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发表于 2007-5-8 12:25 · 江苏
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In traditional Japanese RPGs, turn based fights usually pit players against various kinds of flora and fauna, politely giving and receiving beatings in an orderly fashion. Instead of this back and forth, the emphasis here is on recreating the sensation of a soldier on the battlefield. The cinematic angles are meant to give a more realistic flow to the combat, and it will not be a passive affair where you just select "attack" and watch your party jump over an invisible line separating friend from foe. After you choose an action, you will need to adapt to changing circumstances, which might require you to perform a series of timed button presses in mid-attack. Success in these situations can score you a critical hit, while failure might mean you deal less damage. For those traditionalists that are scared off by real time RPGs, don't worry; the fights still take place in a turn based framework. This isn't a real time hack n' slash like Dynasty Warriors.
回合制的动态战斗系统 不是无双LIKE 莫非是基于FF12的战斗系统?? |
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