A9VG电玩部落论坛

 找回密码
 注册
搜索
查看: 2854|回复: 5

[原创翻译]来自BILL ROPER的信笺 DIABLO之父和玩家的对话

[复制链接]

精华
0
帖子
686
威望
0 点
积分
799 点
种子
0 点
注册时间
2006-5-30
最后登录
2016-5-10
 楼主| 发表于 2007-5-11 01:54  ·  英国 | 显示全部楼层 |阅读模式
When we first started talking about Hellgate: London, there were a lot of interpretations about exactly what kind of game it was that we were making. Our online plans are as ambitious and exciting as the game itself, so I wanted to spend a few minutes talking directly to our fans about this very important topic.
在我们首次公布了 暗黑之门伦敦这个游戏之后, 出现了很多关于本游戏属于何种类型的解释 (在此译者认为这些解释意为非官方解释, 9城就是其中一个误会产生的根源,FANS们可以自己查找相关信息.) 我们对本游戏的在线功能抱有和此游戏本身一样大的激动与野心, 所以,我,BILL ROPER将在此与众玩家直接谈一谈这个话题

Our intent from the beginning was to provide gamers an online experience not just comparable to, but even better than, what they got from Diablo II. It has always been Flagship’s goal to offer a robust multi-player experience that can satisfy players for months and even years, free from any subscription.
我们最初的愿望是,提供给玩家一个可以与DIABLO2比肩,甚至更出色的在线游戏体验, 这是我们旗舰(Flagship)工作室一直以来的目标--提供给玩家一个强大的在线游戏体验, 能使玩家得到数月甚至于数年的满足, 免费!!!

Hellgate: London is completely free to play online, out of the box. Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world. We’re excited to be able to bring gamers an amazing, free online experience that is included with their single player game.
暗黑之门伦敦的在线游戏功能完全免费, 任何购买本游戏的玩家, 不光可以享受带有剧情的单机游戏模式, 而且可以上线与以百万为单位的世界各地的玩家共同游戏, 我们对于可以提供给玩家一个精彩的单机和免费在线娱乐的游戏感到激动.

The Hellgate: London secure online experience is structured around shared, multi-player towns linking together randomly generated, “instanced” adventure areas, unique for a single-player or group of players. Both free players and subscribers will be playing together in groups and guilds on huge realms supporting tens of thousands of players simultaneously.
(本段译者不是太有把握,大家先凑合看着) 暗黑之门伦敦 保证在线游戏体验是建筑在一个随机即时建造并分布的多人分享的冒险游戏村落(译者认为是不同服务器的意思) 对单独个体或小组玩家都是独一无二的. 自由玩家和订户(有点糊涂,因为前文说所有人都免费) 能一起参与游戏, 组成小组或工会, 在同一个领域里可以同时支持成千上万以至于上百万的玩家.

We want as many players as possible to find and group with their friends online, regardless of when or where their characters were created. Gone are the days of worrying about making sure your new character will be able to play with your old friends. Everyone gets access to our secure multi-player game servers. Players can party and trade with other players and play through the entire adventure to save London from the grip of the demons.
我们想要尽可能多的玩家在游戏中找到朋友,或者与自己的朋友组成小组, 无论他们的游戏任务建立于任何时间任何地点. 原来需要担心自己的新人物是否可以与老朋友一起游戏的日子已经过去了. 所有人都可以参与我们的安全多人游戏服务器. 玩家可以聚会,交易, 参与整个游戏过程,和其他玩家一起, 与恶魔战斗,守护伦敦.

And all for free.
这些全部免费

Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we’ve created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning.
玩家都希望有自己的选择, 我们有无数的关于暗黑之门伦敦的好点子, 这个游戏的概念是可扩展的, 我们知道我们可以不断的把这些点子加入到游戏中去. 我们希望能不停的推动暗黑之门伦敦前进到一些非常另人激动的方向, 为此,我们创造了一个订户服务,让玩家可以跟随我们开发游戏的进度,得到我们的最新游戏内容. 这个对玩家的保证是我们最开始开发暗黑之门伦敦这个游戏的计划中的一部分.

In short, what subscribers are getting is new content – not simply “better” things. Another way of thinking of this would be that we’re delivering smaller expansions over time rather than having players wait a year or more before they finally get something new.
长话短说, 订户得到的新的游戏内容, 不仅仅是简单的"更好"的东西而已. 另外一个思考角度,我们持续的提供给玩家新的小的资料片, 而不是让玩家等上1年甚至更多,才得到一些新的东西.

We listen to our community and are making every effort to support players who want an excellent and complete experience for the price of the box alone, as well as those that want us to expand the game for years to come. Hellgate: London is a very special game to all of us at Flagship Studios. The crew at Ping0 has been working diligently on creating the best online experience possible. Together we envision launching a game that will appeal to both those who want to simply get online to play with their friends and those who want more and more from their gaming experience.
我们听了FANS组织的建议, 做了很多努力,去支持那些希望从仅仅一盒游戏中得到一个精彩完整的游戏体验的玩家, 同时我们也为了那些希望得到更新的元素的玩家努力着. 暗黑之门伦敦对我们旗舰工作室是个非常特别的游戏. 在PING0那边的工作组一直非常努力的工作, 从而可以使玩家得到最好的在线游戏体验. 我们旗舰和PING0一起, 会发售一个针对各类不同玩家精心考虑的游戏.

Asia countries are choosing business models that will be received the most reasonably in each market. We are discussing the sales model of our game with HanbitSoft and other related partners to yield the best strategy for each market based on a careful study, and all of this will be announced soon.
亚洲众国正在选择对于各自最适合的经济运营模式,我们正在和HANBITSOFT谈游戏的版式, 同时也和其他有关系的合作者谈论着最好的时常运营方式, 所有这些都会在短期内公布于众

Bill Roper
Flagship Studios / Ping0
比利 若谱
旗舰工作室/PING0

译者SIDEXDE:翻译于此信笺发表的36小时内
暗黑之门伦敦是我一直期待的一个游戏,跟踪新闻至今,感觉这个游戏将会是个巨作
任何一个对DIABLO感兴趣的人都可能会有兴趣了解一下BILL ROPER
被称为暗黑之父的人, 脱离暴雪,成立旗舰, 开发了地狱门伦敦(国内官方翻译暗黑之门伦敦
9城代理,鄙视一下)
感兴趣的朋友,请GOOGLE hellgate london, 或者*** hellgate london
或者直接上WWW. HELLGATELONDON.COM
谢谢支持 首发A9VG 使用朋友 木木竖竖竖 的帐号发的,因为自己没帐号

同时发6月,译者自己的ID

转载请署名SIDEXDE谢谢.
nds

轮回者

水至清无鱼~人至贱无敌

精华
11
帖子
571445
威望
16 点
积分
587362 点
种子
114 点
注册时间
2004-2-26
最后登录
2025-1-11
发表于 2007-5-11 09:07  ·  浙江 | 显示全部楼层
可惜对暗黑..没爱.==

骑士

空虚

精华
0
帖子
2718
威望
0 点
积分
2783 点
种子
0 点
注册时间
2005-2-4
最后登录
2013-7-24
发表于 2007-5-11 09:49  ·  浙江 | 显示全部楼层
D2把我的肩膀都玩坏了,再也不想摸鼠标玩游戏了……
该用户已被禁言

流放者(禁止发言)

诶诶 你别这样```

精华
0
帖子
16682
威望
0 点
积分
17680 点
种子
2 点
注册时间
2007-2-4
最后登录
2022-12-8
发表于 2007-5-11 09:55  ·  北京 | 显示全部楼层
关键是什么时候出来见人`````````

征服者

他朝兩忘煙水裡

精华
0
帖子
7321
威望
0 点
积分
7704 点
种子
71 点
注册时间
2004-10-23
最后登录
2025-1-6
发表于 2007-5-11 09:57  ·  黑龙江 | 显示全部楼层
最关键的这个到底是单机游戏还是网游,国内媒体一直宣传成网游
该用户已被禁言

精华
0
帖子
1049
威望
0 点
积分
1234 点
种子
7 点
注册时间
2005-8-17
最后登录
2024-1-8
发表于 2007-5-11 10:00  ·  未知 | 显示全部楼层
还是很期待暗黑3的。。。只不过到时候估计又得升级一下PC
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|A9VG电玩部落 川公网安备 51019002005286号

GMT+8, 2025-1-13 03:09 , Processed in 0.173961 second(s), 17 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部