fight the undead on the main continent. He eventually
      wastes away due to a miscast curse
      
724    Arcana, Rasheeka, and an unnamed hero defend the town of Kalstad
      from Crell Monferaigne. They are eventually killed during the 4th
      Invasion of Kalstad, but had garnered such reputation among the
      enemy that their forces halted in respect
      
746    The king of Crell Monferaigne (age 60) arranges to marry Lylia (age
      16). Lylia elopes with her lover Woltar during the wedding ceremony
      
752    Woltar and Lylia are tracked to the Salerno area, where Woltar is
      killed by the king's soldiers and Lylia and her daughter brought
      back to Crell Monferaigne. Lylia commits suicide one month later
      
769    Lylia's bastard daughter Lydia is murdered by her step-brother Kain,
      who was jealous of her archery prowess. Kain dies of sickness
      sometime later
      
776    The adventurer Zunde marches off to defeat undead in some cave and
      is never heard from again
      
789    Sophalla, an assassin of the Thieves' Guild in Jerabellum, marries
      the ruler of Jerabellum. The Thieves' Guild continues to attempt
      extortion, and Sophalla decides to fight them alongside her new
      husband
      
790    Sophalla's husband is assassinated by the Thieves' Guild

792    Sophalla's sister Millidia is approached by the Thieves' Guild to
      replace her sister. Not knowing the truth behind the events, Millidia
      agrees. Sophalla is kidnapped and sold into slavery, and Millidia
      takes her place as ruler of Jerabellum
      
796    Sophalla dies in slavery

802    Millidia discovers the truth behind the Thieves' Guild and sets fire
      to the guildhouse, killing herself and most of the guild members


      
-MISC ERRATA-

-the 17 Generals of Camille were famous for their exploits during the War of
Camille. Known Generals are: Celes, Guilm, Ehlen, Roland, Richelle, Adonis,
and Sigmund (Alm's father & Phyress' father-in-law)

-the generals of Rosetta were Red Radiance General Ehlen, Blue Radiance General
Ehrde, White Radiance General Crescent, and Black Radiance General Adonis.
Adonis was replaced by Celes after she killed him during the One Year War.
All followed Xehnon's plan to challenge the gods, even if said plan was a
trick by Odin

-Odin is ultimately responsible for an awful lot of "real" history that
differs from the profiles. Oh and he kicks puppies

-despite the fact that Psoron invented Burn Storm and Guard Reinforce, the
mages who lived before his time seem to have no trouble using those spells


===============================================================================
SECTION 6: EASTER EGGS
===============================================================================

Some of the locations or items that appeared in VP1 are related to various of
the Einherjar. There aren't quite as many towns/dungeons in 2, but they are
mentioned.

The majority of the Einherjar hail from around the mid-500 to 600 years by the
VP calendar, during which there were a number of rather messy wars. There's a
number of other people from all sorts of different eras between 100 and 1000,
but they tend to either cluster or just have nobody else to talk to.

-LOCATIONS---------------------------------------------------------------------

>Artolia
The kingdom doesn't exist yet, but the Artolia Road was the site of a number
of major battles around the 500-ish era

>Camille
Camille Hills was the site of the Battle of Camille and subsequently how a
fair number of the Einherjar received their claims to fame (any of the 17
Generals). Zunde's discovery of the Grand Sting sword probably also occurred
in the Oddrock Caves near the village.

>Audoula Temple on the Lake
Is in the same general location as the Sunken Temple in 1. Apparently the
entire thing simply sank.

>Arcdain Ruins
A number of the Einherjar were originally from this kingdom, which apparently
already fell to ruin by Silmeria's time. We're not sure why Liselia's there.

>Salerno Laboratory Ruins
Was apparently Woltar's hideout.

>Clockwork Mansion
Was probably built by Sha-Kon, as she's a mechanic and the mansion has a
distinctively Eastern (Hai Lan) design.

>Gorhia Cult HQ
Gorhia was the name of the region/province Khanon ruled until he tried to
become Pope.

>Amenti Tomb
Was probably the thing that Lwyn discovered before she went missing.

>Nethov Swamplands
Dragon originally released by Jessica (sort of), killed by Gerald, but the
poison that seeped from its heart destroyed all living things around the area.


-ITEMS-------------------------------------------------------------------------

>Mithra's Holy Water
Was, in fact, created by Mithra, as he gives you one after you release him.

>Atracia's Harp
Doesn't appear to be in evidence on her person.

>Moon Falx
The sword also exists in VP2, but we're not sure just what its connection
is to Falx.

>Azure Blade Grand Sting
Was originally found by Zunde.

>Lwyn's (Ruin) Fate
Japanese pronunciation (spelling) is the same as the character name.


===============================================================================
SECTION 7: FAQ
===============================================================================


===============================================================================
SECTION 8: CREDITS, THANKS, ETC
===============================================================================

-RESOURCES-

>VP Silmeria Official Complete Guide

-SPECIAL THANKS-

>NCS (www.ncsx.com), import crack vendor

>various 2-chan Anonymous people

>developers of Notepad 2 (www.flos-freeware.ch), without which it used to be
a royal pain formatting these FAQs.

>OneUpMushroom, for bringing to my attention that Phyress and Sylphide don't
actually talk to each other

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发表于 2006-12-11 12:39  ·  辽宁 | 显示全部楼层
.......大概能看懂一半左右,哪为英语狂人,来做一下翻译!!!!

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发表于 2006-12-11 12:42  ·  辽宁 | 显示全部楼层
汗......才看出那些圆圈付文,真佩服写攻略的人,有想象力啊!

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发表于 2006-12-11 13:18  ·  新加坡 | 显示全部楼层
技能
Iron Fist (ƒAƒCƒAƒ“ƒtƒBƒXƒg)
符号: 兰色 [Body + Fire]
CP 消耗: 2
效果:  ATK 增加20%.
   在状态栏看不到增加的数值,但是战斗时有效
   魔术师无效


-Mind Boost (ƒ}ƒCƒ“ƒhƒo[ƒXƒg)
符号: 兰色 [Body + Water]
CP 消耗: 2
效果:  MAG增加20%.
   在状态栏看不到增加的数值,但是战斗时有效

-Hard Body (ƒn[ƒhƒ{ƒfƒB)
符号: 兰色 [Body + Earth]
CP 消耗: 2
效果: RDM 增加20%.
   在状态栏看不到增加的数值,但是战斗时有效

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发表于 2006-12-11 13:37  ·  澳大利亚 | 显示全部楼层
lz您太强了,应该给英语国家的人看看

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发表于 2006-12-11 13:39  ·  湖北 | 显示全部楼层
。。。。。。。。。
眼睛痛得很的说
- -!

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发表于 2006-12-11 21:38  ·  上海 | 显示全部楼层
好长啊,我慢慢看,谢谢LZ提供的资料

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发表于 2006-12-14 11:05  ·  福建 | 显示全部楼层
日版和美版除了语言外有什么区别?

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发表于 2006-12-14 13:15  ·  湖北 | 显示全部楼层
老外辛苦将日文弄成英文,LZ又辛苦将英文弄成中文
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