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[转贴]Ubi《火影忍者》的故事模式是动作冒险类型

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 楼主| 发表于 2007-5-3 13:45  ·  广东 | 显示全部楼层 |阅读模式
http://www.xbox-sky.com/showthread.php?t=132447
转sky的帖子

http://forum.teamxbox.com/showthread.php?t=522584
http://www.jeuxactu.com/article-2220...e-devoile.html

日本最新一期《少年 Jump!》杂志采访了 Ubisoft 加拿大分部的日本制作人 Masao Kobayashi,透露了一些《火影忍者》Naruto 的情报:

- 是第一款在日本以外制作的《火影忍者》作品

- 是第一款在 Xbox 360 上制作的《火影忍者》作品

- 有动作冒险类型的单人故事模式,也有多人对战的格斗模式
Part 1; Working at an Xbox 360 Game Development Studio

Staring this month, SHONEN JUMP brings you an exclusive look at the making of the new Naruto game for Xbox 360,due out this fall! Here's Masao Kobayashi (License Manager and Game Developer), part of the creative team at Ubisoft, to tell us about his mind-bendingly awesome career.

Hi everyone! Each month I'll be taking you behind the scenes to show you what it's really like to have a job making Xbox 360 video games. I'll introduce you to the designers, animators and programmers, and share plenty of stuff that hasn't been seen before too! This month I wanted to answer the questions I'm asked most about my job.

3 Cool Things About the Ubisoft Naruto game:

1. It's the first Naruto video game to be developed from scratch in North America-all previous Naruto games were developed in Japan.
2. It will be the first Naruto game ever for Xbox 360.
3. It'll have both an action-adventure single-player story mode and versus multiplayer to battle friends.

How did you get involved with the Naruto Xbox 360 video game?

I'm a big Naruto fan, and I'm fluent in both Japanese and English. I grew up in Japan, but went to college here in the U.S. After I graduated, I started working at Ubisoft on a few Japanese-based games and was approached by the Lead Producer for Naruto Xbox 360. My language skills, work experience and fondness of Naruto were a perfect fit.

What's a typical day in the office like?

Every day is different. Since I work with everyone involved with the creation of the game, I work with all kinds of people every day. My overall role is to help ensure we create the best Naruto experience possible. One day I might spend time with the scriptwriters to figure out how to capture moments from the Naruto anime in the game. Another day I might meet with programmers to see the latest character models. There's also more typical office work, like checking email, but I always make time to catch up on my favorite manga, like Naruto!

Do you ever get to travel?

Yes! I'm very lucky because I get to travel all over the world for work and to show fans the game. Keep an eye out, because we might be coming to a city near you.

Do you have any tips for fans who want to work in video games?

Work hard and never stop dreaming. If you really want to work in video games, look into colleges that specialize in computer programming, graphic design and business. Those are great options.

NEXT MONTH: Fun stuff, like replicating jutsu and recreating Leaf Village!
.
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发表于 2007-5-3 13:52  ·  山东 | 显示全部楼层
好啊 就喜欢动作冒险类型的

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发表于 2007-5-3 14:20  ·  北京 | 显示全部楼层
希望可以达到4的水平啊,现在超期待!

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发表于 2007-5-3 14:25  ·  美国 | 显示全部楼层
下面是引用sexhuoo于2007-05-03 14:20发表的:
希望可以达到4的水平啊,现在超期待!
什么4的水平 这和日厂那些火影没关系吧

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发表于 2007-5-3 14:34  ·  北京 | 显示全部楼层
美国人都开始揩日本动漫的油了。。。

骑士

第九夜

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发表于 2007-5-3 14:47  ·  河北 | 显示全部楼层
终于有日式动漫改编的游戏了,期待龙珠、海贼王和死神。
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流放者(禁止发言)

诶诶 你别这样```

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发表于 2007-5-3 14:47  ·  北京 | 显示全部楼层
卡通渲染的话 图象上的震撼力没有次世代级别其他游戏的来的强吧

战士

叛逆~~~~~~~

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发表于 2007-5-3 15:17  ·  辽宁 | 显示全部楼层
顶啊  苦等啊  希望早点出

圣骑士

迅帝

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发表于 2007-5-3 17:44  ·  浙江 | 显示全部楼层
希望是日文配音
E问很怪

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发表于 2007-5-3 17:54  ·  上海 | 显示全部楼层
看这画面就知道鸣人要说E文了..................
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