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发表于 2007-4-12 02:49 · 北京
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原文地址: http://www.xbox360fanboy.com/2007/04...ns-cleared-up/
消息提供者: pp熊
Bungie内部人谈HALO3新视频 (4月10日)
Bungie 的 Frankie 亲往 NeoGAF论坛帮忙澄清 今晨公布的 HALO3 最新视频中一些细节问题给fans带来的疑惑。
在Frankie的帖子里,他再次强调我们所看到的所有的多人模式视频录制于 开发初期的 alpha版本,绝对不是我们将要看到的漂亮的完整版。
“举例来说,游戏地图***现的所有的“水”只是最基本的占位符,根本没有经过任何渲染。帧频不稳也是视频中的“特点”。有些画面中使用了正确的照明,有些则不然。 但请记住,所有这些视频都太旧了。"
Frankie 还揭示了新的“泡泡”防御罩和绊雷的使用 - X键 (你猜对了么?)。 而且这两种功能均不算作“手雷”。 总而言之,Beta 版的图像效果会更加漂亮,帧频也会更加稳定, X键的神秘功能已经被揭开 - 控制 防御罩和绊雷。
Halo 3 video questions cleared up
Posted Apr 10th 2007 4:30PM by Dustin Burg
Filed under: Halo 3, News
Bungie's own Frankie jumped over to the NeoGAF forums to clear up some speculation floating around the new Halo 3 vidoc that was released this morning. In Frankie's post, he re-emphasizes that all the multiplayer gameplay footage was taken from the alpha build and that it is not representative of how pretty the game looks saying that,
"All of the water you saw, for example, is placeholder. No decorators are in those maps. The frame rates are all over the place. Some of that footage has correct lighting, some of it doesn't. All of that footage is olde."
He also goes on to explain that the new bubble shield and trip mine are two of the X button's deployments and are not treated as grenades as some thought. So, the beta will be graphically prettier, the frame rate will much more consistent, and the X button does indeed control the bubble shield and trip mine. Not too shabby.
另引 Frankie的一小段原文:
All of the water you saw, for example, is placeholder. No decorators are in those maps. The frame rates are all over the place. Some of that footage has correct lighting, some of it doesn't. All of that footage is olde. Although Snowbound looks about the most recent, it's missing new shaders and wind effects, as well as more subtle touches in the architecture.
尽管Snowbound看起来比较“新”,但还是缺少新的阴影效果和 风效 |
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